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Night-gazer Khighorahk (Floors 26-29) The last of the bosses encountered in the Furnished theme of Daemonheim, Night-gazer Khighorahk is a giant eyeball with a bad disposition and an aversion to brightness. In order to damage him, players must light pillars that are set into the corners of the boss room; Khighorahk, of course, regularly puts these out. He attacks mainly with magic, and forces you to fight a second, duplicate form of himself once the original is defeated. Khighorahk also has a very nasty surprise in store for players who automatically rush in to attack everything with melee... Night-gazer Khighorahk is one of three bosses in Dungeoneering that appear to have been modeled after the monster known as a beholder from the Dungeons and Dragons fantasy role-playing game. Like Plane-freezer Lakhrahnaz and Shadow-forger Ihlakhizan, this boss resembles a large floating sphere covered with gigantic eyes, with appendages coming out of the bottom. His primary eye also appears to have teeth surrounding it, so perhaps it is actually a mouth of some sort. (Yuck!) As befitting his name, Night-gazer Khighorahk likes it dark. When you enter his room, youll notice four pillars of light set into each of the rooms corners. As long as these are all dimmed, the boss cannot be damaged; you must light the pillars in order to weaken Khighorahk so he can be hurt. At least one pillar needs to remain lit at all times, and the more you keep going, the more damage the boss will take. Night-gazer Khighorahks main attack is a magic spell that can be blocked using Protection from Magic or Deflect Magic, and will often splash if wearing high magic defence equipment. He will also periodically spin around 360 degrees; I believe this is the attack that puts out the pillars. Khighorahk is weak to melee attacks, but he has a nasty special that will come into play if you get into melee range. This attack is quite capable of KOing an unattentive player. Once you bring the boss to zero life points, the battle isnt overhe mysteriously continues attacking, seeming to have healed himself. This is in fact a lesser duplicate of the original. It has fewer life points, and is also not capable of putting out the pillar lights, so it is easier to kill. Still, it serves to drag the fight out.
Table 104 contains the statistics of all of the versions of Night-gazer Khighorahk that I have encountered personally, or that have been documented by sources I consider reliable. It shows the combat level, life points total and maximum damage of each, along with the circumstances under which the boss was encountered, and what was dropped when it was defeated.
Night-gazer Khighorahk has two attacks: magic and melee. Sponsored links help make RuneScoop possible; RuneScoop members don't see them. See here for more information about ads. His primary attack is a magic spell that looks like a yellowish blob of energy hitting you. It is actually quite weak, and can be blocked by protection prayers. It will frequently splash if you wear ranged armor, meaning you dont need to worry about using prayer points for Protection from Magic or Deflect Magic. His melee attack is fairly accurate but will only be used if you approach him to get into melee range. Even though Khighorahk floats freely in the air, he does not move, preferring to remain put in the center of his room. Night-gazer Khighorahk will attempt to put out any lit pillars in the room on a regular basis. If you are standing next to one of these pillars when it is doused, you will also be hit for a small amount of damage; the game says something about the shadows enveloping you. But Khighorahks deadliest attack is a special that is reserved for meleers. A few seconds after you come into melee range, he rises up, and a large blue translucent... something... appears above him and starts to spin around. Two or three seconds later, he slams into the floor, and anyone next to him is tossed backwards and hit for massive damage. Ive personally been hit for over 700 LP by this attack, so its nothing to be trifled with! Khighorahks is generally weak defensively, and will take decent damage from every attack style I have tried (though I havent tried Magic yet). He relies on his damage reduction when pillars are unlit to avoid getting killed too quickly, as well as the threat of his melee slam attack to discourage players from getting in high melee hits. You can hit the boss with only one pillar lit, but it will take much less than normal damage. It is necessary to keep running around the room relighting the pillars if you want this fight to take less than an eternity, and he will frequently knock the pillars out again forcing you to repeat the process. Once the boss has been reduced to zero hit points, he wont die; instead, hell just keep fighting. This is a lesser copy of the original boss, which unfortunately just continues the original fight, without any animation to show what has happened. This makes the fight take even longer, though the second Khighorahk is no stronger than the first, has less health, and wont even be able to put out the light pillars. First of all, if you are playing RuneScape with the screen on the standard, Fixed setting, I recommend switching to the Resizeable or Fullscreen settings. With the small window, it is often hard to see damage splats on Khighorahk, or his health bar. There are basically two ways to go with this guy. Ranging is safe but slow: youll do steady damage on him as you run from pillar to pillar keeping them lit, and your leather armor means you dont even really need prayer to stay alive. Melee is much faster (mainly because ranging is underpowered in Dungeoneering), but the threat of the slam attack makes it much more dangerous. If you want to range, be sure you have plenty of arrowsyou dont want to have to run under the boss to retrieve them. Make extra leather armor if possible to keep your magic defence high. Ranged armor is recommended even if meleeing. Sure, you can use Protection from Magic with metal armor, but if it runs out youll get hit pretty hard by the magic attacks. Enter the room and immediately run to the nearest pillar and light it. You do not need a tinderbox to do this, but be careful to wait a second or so to ensure the pillar is lit before running to the next one, or it might not catch. As soon as all four pillars are lit, start firing arrows at the boss. From then on, follow a pattern of attacking Khighorahk for a short time and then checking and relighting pillars. I like to just go continuously in a clockwise direction; every time the pillar clockwise from my current position goes out, I run to it, light it, make a couple of attacks and move to the next one. It takes a while but it works, and you wont take much damage as you proceed. Meleeing is much more of a rush and is certainly faster. As before, you should light all of the pillars, then run up and start meleeing the boss. The instant you see the big blue blob appear and start spinning around overhead, get out of there! After the boss slams into the ground, run up and start meleeing again. Use Piety or Turmoil while attacking to get more damage in per round, and occasionally stop to relight the burners. If you are meleeing, ensure that your health is kept as high as possible at all times. You have been warned. :) When the first incarnation of the boss dies and the second appears, repeat the process, except this time, you dont need to check and relight the pillars. In a team situation, Night-gazer Khighorahk will get a higher combat level and therefore become tougher to kill. However, the number of corners in the room wont change! That means this is a boss where there is a definite advantage to having a team: you dont need to run around everywhere constantly relighting the pillars yourself. In a duo, each player should take two burners; in a trio, one should take two and the others take one; and so forth. An alternative is to have one player do nothing but run around relighting the burners while the others fight; this might be a good option in a team where one player has a much lower combat level. Another idea to consider is having one or two players who plan to melee the boss be exempt from pillar lighting so they can focus on damaging Khighorahk, with other players performing that task while mixing in ranging attacks. Be very careful of the melee slam attack when in a team; I can only imagine what the maximum special attack damage would be in a high-level incarnation of this boss. Night-gazer Khighorahks category of drops is plateskirts. I actually once got a primal plateskirt as a drop from this boss, when in a group of three (this was before I was doing monster examines on bosses, unfortunately, so I dont have that bosss stats). The skirt looked cool, and it was sad that I couldnt keep it. Like other bosses, Khighorahk also drops parts of the mysterious chronicle journal (the Chronicles of Bilrach).
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