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Speed Switches This simple challenge requires you to unlock the doors by pulling each of five levers spaced around the room before the timer expires. More players means less running, but also less time before the clock runs out and you get hit for damage. This puzzle room is mostly empty, and if theres only one monster in it, you may at first think its a boss room if you look at your minimap, but the presence of an exit door will tell you that it is not. The room has three long carpets in the middle, and often a couple of small pools where fishing spots may appear. Five whitish switches are located around the room next to the walls. When I first encountered this puzzle, I thought there was some sort of trick to how the levers had to be pulled; that there was a pattern, or that pulling one would reset the others or something. But its much simpler: you just have to pull all of the levers within a preset time interval. Solo players have 20 seconds from the time the first switch is pulled to trip the other four; failure causes a cloud of poisonous green gas to appear, doing up to 500 LP of damage. Teams with higher difficulty settings have a shorter timer, because they can divide up the switches among themselves.
You have 20 seconds to flip all of the switches, and you dont need to coordinate with anyone else, so this isnt too hard. There will always be two switches on two walls and one switch on a third, with none on one wall (where the water is located, if it is present). Identify where the switches are, so you have less chance of missing them. Then, starting on the wall located clockwise from the empty wall, trip the switches on it, then move to the next wall going clockwise, flip those switches, move to the next wall and flip those. Done. (You can do it counter-clockwise too, of course.) Note that angling your camera down can be helpful with this puzzle. Sponsored links help make RuneScoop possible; RuneScoop members don't see them. See here for more information about ads. Teams have the advantage of more players but less time, and also more of a need to coordinate activities. With two players you get 10 seconds; this suggests a formula of 20 divided by the number of players for the time allowed in teams, but I have not yet verified this. In general, the process is to split up the switches, then have the team leader or (someone else) do a 3.. 2.. 1.. Go! countdown in chat. For two players, have one do one wall (two switches) and the other two (three switches). For three players, each choose a wall. With four players, each gets one switch except the team leader (or the one counting) gets two. For five players, each should man one switch, of course. It is important that everyone is clear about which of the levers they are supposed to pull, because if two people pull the same switch, it is as if it hadnt been flipped at all and youre likely to fail at the task. Take a few seconds to be sure everyone is on the same page before proceeding. If anyone on the team has a high-lag connection, be sure that they only have at most one switch to do.
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