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Waterfiend Guide - Advanced Single Combat Melee Technique (Prayer)
This single combat waterfiend method
is a more advanced version of the basic
method, which uses prayer to enhance combat
prowess and enable more waterfiends to be killed in a given period of
time. This choice of which to do represents a trade-off between the
extra cost of supplies (chiefly prayer potions) and the speed with which
charms and other drops are obtained.
Aside from the use of prayer (and
prayer potions) there is really very little difference between this
method and the basic one. In both cases, the emphasis is on magic defence
armor, the use of a fast crushing weapon, and a beast of burden to carry
in cost-effective food and carry out supplies. Combat tactics are also
pretty much the same, except for the need to manage prayer. Because
of these similarities, if you read both the basic method and this one
from start to finish, youll find a lot of repetitionI did
this to avoid having to force readers to swap from one page to the other.
This guide assumes level 95 Prayer
and completion of The Temple at Senntisten, to enable use of
the Turmoil curse. If you have a lower prayer level, use Piety instead;
it is only slightly worse in its Defence bonus, and against waterfiends,
is actually slightly better on Attack bonus. The reason I use Turmoil
is that the difference between it and Piety is small, and Turmoil drains
prayer 1/3 slower than Piety. I also hate switching between curses and
prayers.
Heres a summary of the key
information about this technique:
Technique: Advanced melee using Saradomin
sword with prayer.
Risk Level: Very low. The use of prayer
boosts your defence and actually makes this method safer than the basic
one.
Kills Per Trip: This depends entirely
on the familiar and food you are using, and how many prayer potions
you bring. I use a pack yak with cheap foodnot even completely
filledand last for around 30 minutes per trip. With a smaller
familiar, you either get shorter trips, or you need to use better food.
Conversely, if you want to stay for more time, you can take better food.
If using a healing familiar, you can stay for much longer periods of
time.
Kills Per Hour: I am able to get approximately
125 kills per hour. This is total time required, in casual play; it
includes sideline activities like picking up drops, exchanging
items with a beast of burden, alching armor and weapon items, and so
forth. It excludes travel time and incidental activities like repairing
Barrows armor.
Charms Per Hour: About 120, with roughly
100 of them crimson.
Profitability: This method is not quite
as profitable as the basic method, due to the use of prayer potions,
but it still yields net positive cashflow. The exact amount of money
you make depends on your luck with drops, but typically is something
in the 100k to 150k range per hour.
This method was tested using my character
(Qeltar), which has maxed combat stats and high enough Herblore to use
extreme potions. I decided to test using those potions because I generally
find it easiest to test with maximized conditions and then let players
derate based on their own characters circumstances.
If you dont have high Herblore
you can use super sets, and from what I can tell, will experience only
a small decrease in kill speed. If your Attack and Strength are below
99, assume you will get proportionally fewer kills per hour; if your
Defence is lower, assume shorter trips or the use of better food. Players
with substantially lower levels may need to modify this method to include
more prayer potions and the use of the Protection from Ranged or Deflect
Ranged prayer.
Equipment
The primary goal of the equipment
in this setup is to maximize magic defence, while secondary goals are
to boost crush attack and strength for faster kills, and enhance prayer
to save on potions. Table 193
and Figure 37
show my recommendations. See the discussion
of challenges and strategy for more discussion
on equipment trade-offs.
Table 193: Equipment for the Waterfiend Advanced Single Combat Melee Technique
Equipment
Slot
Recommended
Item
Alternatives
Notes
Head
Helm of Neitiznot
Dwarven helm;
Penance fighter hat; God mitre
The combination of combat and
prayer bonuses makes the helm of Neitiznot a great choice here. Other
options include the dwarven helm for its crush attack bonus, or items
that boost magic defence.
Cloak
Soul
Wars cape
Fire
cape; Trimmed skill cape; Untrimmed skill cape; Obsidian cape
The Soul Wars
cape is by far the best choice for this method, its massive +12 prayer
bonus more than making up for any weaknesses in other areas relative
to other capes.
Karils
provides much more mage defence. Be sure to check its repair status
occasionally.
Shield
--
--
Legs
Karils
skirt
Black
dhide legs
Again, choose
Karils for its magic defence.
Hands
Barrows
gloves
Black dhide
vambraces
These are the best hand items
for meleeing.
Feet
Dragon
boots
Infinity
boots; mystic boots
Dragon boots
provide a +4 Strength boost for faster kills; the alternatives instead
focus on magic defence.
