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Table Of Contents  RuneScoop.com
 >  The RuneScoop Ultimate Skill Guide for RuneScape
      >  The RuneScoop Ultimate Skill Guide - Dungeoneering
           >  The RuneScoop Ultimate Skill Guide - Dungeoneering - Challenge (Puzzle) Rooms

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Sleeping Guards

Four guards (which are actually brutes) are sleeping on cots in this filthy room. The doors are locked and guess who has the keys? You can get the keys either by stealth or strength, but the former is usually faster. It’s certainly less painful!

General Description

When you enter the room you’ll see four guards sleeping on cots; three in a row and a fourth in a separate alcove. For solo high-level players these will be level 75, and are really the same as the level 75 brutes encountered elsewhere, which are high-offence, low-defence warriors. They have 700 LP each and are capable of hitting up to 252 LP per shot. Large teams can encounter even higher-level guards, and they are very dangerous, so be careful if you engage them.



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The goal here is to sneak up on the guards and pickpocket them to get the keys. Each guard holds a different key, and only one of the keys will unlock each door, so you often need to get all of them.

The major impediment here is the trash all over the floor, and examining it reveals a clue: “Running over this would make a lot of noise”. But walking generally does not, and so this is what you do to get the keys. It is still possible to wake a guard by walking slowly, but running will do so nearly instantly. If one guard is disturbed, he’ll wake up the others.

Alternately, you can “brute force” the room by simply waking all of the guards and killing them. For some high-level players this may actually be faster, but these guys do hit hard, especially if they are able to gang up on you.

Summary of Key Attributes
  • Skill Requirements: None.

  • Tool Requirements: None.

  • Overall Difficulty: Low to Moderate.

  • Added Difficulty for High Latency Connections: None.

  • Danger Level: Low to Moderate.

  • Time Required: Low.

  • Monsters in Room? No (except guards).

  • Resources in Room? No.

  • Impact of Team on Puzzle: Unknown.
Recommended Strategies for Solo Players

Turn off run mode and enter the room. Walk up to one guard and click him to pickpocket a key, then repeat for the others. Use the keys you receive to unlock all of the locked doors, then drop any keys that weren’t used. Turn run mode back on.

If you wake up the guards, kill them and grab the keys they drop. You may not need to kill all of them, if you happen to get the right key(s) on the first couple of kills.

Note that you will still need to deal with the guards after the doors are opened, if you re-enter the room. In this case it is easiest just to run past them.

Recommended Strategies for Teams

I do not know how this puzzle differs for teams. If it is the same, then this may be a case where simply waking and killing all of the guards makes more sense.


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