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Table Of Contents  RuneScoop.com
 >  The RuneScoop Ultimate Skill Guide for RuneScape
      >  The RuneScoop Ultimate Skill Guide - Dungeoneering
           >  The RuneScoop Ultimate Skill Guide - Dungeoneering - Skill Stations

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The Smuggler as Skill Station

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The smuggler isn’t really a skill station per se, but sort of plays that role for two production skills: Fletching and Herblore. These skills don’t have their own dedicated skill stations, but both require supplies or tools that are usually bought from the smuggler, and both are most often performed in the starting room. So I’ll discuss them here.

Many Crafting activities also take place at the Smuggler.

Fletching

Fletching is perhaps the skill that is most expanded within Daemonheim. It is used not only to make bows and arrows as is the case above ground, but also to make two items that cannot be made by players outside of Dungeoneering: Hunter traps and wooden staves.

To fletch items you just need to use a knife on a set of branches and then select the items you want to make. The tier of the wood used determines the tier and quality of the resulting products, which in turn affects what you can do with them; for example, you use better wood to make better traps to catch higher-level bovimastyx.

Fletching arrows is different in another way, in that you get more arrow shafts from better quality logs. After you have made the shafts, use feathers on them to make headless arrows, and then arrowheads (made via the Smithing skill) to finish the arrows.

Bows need to be finished with bow strings, which the smuggler sells inexpensively.

The skill tables section has separate listings for fletching bows, arrows, traps and staves.

Herblore

Potions in Daemonheim are made the same way as they are outside the dungeons. The only differences are the herbs and secondary ingredients used, and the effects of the potions themselves.

To make a potion you need a vial of water. Buy an empty vial from the smuggler (or reuse an empty one) and then click a water trough to fill it. Then add an herb and a secondary ingredient as usual. Herbs can be obtained as monster drops, or grown from seeds in a Farming patch; the smuggler also conveniently sells these seeds.

As with the other skills, Herblore in Daemonheim is a bit better structured and logical than it is elsewhere. There are 9 herbs and 4 secondaries, which make 36 potions. These 36 potions are divided into three groups: weak, normal and strong versions of 12 different potion types. All of these potions are listed with their required herbs and secondaries in the Herblore skill tables.

Unfortunately, all Dungeoneering potions have but a single dose.

Crafting

You need a spinning wheel to make cloth from plants, but to make robes from cloth (or leather armor from hides) you only need a needle and thread. This is often done at the smuggler as well.


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