Ring
Berserker ring
Ring of wealth;
ring of life
The berserker ring will slightly
speed up kills and is the preferred ring here. A ring of wealth will
help increase the chance of getting some of the standard
rare drops (like a half key). The ring of life provides insurance against
lagging. Do not use a warrior ring here, as you are fighting on crush
mode.
Figure 37: Equipment and Inventory Items for the Waterfiend Advanced Single Combat Melee Technique
This screenshot shows the equipment and supplies I use for advanced waterfiend combat; it is quite similar to that shown in Figure 36, except for a change of helm and some prayer potions. There are 20 additional salmon in a pack yak familiar.
Inventory Items and Supplies
The supplies you need depend on not
just your levels, but also on the
familiar you are using. My recommended
inventory items, shown in Table 194
and Figure 37,
are based on my high level character and the use of a pack yak. If you
are using a smaller capacity familiar, either bring less food or go
for shorter trips. If you want to use a bunyip instead, then I recommend
a mix of good and cheap food (say, monkfish and salmon), and suggest
bringing with Swallow Whole scrolls. Players should adjust the number
of boosting potion doses they bring to suit the length of their trips;
I aim to use one 4-dose extreme/super set per half hour.
Table 194: Inventory Items for the Waterfiend Advanced Single Combat Melee Technique
Category
Recommended
Item(s)
Alternatives
Notes
Fairy Ring
Access
Lunar staff
Dramen staff
Needed to access the cavern easily.
Combat
Boost
Extreme
attack (4), extreme strength (4) and extreme defence (4)
Super
attack (4), super strength (4) and super defence (4)
These should
be considered mandatory: they have a major impact on kill speed, giving
you more charms, and the extra drops you get pay for them. Use super
sets if you cant use extreme sets.
Alching Runes
20 nature runes
and 100 fire runes
--
You can adjust the quantities
up or down depending on trip length.
Food
35
Salmon
Other
foods
I load up my
pack yak with 20 salmon and keep 15 in my inventory; I then swap drops
for food as needed, or use the Take BoB button on the Summoning
interface if I need food quickly. Again, you can use better food to
last longer if you wish, and those with smaller familiars may wish to
do so; monkfish is a good choice.
Prayer Restoration
3 Prayer potion
(4)
6 Prayer mix
(2)
Adjust the prayer potion quantity
to suit your prayer level and trip length. Prayer mixes are an option
if you have some; they combine prayer and health restoration. You can
also use super prayer potions here if you are able to make them, but
I prefer to save those for when inventory space is more at a premium.
Special
Attack Weapon
Saradomin
godsword
Ancient
mace; Enhanced Excalibur; others
Optional: The
Saradomin swords special attack is of limited use on waterfiends,
so bringing another weapon for its special is a good idea. You are using
prayer with this method, so the ancient mace is a good option.
Exit cavern,
emergency teleport
Home teleport
tablets
Other teleport
tablets, Ectophial, Elf crystal
Optional: If you are new to fighting
waterfiends or have a laggy connection, consider bringing with a quick
exit teleport, just in case.
Preparation
Start off by getting to the bank
in Zanaris; an easy way to do this is to use a ring of slaying to teleport
to Rellekka, then use the fairy ring just to the west of where you land.
At the bank, do the following to get yourself ready for the first trip
(or between trips):
Set your quick prayer to Piety, or
your quick curse to Turmoil, as appropriate.
Use cheap food (trout, salmon, cakes,
etc.) to heal up completely.
Make sure your prayer is topped up.
Put on or check all your equipment
to make sure it is correct. If its been a while since you repaired
your Barrows gear, be sure it is above 25%.
If you dont have a familiar out,
summon one. (Theres a Summoning obelisk right in Zanaris for your
convenience.) If you have a familiar already, check that its timer is
long enough to last for the next trip. If necessary, you can bring with
an extra pouch and renew its timer while in combat.
Set your Summoning left-click option
to Take BoB.
Take out any inventory items you need
for the trip (food, potions, etc.)
Wield your dramen staff or lunar staff.
Method
Run southeast from the Zanaris bank
to the main fairy ring and click on it. When the interface comes up,
scroll down the list slightly, find code B J Q, and click
it to go to the Ancient Cavern.
When you appear, do not move off
the fairy ring until you are ready for combat! Wield your real weapon,
and check its combat style to be sure it is on a crush setting.
