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Magical Construct The doors of this room are blocked off by impenetrable, rune-covered doors. There is no way you can open them, but theres a magical being here that may be able to helpif you can put Humpty Dumpty back together again. This is another challenge room with a distinctive shape; an octagonal central area is surrounded by short corridors coming from the centers of the three walls opposite the entrance. These dont actually go anywhere though; they are blocked off partially by walls and partially by rune-covered doors that cannot be opened. Sponsored links help make RuneScoop possible; RuneScoop members don't see them. See here for more information about ads. Sitting hunched on the ground near the entrance door is what appears to be a stone golem of some sort, called a construct. It is missing a body part. Next to the construct is something that looks like the locked chests found elsewhere in the dungeons; it is actually a crate of magic rocks. There is also a chisel on the ground. You have to take a rock from the crate, and with the chisel in your inventory, carve the body piece missing from the construct. You must then imbue the part with rune energy and use it to fix the construct. Then, you must charge the construct with magical energy; it will spring to life, then walk around the room in a clockwise direction, knocking down all of the rune-covered doors and making the other door exits from the room accessible.
The biggest problem I have with this puzzle is having the necessary levels. I seem to get stuck on the requirements here more than anywhere else; in fact, I write this as I stand in a magical construct room that is demanding level 103 Runecrafting. Seeing as my nominal level in that oh-so-boring skill is 66, I dont think I shall be reviving this particular construct. :) You also need Crafting and Magic to finish the room. If you do have the levels, you just have to follow these steps in sequence:
It is possible to fail on many of these steps. As usual, youll be hit with an outrageous amount of damage that seems to make little sense given the message you receive telling you what you did wrong; heal and try again. An added complication here, though, is that if you fail to charge the construct, your magic level is knocked down by 10 points, which might mean a retry is not possible. You may need to leave and come back to the room at a later time, or grow an herb to make a stat restore potion. Note that you do not have to wait for the construct to go all around the room; as soon as the door you want to take is accessible, go for it. This challenge doesnt change for teams, but it often scales up the requirements to match the levels of the player with the highest skills. One advantage that teams have here is that if one player fails in charging the construct, it is possible that another player will have the necessary Magic level to try, saving the need for the first player to restore stats.
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