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Table Of Contents  RuneScoop.com
 >  The RuneScoop Ultimate Skill Guide for RuneScape
      >  The RuneScoop Ultimate Skill Guide - Dungeoneering
           >  The RuneScoop Ultimate Skill Guide - Dungeoneering - Raid Mechanics

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Handling Skill Doors and Challenge Rooms
Using Prayer Wisely
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Resource Gathering and Inventory Management

As you travel the dungeon, you’ll encounter numerous resources, all “free for the taking”. Monsters will drop fish, coins and other items, and you’ll also find fishing spots, trees, textile plants and other skill resources. You’ll want to gather these for two main reasons: to make the immediate task of finishing the dungeon easier and safer, and to save time when the team is ready to fight the boss.

The $64,000 question is: which resources should you gather? There is perhaps no other aspect of Dungeoneering teamplay that causes as much conflict and disagreement as this one. Some players think it’s smart to mine ores and make armor for every part of every player’s body; some think that’s a total waste of time. And so on. This is why teams need to agree on how they’re going to do a floor before they start it.

Again, the rule of thumb should be to do what is best for the team as a whole, keeping in mind what the team’s goals were when the floor was started. If the team was started as a “rush”, players shouldn’t be wasting time picking runeleaf and mining every ore rock. If it was meant to be a casual dungeon, then the people who are in a big rush need to chill out.



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Inventory management is a related issue. You simply cannot carry all of the resources made available to you in a dungeon, so you have to prioritize and make decisions about what to take and what to leave. Sometimes this is pretty obvious—you can safely leave that pile of tier 1 novite ore on the ground—but sometimes it is not—is it worth taking that pile of tier 5 ore to make some extra armor from?

Overall, food should be the priority. Even if you have plenty to do the main part of the dungeon, always try to collect extra for the boss fight. Because you can be damned sure that at least one member of the team will show up at the boss door with hardly any food, making the whole team either risk having to fight without him, or waste time fishing and cooking instead of doing the boss.

Here are a few extra tips and suggestions:

  • Use beasts of burden to increase your carrying capacity. They make a big difference, and everybody should make one. Even the tier 1 beast has a nice capacity (unlike the lowest-level beasts outside Daemonheim).

  • Cut down on carrying unnecessary items. In particular, there’s no need for every player to have a full set of tools and a full complement of maging runes.

  • Remember that drops don’t disappear the way they do above ground. If you don’t need something right away, remember where it is and you can come back to it. This is especially useful for rooms near the start room or the boss room.

  • Use the starting room as a dumping ground for items. For example, if you have already made a good beast of burden but find another high-level torn bag, leave it in the home room and maybe someone else will use it.

  • Store items that may be needed for the boss but aren’t for immediate use in the starting room—especially food.

  • Collect stackable items, since, well, they stack.

  • Once the boss door is found, dump spare food near it if possible.

Previous Topic/Section
Handling Skill Doors and Challenge Rooms
Using Prayer Wisely
Next Topic/Section



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