Take the first dose of your extreme set or super set, turn on your enhancement
prayer, then click on a waterfiend to start fighting. When it dies,
take its drops, then go to the next one, and so forth.
While fighting, pay attention to
the following:
Health: Watch your health, eating food
when necessary. Use the Take BoB button to get more food
when necessary. If you really find yourself in trouble, put on Protection
from Ranged or Deflect Ranged, at least temporarily.
Prayer: Top up your prayer with potion
doses as needed. Since you are using this mainly to speed combat, running
out of prayer isnt that big of a deal here, though.
Position: Stay well away from the brutal
green dragons, especially during the aggressive period at the start
of combat. Try not to move around too much, so the fiends eventually
become unaggressive; this makes life much more pleasant.
Combat Levels: Take another dose of your
combat enhancing potions every 5 to 10 minutes, depending on how many
doses you brought and how long you plan to stay.
Special Attack: Remember to use your special
attack every few minutes, depending on its drain rate. Swap weapons
to your secondary weapon if you are using one.
Inventory Management: Waterfiends have
so many drops that sometimes inventory juggling becomes an issue. Use
your beast of burden to keep a few inventory spaces open, so you can
spend less time managing items and more time killing. Alch the alchable
items you get as drops, and store arrows in your quiver. Managing your
inventory gets easier as you use up your food; also dont be afraid
to waste your food if you need more roomthats
one of the reasons you use cheap food in the first place.
Familiar Timer: If you have brought a
familiar on a second or subsequent trip after summoning it, watch its
timer. Even if it does expire, though, you still have five minutes to
get what it drops, which is plenty of time to go back to Zanaris, get
another pouch, and return.
Fighting waterfiends can be annoying
at the start, when they are aggressive. Since they can attack from a
distance, youll start getting pelted by your next victim while
still gathering the drops from the first one. This can lead to lots
of dancing, and some players prefer turning off auto-retaliate
during this period. If you do that, though, be sure you remember to
click manually to attack after eating food or taking a potion.
Ending the Trip
I usually stay in the waterfiends
lair until one of three things happens: I run out of food, I run out
of potions, or my beast of burden is full of decent drops. Make adjustments
to your supply levels so that all three of these events occur at roughly
the same time. Random chance being what it is, though, sometimes youll
run out of food more quickly than you expect, or youll get lucky
and get a lot of good drops, or whatever.
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If you run out of food prematurely,
one option is to make use of protection prayers temporarily; youre
already using prayer so this will just drain it a bit more. Very high
level players can also try using Soul Split, which lets you heal 1/5th
of the damage you deal while it is enabled.
If you are running low on combat
potion doses, then take longer between doses. The Berserker curse from
the Ancient Curses can be used to help stretch your stat boosts. Or,
you can just fight with slightly lower stats for a while.
If you run out of prayer potions,
you can just fight without prayer (using the equivalent of the basic
method) until you are ready to bank.
When generous drops are the issue,
your obvious choices are to bank more often or leave the drops behind.
Getting a couple of raw lobster drops can fill up even a pack yak rather
quickly, so I usually leave them if I dont have space. However,
I am not one to leave raw sharks, good herbs or mithril bars on the
ground. :)
Whatever the reason, when you are
ready to bank, its pretty easy: re-equip your lunar or dramen
staff, click the fairy ring, and run back to the bank. You will probably
be out of prayer points, so you can either use prayer potions at the
bank to restore prayer, or use the Ardougne cloak trick: take out of
the bank your Ardougne cloak and a ring of slaying, teleport to the
Monastery, recharge prayer, then use the ring to go to Rellekka and
use the fairy ring there to return to Zanaris.
Additional Notes and Tips
Here are a few additional notes and
tips for success using this method:
This is not a place where being on as full a
world as possible is particularly important. Its more useful to
be on one where there arent too many other players competing with
you for the waterfiends.
Avoid the far northeast part of the secondary
waterfiend lair; you end up wasting time running around an obstacle.
Turn off your prayer temporarily if you need
to pause to deal with drops or something else.
All of the armor and weapon items dropped by
waterfiends are worth alching.
Keep an eye out for useful items left behind
by other players, which sometimes includes noted items you may already
have in your inventory.
Remember that if you get bolts or arrows as drops,
you can store them in your quiver.
Need an extra inventory spot at the end of a
trip? Drop your leftover fire runesthey arent worth much
any more.