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	<title>Comments for The RuneScoop Soapbox</title>
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	<link>http://www.runescoop.com/soapbox</link>
	<description>Opinion and Commentary on RuneScape and Beyond</description>
	<lastBuildDate>Wed, 05 May 2010 13:01:17 +0000</lastBuildDate>
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		<title>Comment on Issue # 13 – The High Cost of Nonexistence by Qeltar</title>
		<link>http://www.runescoop.com/soapbox/2010/04/16/issue-13-%e2%80%93-the-high-cost-of-nonexistence/comment-page-1/#comment-112</link>
		<dc:creator>Qeltar</dc:creator>
		<pubDate>Wed, 05 May 2010 13:01:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.runescoop.com/soapbox/?p=50#comment-112</guid>
		<description>I actually like Dungeoneering ... I&#039;d just like it a lot more if they had designed it the way it should have been, instead of putting it out the way it is now. 5% more  effort could have yielded something a lot better.</description>
		<content:encoded><![CDATA[<p>I actually like Dungeoneering &#8230; I&#8217;d just like it a lot more if they had designed it the way it should have been, instead of putting it out the way it is now. 5% more  effort could have yielded something a lot better.</p>
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		<title>Comment on Issue # 13 – The High Cost of Nonexistence by kaosmerchant</title>
		<link>http://www.runescoop.com/soapbox/2010/04/16/issue-13-%e2%80%93-the-high-cost-of-nonexistence/comment-page-1/#comment-111</link>
		<dc:creator>kaosmerchant</dc:creator>
		<pubDate>Tue, 04 May 2010 23:10:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.runescoop.com/soapbox/?p=50#comment-111</guid>
		<description>I agree completely - there are far too many grind skills that require literally no thinking (and hence are INCREDIBLY) easy to bot. Putting more input that clicking is what separates a good game from a great one.</description>
		<content:encoded><![CDATA[<p>I agree completely &#8211; there are far too many grind skills that require literally no thinking (and hence are INCREDIBLY) easy to bot. Putting more input that clicking is what separates a good game from a great one.</p>
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		<title>Comment on Issue # 14 – An Opportunity Squandered by kaosmerchant</title>
		<link>http://www.runescoop.com/soapbox/2010/05/01/issue-14-%e2%80%93-an-opportunity-squandered/comment-page-1/#comment-110</link>
		<dc:creator>kaosmerchant</dc:creator>
		<pubDate>Tue, 04 May 2010 23:08:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.runescoop.com/soapbox/?p=52#comment-110</guid>
		<description>Really liked this review, and thought it was well written too. Wasn&#039;t aware of all these details, and what you&#039;re saying certainly makes sense.

By the way, I ordered a subscription/membership the other day and havn&#039;t gotten an email or anything - am i missing a step? email&#039;s agoodwin727@gmail.com

Thanks</description>
		<content:encoded><![CDATA[<p>Really liked this review, and thought it was well written too. Wasn&#8217;t aware of all these details, and what you&#8217;re saying certainly makes sense.</p>
<p>By the way, I ordered a subscription/membership the other day and havn&#8217;t gotten an email or anything &#8211; am i missing a step? email&#8217;s <a href="mailto:agoodwin727@gmail.com">agoodwin727@gmail.com</a></p>
<p>Thanks</p>
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		<title>Comment on Issue # 13 – The High Cost of Nonexistence by Kyoufuu</title>
		<link>http://www.runescoop.com/soapbox/2010/04/16/issue-13-%e2%80%93-the-high-cost-of-nonexistence/comment-page-1/#comment-76</link>
		<dc:creator>Kyoufuu</dc:creator>
		<pubDate>Sat, 17 Apr 2010 05:35:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.runescoop.com/soapbox/?p=50#comment-76</guid>
		<description>I think they know exactly what they are doing with the token rewards, and that Dungeoneering hasn&#039;t been entirely released just yet (think Summoning part 1 and 2). They will probably make an alternative method of getting tokens in future, possibly a reward for a quest to do with it, or something like that (no guarantees, but I don&#039;t think even Jagex would miss that you need 21 dungeoneering for a bonecrusher and 110k tokens, the equivalent of 70-something).

