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Table Of Contents  RuneScoop.com
 >  The RuneScoop Ultimate Skill Guide for RuneScape
      >  The RuneScoop Ultimate Skill Guide - Dungeoneering
           >  The RuneScoop Ultimate Skill Guide - Dungeoneering - Understanding Floors, Rooms, Doors and Related Features

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Skill Resources and Stations

Everything you need to complete a level of Daemonheim is there on the floor, but it isn’t handed to you on a silver platter—at least, not at the higher complexity levels used by most players. Rather, the materials and supplies you need are scattered around the various rooms of the dungeon. Some are carried by monsters and dropped by them when they are killed; others are in skill-specific resource locations. There are also skill stations where raw materials can be transformed into needed final products.

I discuss skill resources and skill stations in detail elsewhere. What follows below is a brief overview of each of these categories of skill items, including useful summary tables.

Skill Resources

To finish a dungeon you have to beat the boss, and to beat the boss you need food for healing, and sometimes other items like arrows, runes, specific weapons, specialty armor and more. Some of these supplies can be found on the tables in the starting room, and others can be bought from the smuggler, but most are found as skill resources in various locations throughout the floor.

The locations of resources are randomized, like the rest of Daemonheim dungeons. The levels of the resources are generally tailored to the levels of the players raiding the floor, so that those with high levels in related skills get more higher-level resources. The randomness factor, though, means that you cannot rely on any particular resource being in any dungeon floor; it’s all literally a roll of the dice.

In Table 53 you’ll find a summary of the skill resources found in Dungeoneering. For each I’ve also listed the relevant skills and tools and indicated how common each is within a dungeon floor (based on my experience).




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Table 53: Dungeoneering Skill Resources

Skill Resource

Associated Skill(s)

Tools Required

Resources Obtained

Rarity

Summary

Monster Drops

Combat

Weapons and armor, bows and arrows, runes, etc.

Food, gold, combat equipment, herbs, herb seeds, special items and other skill resources

Ubiquitous! :)

Monsters are a primary source of food for healing and gold to spend at the smuggler. They are also a secondary source of runes, rune essence, ores, grimy herbs, branches and other items. Certain resources can only be obtained as drops, such as torn bags for Summoning.

Fishing Spots

Fishing

Fly fishing rod and feathers

Raw fish

Common

Fishing spots are one of the most often used skill resources, to supplement food gathered from monsters.

Trees

Woodcutting

Hatchet

Branches

Very Common

Trees are a source of branches for fletching bows and arrows, starting fires, and making staves and Hunter traps.

Bovimastyxes

Hunter

Knife

Leather

Common

These are docile creatures you can hunt to get hide for making leather ranging armor.

Textile Plants

Farming

--

Plants

Common

These plants grow in “pre-planted’ Farming patches; they can be harvested, then spun into cloth to make magic robes.

Mining Rocks

Mining

Pickaxe

Ores

Common

Mined for ores to make melee armor and weapons.

Locked Chests

Thieving

--

Gold, charms, herbs, arrows, weapons, other items

Uncommon

A quick and easy source of valuable random items.

Prayer Altars

Prayer

--

Prayer points

Rare

The use of altars is restricted in Daemonheim, so these are effectively a limited resource like the others.


Skill Stations

Some of the materials you get from skill resources are given to you in their finished state, but most require transformation from a raw state to a finished state before they can be used. For example, you get raw fish from fishing spots, but you can’t use them until they are cooked. (Apparently sashimi has yet to be discovered in Gielinor. ;) )

Skill stations are scattered around dungeon floors just as skill resources are. Fortunately, there are also some that are always found in the starting room, for your convenience. Table 54 lists all of the Daemonheim skill stations and provides information about each. See the skill station section for details on particular stations.


Table 54: Dungeoneering Skill Stations

Skill Station

Associated Skill(s)

Tools Required

Input Resources

Output Resources

Rarity

Present in Starting Room?

Summary

Cooking Ranges

Cooking

Tinderbox and branches

Raw food

Cooked food

Uncommon

--

Ranges must be stoked with branches and then lit using a tinderbox. They are used to cook raw fish and raw potatoes.

Farming Patches

Farming

--

Seeds

Herbs, mushrooms or potatoes

Common

--

Farming patches let you grow your own herbs for potions, or vegetables for making topped potatoes. Crops take only a minute to grow in Daemonheim.

Furnaces and Anvils

Smithing

Hammer (for anvils)

Ores

Bars / Armor and Weapons

Uncommon

Yes

Smelt ores into bars with the furnace, then hammer the bars into armor or weapons (or arrowheads for fletching).

Runecrafting Altars

Runecrafting

--

Rune essence or fletched staves

Runes or imbued magic staves

Common

Yes

All types of runes (except soul runes) can be made at a single altar type. They are also used to magically imbue fletched wooden staves.

Spinning Wheels

Crafting

--

Textile plants

Cloth

Uncommon

Yes

Used to spin plants directly into cloth for making robes.

Summoning Obelisks

Summoning

--

Charms and secondary ingredients

Summoning pouches and scrolls

Common

Yes

These obelisks are used to make Summoning pouches and to turn pouches into scrolls. No empty pouches or spirit shards are required.

They can also be used to restore expended Summoning points.

Water Troughs

Herblore

--

Empty vials

Vials of water

Uncommon

Yes

Used to fill vials for making potions.

The Smuggler

Fletching, Herblore and Crafting

Knife (Fletching); Needle and thread (Crafting)

Branches and bow strings (Fletching); Vials, herbs and seconds (Herblore); Cloth or leather (Crafting)

Bows, arrows, staves and traps (Fletching); Potions (Herblore); Magic robes and leather armor (Crafting)

Unique

Yes

The smuggler is not really a skill station, but plays the same role for certain conversion skills that the bank does in the rest of RuneScape.


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