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Table Of Contents  RuneScoop.com
 >  The RuneScoop Ultimate Skill Guide for RuneScape
      >  The RuneScoop Ultimate Skill Guide - Dungeoneering
           >  The RuneScoop Ultimate Skill Guide - Dungeoneering - Bosses

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Icy Bones (Floors 1-11)
Plane-freezer Lakhrahnaz (Floors 6-11)
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Luminescent Icefiend (Floors 3-11)

The luminescent icefiend is arguably the most difficult of the bosses encountered on the upper (lower-level) floors of Daemonheim. He combines fairly regular magic and ranged attacks with a particularly annoying special that is capable of bringing a player down to 1 LP multiple times. Dealing with him requires fast reflexes, a smart healing strategy, or a combination of the two.

General Description

This boss looks like an oversized version of the icefiends found in other dungeon rooms; he has a bright color, though he doesn’t strike me as being particularly luminescent. He resides in a fairly ordinary-looking boss room with nothing particularly distinctive about it or noteworthy within it.

The luminescent icefiend has two normal attacks: ranged and magic (just like all icefiends). Neither is particularly dangerous, but his special attack is. Periodically, the icefiend will “ice over” and stalactites of ice will fall from the sky on every player in the room. These can be avoided if the player runs and remains in continuous motion, but once they start to hit, they can do a lot of damage. During this time the boss also becomes invulnerable.



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This boss poses a particular challenge in team environments, because anyone can be hit by any of the stalactites, so players can unintentionally interfere with each other. Sometimes it is better to employ a riskier but potentially less annoying approach...

Summary of Key Attributes
  • Name: Luminescent Icefiend.

  • Examine Text: “A large and powerful ice creature.”

  • Daemonheim Theme (Zone): Frozen.

  • Dungeon Floors: Levels 3 to 11.

  • Primary Attack Styles: Magic and Ranged.

  • Secondary Attack Styles: None.

  • Special Attacks: Stream of stalactites doing heavy damage; disabled Gatestone Teleport spell in boss room.

  • Special Defences: Periodic invulnerability.

  • Special Immunities: Poison.

  • Weak Against: Melee/Any.

  • Neutral: Magic, Ranged.

  • Strong Against: None.

  • Recommended Attack Method: Melee/Any with Piety or Turmoil.

  • Recommended Defence Method: Melee or ranged armor.

  • Drop Category: Daggers.
Known Boss Levels and Statistics

In Table 92 I have listed all of the instances of the luminescent icefiend that I have encountered, or for which I have reliable sources. It shows the combat level, life points total and maximum damage of each, along with the items I’ve received and the stats of the players who fought it.


Table 92: Dungeoneering - Luminescent Icefiend Boss Levels and Statistics

Combat Level

Life Points

Maximum Hit (Melee Only)

Floor Encountered

Difficulty

Combat Levels of Players

Item Dropped

40

937

49

3

2:1

137 + 65

Bathus dagger

124

2,980

193

3, 4, 5

1:1

137

Promethium dagger, Argonite dagger, Gorgonite dagger

197

4,950

300

7

2:2

137 + 65

Argonite dagger


 

Offensive Characteristics and Behavior

The icefiend’s normal attacks are magic and ranged, and neither is particularly tough to deal with, at least at high combat levels. You’ll need food for healing, but there’s nothing super nasty. The big issue is his special attack.

Several times during the fight, a message appears in the chat box saying "The Luminescent ice fiend [sic] is encased in ice and cannot be harmed!" A second or two later, icy stalactites or spikes will start falling from the floor on top of each player. Unless a player starts running and keeps running, he or she will take a large amount of damage, often enough to lower health down to 1 LP. The special itself will not kill, but a subsequent attack might.

There are two basic ways to deal with this special: run around to avoid it, or tank it intelligently. I discuss both in the strategy sections below.