Also, by not making it obvious how to get maximised XP, they are rewarding players who actually think, not just try to rush into a skill without knowing anything. I know I&#039;ll be glad if a greater proportion than about 1/10th of RS actually knows what the new skill is about before going there and then spamming &quot;How do I start&quot; over and over.</description>
		<content:encoded><![CDATA[<p>I think they know exactly what they are doing with the token rewards, and that Dungeoneering hasn&#8217;t been entirely released just yet (think Summoning part 1 and 2). They will probably make an alternative method of getting tokens in future, possibly a reward for a quest to do with it, or something like that (no guarantees, but I don&#8217;t think even Jagex would miss that you need 21 dungeoneering for a bonecrusher and 110k tokens, the equivalent of 70-something).</p>
<p>Also, by not making it obvious how to get maximised XP, they are rewarding players who actually think, not just try to rush into a skill without knowing anything. I know I&#8217;ll be glad if a greater proportion than about 1/10th of RS actually knows what the new skill is about before going there and then spamming &#8220;How do I start&#8221; over and over.</p>
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		<title>Comment on Issue # 11 – Vanilla: Official Flavor of the Slayer Skill by Jettrider</title>
		<link>http://www.runescoop.com/soapbox/2010/03/08/issue-11-%e2%80%93-vanilla-official-flavor-of-the-slayer-skill/comment-page-1/#comment-67</link>
		<dc:creator>Jettrider</dc:creator>
		<pubDate>Sun, 11 Apr 2010 05:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.runescoop.com/soapbox/?p=46#comment-67</guid>
		<description>Two points I&#039;d like to make here.

First, these are all options that have been given to you - options, not skill-changing features. You can still click your rock hammer and click the Gargoyle instead of using the right-click option, though I have no idea why you&#039;d want to. With everything involved, there is a tradeoff. You lose approximately 93k worth of runes (bought with slayer points) for every task you skip. Kuradal assigns 29 different Slayer creatures, so blocking five tasks will still leave you with plenty of monsters to kill. The same rationale you used to justify Burthorpe can be used to justify task blocking. If you try to argue the efficiency of the tradeoffs for blocking and canceling tasks, you lose the entire nostalgic, aesthetic argument about the uniqueness Slayer imposes on players.

Secondly, recent updates have tried to reintroduce some of these same features and have been struck down - even by you, Qeltar. Kuradal assigns more tasks than Duradel (Lapalok) does, evening out the additional blocked task. Kuradal&#039;s dungeon allows you to slay each monster in true Slayer form with less competition (no cannons or multicombat familiars available at some of the other places you can kill these monsters), adding a bit of flavor back. Icewyrms were given a new burrow attack and were put in remote/hostile environments, and the Ice Strykewyrm introduced an item requirement - the fire cape. By this argument, the uniqueness of such a requirement should add flavor, no? It was derailed by many (including Qeltar) for being an unrelated item which required fast and accurate clicking to get. But why then should you then lament the fact that fast and accurate clicking is no longer necessary to kill Gargoyles or Warped creatures? I know the two are not exactly comparable, but hear me out: you say here that you want variety but complain about a monster that is too hard - because of its uniqueness - for you to kill.

Jagex completely reversed its policy with the Ice Strykewyrm and went from making the fire cape a requirement to making it a miniscule advantage (if the prayer bonus from the Soul Wars cape doesn&#039;t beat out the small damage boost anyway). They could have allowed the Firemaking skillcape to work as well, another cape requirement that makes thematic sense and allows players like you to grind instead of taking on a difficult challenge. But this complete reversal is exactly the same type of &quot;vanillafying&quot; you contend that the Slayer skill is going under anyway.

