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Table Of Contents  RuneScoop.com
 >  The RuneScoop Ultimate Skill Guide for RuneScape
      >  The RuneScoop Ultimate Skill Guide - Dungeoneering
           >  The RuneScoop Ultimate Skill Guide - Dungeoneering - Skill Resources

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The RuneScoop Ultimate Skill Guide - Dungeoneering - Skill Resources
Fishing Spots (Raw Fish)
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Monster Drops

There are a lot of different monsters in Daemonheim, and they are a primary source of resources and raw materials for both combat and skills. Monster drops in the dungeons are much more generous than they are above ground, with a single monster capable of dropping 10 or more items at once. These often include multiple pieces of food, which are necessary both to heal damage from routine combat, and to prepare for the boss.

This means that in addition to getting more XP for cleaning a dungeon out, you also get more supplies. It is quite common, for example, to have more food than you can carry by the time you go to face the boss, if you’ve killed all the other monsters first. Skip all of those monsters to save time, and you may waste some of that savings by needing to get out the ol’ fishing rod.

Be sure to consult the monster database for a full listing of known drops from various creatures.

Standard Drops

Unlike the rest of RuneScape, where most monsters have their own unique drop lists, most of the monsters in Daemonheim drop the same types of items. The drops are randomized, of course, so you don’t get the same items every time, but the potential is there to get any of these standard items from nearly any monster type:

  • Cooked fish (1 to about 10): salve eels are the most common for higher-level monsters.

  • Coins (up to 50k, highly variable)

  • Charms (1 or 2)

  • Ores (1 to 7)

  • Textile plants (1 to 7)

  • Tree branches (1 to 7)

  • Grimy herb (1)

  • Herb seed (1)

  • Food seed potato, gissel mushroom or edicap mushroom (1)

  • Torn leather bag (1)

  • Various runes in various quantities

  • Rune essence (up to 250 or so)

  • Anti-dragon shield

  • Low-level weapons (such as daggers), even if the monster wasn’t using a weapon

  • Herblore seconds (void dust, red moss, firebreath whisky and misshapen claw)

  • Tools (hammer, knife, etc.)

Some monsters will drop multiple instances of the same class of item. I once killed an earth warrior and got 2 fractite ore and 7 novite ore, among other things.

In general, higher-level monsters drop more items and items of a higher tier than lower-level monsters. For example, the level 25 version of a monster might drop a short-finned eel and a heim crab, while a level 125 version could well drop 5 or even more salve eels. But this is entirely random, and I’ve fought monsters over level 100 before and gotten pretty much zilch from them.



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Most of these common drops can also be obtained in other ways, but some of them come either exclusively or mainly from monsters:

  • Torn leather bags are the only item that you can get exclusively from monster drops. They are used to make beast of burden summong pouches (“worldbearers”).

  • Charms are mainly obtained from monsters. You can occasionally get them from locked chests, but those chests are few and far between.

  • Anti-dragon shields can appear as starting equipment, but otherwise only come from monsters.

  • Grimy herbs are only available directly as monster drops, but you can of course farm them (if you have the correct levels).
100% Drops

Certain monsters have items they drop 100% of the time, but these are usually just bones. Larger creatures drop big bones, and dragons, of course, drop dragon bones. There is no specific use for these, but you can bury them for Prayer XP. (You cannot offer bones on a prayer altar for extra XP. Yes, I tried! :) )

Pyrefiends drop ashes 100% of the time. Some monsters have no 100% drop at all.

Special Drops

Some monsters have drops that are unique to them, and these usually fit in with the overall theme of the monster, as well as its level. For example, animated pickaxes often drop pickaxes, with the metal of the pickaxe roughly corresponding to the combat level of the animated one you killed.

Forgotten mages, rangers and warriors are special monsters that come in various levels and routinely drop combat-related items comparable to their combat levels. Low-level ones use low-tiered equipment and weapons, while high-level ones use better equipment and supplies. You can actually look at these creatures to see what armor and weapons they are using, and this gives you a good clue as to what you might get from them.

For example, if you encounter a level 6 forgotten warrior in what appears to be purple armor, that’s novite gear, and after killing it you may get a piece of novite equipment. A level 110 forgotten warrior whose armor appears reddish and seems to be hitting you with a battleaxe is wearing and using promethium, and you can potentially get a piece of that armor, or maybe a promy battleaxe, after he is defeated.

Slayer monsters also have unique drops that only they can provide, and only within Daemonheim. For example, crawling hands often drop the silver precision bracelet, which doesn’t exist outside the dungeons.

Known unique drops are listed in the individual monster database pages.


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