This is the only boss whose room is specially kludged so that you cannot use the Gatestone Teleport spell to leave it. Apparently, when the designer of this room gave it to other Jagex employees to test, one of them figured out that he could simply drop a gatestone outside the boss door, then teleport out of the room as soon as the special attack began. He/she would then wait a few seconds and resume combat. The person in charge of this boss was annoyed by this, and so simply made the spell not work here, without even bothering to make an in-game reason for it. :) (I was actually pretty pleased with myself when I thought of this tactic prior to reading about it, and bummed when it didn’t work!)

Defensive Characteristics and Behavior

This boss doesn’t really have much in the way of defences. It is fairly strong to magic and ranged attacks, but not excessively so; that said, there is generally no reason to use those combat styles here. Meleeing seems to work well and is faster.

As described earlier, the icefiend becomes immune to all attacks when doing its special. You will normally be too busy running in circles to care, though. :)

Recommended Preparation and Strategies for Solo Players

First of all, make sure you have plenty of food; a beast of burden isn’t a bad idea. The exact choice of armor is not that important either, though I seem to have better success with ranging gear due to its magic defence.

Just enter the room and start wailing away on the boss. Using Piety or Turmoil is recommended, since this speeds up the kill, and protection prayers aren’t really needed here. On the other hand, if you wear good melee armor and use Protection from Magic, you will take virtually no damage at all.

Beware that the icefiend will sometimes appear to cover itself with ice even when it is not doing its special attack—wait for the message in your chat window to appear. Once it does, there are two approaches to consider.

The first and most obvious method is to try to avoid the stalactites. To do this, as soon as the invulnerability warning appears, start running by clicking in a corner of the room away from the icefiend. Then, before you actually get to the spot you clicked, click in a different corner either 90 degrees clockwise or counter-clockwise. Continue running in circles (“squares”?) until the ice stops falling.

This works well when it works, and not so well when it doesn’t. :) What I mean by that is this: as long as you are able to keep moving continuously, you will evade the spikes and take no damage at all. However, as soon as you get hit by one spike, the game starts making your character slide around and you take damage from every spike thereafter until the special stops. This not only makes you take a lot of damage, it is really damned annoying to be taking constant damage while not being able to move.

An alternative is to just tank the damage. To do this, be sure not to keep your health very high while fighting the icefiend; aim for 1/3 to 1/2 health. Since the special will only knock you down to 1 LP and not kill you, having higher health just means you waste more food.

When the special begins, don’t do anything—just stand there. You’ll start taking damage, but it will stop when you are almost dead. Watch carefully to see when the special ends, and then immediately eat two pieces of good food to bump your health back up to a safe level. Do not eat while the ice is falling, as it will just go to waste.

This strategy is less annoying but is obviously riskier. If you aren’t fast enough, you risk getting dealt a knock-out blow by any hit after the special ends. Still, you have a couple of seconds, and even a slow-reaction noob like me is able to do it. In fact, this is now my preferred method, as I find it saves food, and I despise getting caught in those stupid icicles while trying to avoid them.

If using this method, put on Protection from Magic at least while you are dealing with the special. This reduces the chances of a cheap shot kill while you are at 1 LP.

The icefiend will use the special about three or four times, including once when it is reduced to 1 LP. Having a familiar of any type can be handy here, because as soon as the special is done, the familiar has a good chance of finishing off the icefiend before it starts pelting you with attacks again.

Recommended Preparation and Strategies for Teams

The icefiend is much more difficult for teams because of the way the special attack works. The stalactites start falling on every player, and it is possible for any player to be damaged by any of them. The room is not that big, and if five people all start running around trying to duck the spikes falling on them, the chances are very high that some of them will cross paths and get damaged by the spikes coming from teammates.

Some teams decide to just take their chances and deal with this interference when it happens. But using the tanking strategy may very well be a better idea in a large, disciplined team. You will of course take lots of damage, but the fight is more controlled and orderly, and you can save food compared to only trying the evasion tactic.

Drops

The luminscent icefiend drops tier 1 to tier 11 daggers. Nobody cares much about daggers, so these are almost never bound.

The monster may also leave behind part of the “mysterious chronicle” journal (Chronicles of Bilrach). As always, look for the pages on the platform near where you exit the level.


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Icy Bones (Floors 1-11)
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