I&#039;m trying to piece together a picture of your viewpoint, Qeltar, but it is a scrambled and interwoven mess. You seem to be extremely passionate about alternative training methods and uniqueness, but only up to the point that you benefit from it. You expect all players, a variety of different gamer types, to enjoy new content, but you have no problem with high-level updates and level requirements in general, because heck, you can use them yourself! (I am a high level as well, so do not assume anything based on this particular piece of my argument.) Basically, get some consistency going. I understand that these are soapbox articles and are written mainly from a passionate viewpoint, but you seem to switch from one opinion to another - something I would not expect from the same person who experiments endlessly with efficiency.</description>
		<content:encoded><![CDATA[<p>Two points I&#8217;d like to make here.</p>
<p>First, these are all options that have been given to you &#8211; options, not skill-changing features. You can still click your rock hammer and click the Gargoyle instead of using the right-click option, though I have no idea why you&#8217;d want to. With everything involved, there is a tradeoff. You lose approximately 93k worth of runes (bought with slayer points) for every task you skip. Kuradal assigns 29 different Slayer creatures, so blocking five tasks will still leave you with plenty of monsters to kill. The same rationale you used to justify Burthorpe can be used to justify task blocking. If you try to argue the efficiency of the tradeoffs for blocking and canceling tasks, you lose the entire nostalgic, aesthetic argument about the uniqueness Slayer imposes on players.</p>
<p>Secondly, recent updates have tried to reintroduce some of these same features and have been struck down &#8211; even by you, Qeltar. Kuradal assigns more tasks than Duradel (Lapalok) does, evening out the additional blocked task. Kuradal&#8217;s dungeon allows you to slay each monster in true Slayer form with less competition (no cannons or multicombat familiars available at some of the other places you can kill these monsters), adding a bit of flavor back. Icewyrms were given a new burrow attack and were put in remote/hostile environments, and the Ice Strykewyrm introduced an item requirement &#8211; the fire cape. By this argument, the uniqueness of such a requirement should add flavor, no? It was derailed by many (including Qeltar) for being an unrelated item which required fast and accurate clicking to get. But why then should you then lament the fact that fast and accurate clicking is no longer necessary to kill Gargoyles or Warped creatures? I know the two are not exactly comparable, but hear me out: you say here that you want variety but complain about a monster that is too hard &#8211; because of its uniqueness &#8211; for you to kill.</p>
<p>Jagex completely reversed its policy with the Ice Strykewyrm and went from making the fire cape a requirement to making it a miniscule advantage (if the prayer bonus from the Soul Wars cape doesn&#8217;t beat out the small damage boost anyway). They could have allowed the Firemaking skillcape to work as well, another cape requirement that makes thematic sense and allows players like you to grind instead of taking on a difficult challenge. But this complete reversal is exactly the same type of &#8220;vanillafying&#8221; you contend that the Slayer skill is going under anyway.</p>
<p>I&#8217;m trying to piece together a picture of your viewpoint, Qeltar, but it is a scrambled and interwoven mess. You seem to be extremely passionate about alternative training methods and uniqueness, but only up to the point that you benefit from it. You expect all players, a variety of different gamer types, to enjoy new content, but you have no problem with high-level updates and level requirements in general, because heck, you can use them yourself! (I am a high level as well, so do not assume anything based on this particular piece of my argument.) Basically, get some consistency going. I understand that these are soapbox articles and are written mainly from a passionate viewpoint, but you seem to switch from one opinion to another &#8211; something I would not expect from the same person who experiments endlessly with efficiency.</p>
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		<title>Comment on Issue #7 – I Don&#8217;t Play RuneScape to &#8220;Twitch&#8221; by Dragoen Mage</title>
		<link>http://www.runescoop.com/soapbox/2010/02/10/issue-7-%e2%80%93-i-dont-play-runescape-to-twitch/comment-page-1/#comment-38</link>
		<dc:creator>Dragoen Mage</dc:creator>
		<pubDate>Mon, 08 Mar 2010 04:22:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.runescoop.com/soapbox/?p=29#comment-38</guid>
		<description>I would rather see more content like the fire cape requirement. RS players have gotten lazy and think that just becuase they have the time to dump into a section of a the game that they should get all of the rewards. If people are unwilling to adapt to a style of gameplay that moves beyond the level 99 cap and into more chalenging requirments the game will stagnate. unless harder to acess content starts to become a reality there will not be a challenge in the game for max leveled players. If a player is unwilling to atempt something becuase they think it is too hard then they don&#039;t deserve the privilage of acessing new content. By saying that a requirement is to hard or discriminates agianst a group of players is just defeatism plain and simple.</description>
		<content:encoded><![CDATA[<p>I would rather see more content like the fire cape requirement. RS players have gotten lazy and think that just becuase they have the time to dump into a section of a the game that they should get all of the rewards. If people are unwilling to adapt to a style of gameplay that moves beyond the level 99 cap and into more chalenging requirments the game will stagnate. unless harder to acess content starts to become a reality there will not be a challenge in the game for max leveled players. If a player is unwilling to atempt something becuase they think it is too hard then they don&#8217;t deserve the privilage of acessing new content. By saying that a requirement is to hard or discriminates agianst a group of players is just defeatism plain and simple.</p>
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		<title>Comment on Issue #7 – I Don&#8217;t Play RuneScape to &#8220;Twitch&#8221; by Kyoufuu</title>
		<link>http://www.runescoop.com/soapbox/2010/02/10/issue-7-%e2%80%93-i-dont-play-runescape-to-twitch/comment-page-1/#comment-30</link>
		<dc:creator>Kyoufuu</dc:creator>
		<pubDate>Sun, 28 Feb 2010 23:31:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.runescoop.com/soapbox/?p=29#comment-30</guid>
		<description>00chief00:

