| ||||||||||||||||||
| ||||||||||||||||||
Sponsored links help make RuneScoop possible; RuneScoop members don't see them. See here for more information about ads. |
Starting the Dungeon, Floor Preparation and Determining Roles Once everyone has joined the team, its time to start the dungeon. The team leader clicks the dungeon entrance, specifies relevant parameters such as floor number, difficulty and map size, and all the team members appear in the floors starting room. While it is possible to just immediately hit the doors, begin exploring the floor and commence bashing things over the head, thats usually not the smartest approach. It is better to take a couple of minutes and get ready first, especially for medium-sized or larger dungeons with higher difficulty levels. Every dungeon begins with a certain amount of random starting gear on the tables in the home room. Most players begin the floor by grabbing these freebies off of the tables to help them get a head start on doing the dungeon. Solo players will find a few fish, generally one armor piece and some random weapons. Teams will find a broader selection, often including runes, rune essence, weapons and armor pieces. What usually happens in teams is that everyone makes a mad dash for the tables and tries to grab everything of value. Not exactly in the spirit of teamwork. While this can be fine in some cases, the team leader should ideally encourage people to share, and to give items to players for whom it is appropriate. Players in turn should remember that this is a team activity, and try not to be selfish. Sponsored links help make RuneScoop possible; RuneScoop members don't see them. See here for more information about ads. For example, if you already have a high-level platebody bound, dont bother taking one from the table; maybe another player could make good use of it. Dont grab arrows if you already have a bunch, or blood runes if you start out with 125. And definitely dont try to take all of the good healing fish. Dont forget to equip your ring of kinship to save an inventory space. If youre playing solo, you have to do everything yourself; you need to collect keys, open doors, solve puzzles, kill all the monsters, etc. Part of the advantage of a team, however, is that you can take advantage of the division of labor. Someone on the team needs to do all of those things I mentioned, but not everyone has to do them. By dividing up roles among the team, the party can save a lot of time and avoid a great deal of hassle. Some important roles that should be assigned include:
It is possible to have one player do more than one of these roles, or in some cases to have more than one player serve a particular role. For example, two people with tools provides flexibility in case the team ends up with some members in different parts of the dungeon. On the other hand, it is best to have only one player keeping track of keys and doors. Players will sometimes volunteer for these roles; if not, the team leader should ask for volunteers, and if that fails, do the jobs him/herself. Bear in mind that some players may be better suited to particular roles. If theres a player with lower combat levels but high non-combat skills, for example, that person should consider carrying tools, since he or she will probably be doing most of the doors and challenge rooms that require tools. The person who keeps track of keys should have good organizational skills, and high combat skills because of the need to grab keys from monster-filled dead end rooms. In a rush dungeon, the goal is to just get it done as fast as possible. But when the goal is to fully explore a floorespecially a medium-sized or large oneit is a wise idea to take a couple of minutes to prepare first. While these activities may make cause some of the less patient team members to chafe, they can easily save time in the long run. Some important preparation work to consider doing before leaving the starting room:
In some cases, the team may need to wait until a couple of rooms are cleared in order to get money or other necessary items.
Home - Table Of Contents - Contact Us RuneScoop.com (http://www.RuneScoop.com) - Premium RuneScape Info for Expert Players Last Site Update: May 23, 2012 © Copyright 2007-2010 Charles M. Kozierok. All Rights Reserved. All information is provided for use at your own risk. Not responsible for any loss resulting from the use of this site. WARNING: All content on RuneScoop is protected by relevant copyright laws in the United States and other countries, and may not be reproduced in any form without expressed written permission. Violators will be prosecuted to the maximum extent permissible by law. | |||||||||||||||||