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Table Of Contents  RuneScoop.com
 >  The RuneScoop Ultimate Skill Guide for RuneScape
      >  The RuneScoop Ultimate Skill Guide - Dungeoneering
           >  The RuneScoop Ultimate Skill Guide - Dungeoneering - Combat Equipment and Spells

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Magic Staves and Robes
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Special and Slayer-Related Combat Equipment

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There are a number of special combat items in Daemonheim that do not really fit into the standard lists of melee, ranged and magic gear. They are not organized into tiers, but rather have item-specific level requirements. They also cannot be made by players; rather, they are obtained only as drops from specific monsters (usually Slayer monsters). Some have special effects, which sometimes change when used in combination with other items.

Table 114 lists all of the special items that supposedy exist in Dungeoneering. I say “supposedly” because I have done dozens and dozens of floors in Daemonheim and have never seen many of these items. It may just be that I haven’t been lucky enough to encounter the relevant monsters yet, but more likely, they will be more common when Dungeoneering’s second release comes out..


Table 114: Dungeoneering Special and Slayer Combat Equipment

 

Attack

Defence

Other

Item

Level Requirement

Stab

Slash

Crush

Magic

Ranged

Stab

Slash

Crush

Magic

Ranged

Summ.

Strength

Prayer

Special Effect or Ability

Seeker's charm

None

- 3

- 3

- 3

+ 10

+ 15

+ 0

+ 0

+ 0

+ 10

+ 0

+ 0

- 4

+ 0

 

Blood necklace

None

+ 11

+ 11

+ 11

+ 8

+ 8

+ 11

+ 11

+ 11

+ 8

+ 8

+ 0

+ 11

+ 0

Every 10 seconds, adjacent enemies dealt 40 damage; you are healed by half damage done

Silver precision bracelet

15 Defence

+ 4

+ 7

+ 7

+ 3

+ 3

+ 0

+ 1

+ 1

+ 1

+ 0

+ 0

+ 0

+ 0

 

Sunstriker boots

21 Defence

+ 1

+ 1

+ 1

+ 0

+ 2

+ 3

+ 3

+ 3

+ 3

+ 3

+ 0

+ 0

+ 0

 

Incantor's boots

28 Defence

+ 1

+ 1

+ 1

+ 2

+ 0

+ 5

+ 4

+ 8

+ 2

+ 2

+ 0

+ 0

+ 0

 

Flameburst defender

33 Magic
33 Defence

+ 9

+ 6

+ 5

+ 3

- 2

+ 5

+ 9

+ 4

+ 3

+ 0

+ 0

+ 5

+ 0

Reduces maximum damage on hits by 10, but increases Attack by 10%

Frostbite dagger

36 Magic
36 Defence

+ 32

+ 14

- 4

+ 4

- 2

+ 0

+ 0

+ 0

+ 4

+ 0

+ 0

+ 29

+ 0

20% chance per hit of doing 50 extra damage, or 100 extra if used with flameburst defender

Golden precision bracelet

45 Defence

+ 12

+ 17

+ 17

+ 5

+ 5

+ 0

+ 1

+ 1

+ 2

+ 0

+ 0

+ 0

+ 0

 

Shadow silk hood

45 Defence

- 2

- 2

- 2

+ 6

+ 6

+ 10

+ 7

+ 14

+ 6

+ 4

+ 0

+ 0

+ 0

Invisible to humanoids unless spotted by a mage or seeker

Marksman boots

48 Defence

+ 2

+ 2

+ 2

+ 0

+ 6

+ 6

+ 6

+ 7

+ 6

+ 6

+ 0

+ 0

+ 0

 

Sorcerer's boots

54 Defence

+ 2

+ 2

+ 2

+ 0

+ 5

+ 7

+ 6

+ 13

+ 5

+ 5

+ 0

+ 0

+ 0

 

Absorption boots

57 Defence

- 2

- 2

- 2

- 3

+ 5

+ 5

+ 5

+ 4

+ 18

+ 5

+ 0

+ 0

+ 0

 

Protector's ward

65 Defence

+ 0

+ 0

+ 0

+ 0

+ 0

+ 40

+ 53

+ 62

+ 22

+ 43

+ 0

+ 0

+ 0

 

Hailstorm dagger

68 Attack
68 Magic

+ 50

+ 21

- 4

- 2

+ 0

+ 0

+ 0

+ 0

+ 8

+ 0

+ 0

+ 69

+ 0

20% chance per hit of doing 50 extra damage, or 100 extra if used with flameburst defender

Doomcore staff

68 Attack
68 Magic

+ 0

+ 0

+ 0

- 10

+ 0

- 5

- 5

- 5

- 10

- 5

+ 0

- 5

+ 0

Magic damage modifier: +25%

Grounding boots

83 Ranged
83 Defence

- 2

- 2

- 2

- 3

+ 8

+ 8

+ 8

+ 7

+ 30

+ 8

+ 0

+ 0

+ 0

 

Guardian's ward

94 Defence

+ 0

+ 0

+ 0

+ 0

+ 0

+ 55

+ 72

+ 84

+ 44

+ 60

+ 0

+ 0

+ 0

 

Hexhunter bow

98 Ranged

+ 0

+ 0

+ 0

- 2

+ 45

+ 0

+ 0

+ 0

+ 5

+ 0

+ 0

+ 0

+ 0

Ranged damage increased based on target’s magic attack or strength bonus


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