I beat him at level 113. Try getting 80 prayer and using Leech Magic, Ranged and Defence, it makes him so much easier. I had 23 Sara Brew doses left while using a Terrorbird familiar because of my curses. Also, take a super attack and strength pot before getting out sara brews, then bank them to make room for said brews. At the start of the fight, use a BGS Spec, which lowers his Defence level by the amount hit (29 in my winning fight, although I have specced on him up to 48)

Also, have you been using the safespot range method?

fonere: JaGEx have stated that it was for people with disability, mainly hearing problems, who have an unfair disadvantage at beating Jad. You may not realise it, but what you&#039;re saying is the equivalent of &quot;if you can&#039;t get up these stairs (as a result of your wheelchair) then you don&#039;t deserve to be up here&quot;</description>
		<content:encoded><![CDATA[<p>00chief00:</p>
<p>I beat him at level 113. Try getting 80 prayer and using Leech Magic, Ranged and Defence, it makes him so much easier. I had 23 Sara Brew doses left while using a Terrorbird familiar because of my curses. Also, take a super attack and strength pot before getting out sara brews, then bank them to make room for said brews. At the start of the fight, use a BGS Spec, which lowers his Defence level by the amount hit (29 in my winning fight, although I have specced on him up to 48)</p>
<p>Also, have you been using the safespot range method?</p>
<p>fonere: JaGEx have stated that it was for people with disability, mainly hearing problems, who have an unfair disadvantage at beating Jad. You may not realise it, but what you&#8217;re saying is the equivalent of &#8220;if you can&#8217;t get up these stairs (as a result of your wheelchair) then you don&#8217;t deserve to be up here&#8221;</p>
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		<title>Comment on Issue #7 – I Don&#8217;t Play RuneScape to &#8220;Twitch&#8221; by f1re</title>
		<link>http://www.runescoop.com/soapbox/2010/02/10/issue-7-%e2%80%93-i-dont-play-runescape-to-twitch/comment-page-1/#comment-23</link>
		<dc:creator>f1re</dc:creator>
		<pubDate>Fri, 26 Feb 2010 18:30:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.runescoop.com/soapbox/?p=29#comment-23</guid>
		<description>I&#039;m sorry but I don&#039;t agree with your argument here. If you can&#039;t get the fire cape then you don&#039;t have the right to kill those monsters, it&#039;s as simple as that in my opinion. It&#039;s not even difficult at all, I have done it many times just for fun and to be honest a lot of those times I was very relaxed, there&#039;s no need to panic or mass click (twitch). Like you mentioned in the previous article it has got easier these days, Jad will use ranged 90% of the time so keep that prayer on, when he is about to mage he will give a VERY early warning, so if anything it should be made tougher and more challenging.

I&#039;m surprised that you of all people are complaining of something like this when all you do is write about how other people should stop complaining about stuff. Not as nice when it&#039;s happening to you is it..?</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry but I don&#8217;t agree with your argument here. If you can&#8217;t get the fire cape then you don&#8217;t have the right to kill those monsters, it&#8217;s as simple as that in my opinion. It&#8217;s not even difficult at all, I have done it many times just for fun and to be honest a lot of those times I was very relaxed, there&#8217;s no need to panic or mass click (twitch). Like you mentioned in the previous article it has got easier these days, Jad will use ranged 90% of the time so keep that prayer on, when he is about to mage he will give a VERY early warning, so if anything it should be made tougher and more challenging.</p>
<p>I&#8217;m surprised that you of all people are complaining of something like this when all you do is write about how other people should stop complaining about stuff. Not as nice when it&#8217;s happening to you is it..?</p>
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		<title>Comment on Issue #7 – I Don&#8217;t Play RuneScape to &#8220;Twitch&#8221; by 00chief00</title>
		<link>http://www.runescoop.com/soapbox/2010/02/10/issue-7-%e2%80%93-i-dont-play-runescape-to-twitch/comment-page-1/#comment-19</link>
		<dc:creator>00chief00</dc:creator>
		<pubDate>Wed, 24 Feb 2010 17:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.runescoop.com/soapbox/?p=29#comment-19</guid>
		<description>I will make a comment on getting the cape. I did manage to kill jad (some luck there) but am unable to kill nomad to date. I am one of the older adult users mentioned, and I&#039;ll admit my reflexes are slow, and I don&#039;t ever see myself killing him. hopefully I won&#039;t need to to do other questes or skills.

good article.</description>
		<content:encoded><![CDATA[<p>I will make a comment on getting the cape. I did manage to kill jad (some luck there) but am unable to kill nomad to date. I am one of the older adult users mentioned, and I&#8217;ll admit my reflexes are slow, and I don&#8217;t ever see myself killing him. hopefully I won&#8217;t need to to do other questes or skills.</p>
<p>good article.</p>
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		<title>Comment on Issue # 8 – I Used to Love Slayer by Zac</title>
		<link>http://www.runescoop.com/soapbox/2010/02/16/issue-8-%e2%80%93-i-used-to-love-slayer/comment-page-1/#comment-13</link>
		<dc:creator>Zac</dc:creator>
		<pubDate>Thu, 18 Feb 2010 15:01:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.runescoop.com/soapbox/?p=33#comment-13</guid>
		<description>There are multiple people who have killed Jad in under 10 seconds using a strategy called rushing: equip dragon claws, cast vengeance, wait 30 seconds. When you finally can attack Jad, activate turmoil and soul split (very important to use soul split), use both specs, cast vengeance again once he hits you, then switch to a whip/similar weapon. If you want a video showing that strategy, search for the user &quot;Wooox16&quot; on youtube. If you&#039;re not sure if that&#039;ll get him down to 0, then attack him normally and lower his hp a bit first before you try rushing him. That&#039;s the best strategy that I can think of for people who have such trouble with Jad but have really high stats -- I don&#039;t think there&#039;s a faster way to do damage to him.</description>
		<content:encoded><![CDATA[<p>There are multiple people who have killed Jad in under 10 seconds using a strategy called rushing: equip dragon claws, cast vengeance, wait 30 seconds. When you finally can attack Jad, activate turmoil and soul split (very important to use soul split), use both specs, cast vengeance again once he hits you, then switch to a whip/similar weapon. If you want a video showing that strategy, search for the user &#8220;Wooox16&#8243; on youtube. If you&#8217;re not sure if that&#8217;ll get him down to 0, then attack him normally and lower his hp a bit first before you try rushing him. That&#8217;s the best strategy that I can think of for people who have such trouble with Jad but have really high stats &#8212; I don&#8217;t think there&#8217;s a faster way to do damage to him.</p>
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