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Table Of Contents  RuneScoop.com
 >  The RuneScoop Ultimate Skill Guide for RuneScape
      >  The RuneScoop Ultimate Skill Guide - Dungeoneering
           >  The RuneScoop Ultimate Skill Guide - Dungeoneering - Core Concepts

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Combat in Daemonheim
Equipment and Material Tiers
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How Other Skills are Used Within Dungeoneering

There has been a non-stop debate since Dungeoneering was released about whether this is a “real skill”, or just a large minigame dressed up to look like one. I’m not really interested in getting into that discussion here, but I will say that one reason why some make the latter case is that this skill is highly dependent on others.

While it’s true that some other skills interact, none of them come anywhere close to the reliance that Dungeoneering has on other RuneScape non-combat skills. You can certainly train Hunter better now with high Agility, for example, but you don’t really need it; in contrast, Dungeoneering requires the use of pretty much all of your other skills.

This makes sense, of course. The idea behind raiding is that you use your capabilities to kill monsters, gather resources and make items needed to defeat a boss. This naturally means making use of other skills, ranging from combat to resource gather to producing items.

Jagex did a very poor job of integrating Dungeoneering into other skills in the rest of RuneScape, but a superb job of integrating those skills into Dungeoneering itself. There are four ways that other skills are used within the floors of Daemonheim: monster killing, resource gathering/production, passing doors, and solving puzzles.

Combat-Related Skills

We already looked at combat within Daemonheim in general terms on the prior page. It’s worth pointing out that the three combat-related skills also come into play:

  • Prayer: Used to provide protection or enhance combat, as in the rest of RuneScape.

  • Summoning: You can summon utility or combat familiars, the latter often being quite useful against bosses.

  • Slayer: There are a handful of regular Slayer monsters in the dungeons, such as pyrefiends, as well as new Slayer monsters like the night spider. These often have unique or special drops; you need the appropriate Slayer level to fight them.
Resource Gathering and Production

You will use your skills extensively in the process of staying alive in the dungeon and getting yourself ready for the boss. I describe all of these in detail in the skill descriptions and tables later in the guide, but here’s a brief summary of how you’ll use various skills to get resources:

  • Cooking: Cooking raw fish and make better-healing foods using fish, potatoes and mushrooms, either by making open fires or using a cooking range.

  • Crafting: Making leather ranging armor and magic robes.

  • Farming: Growing potatoes, mushrooms and herbs at farming patches, and picking textiles to spin into cloth for magic robes.

  • Firemaking: Making fires and heating ranges for Cooking.

  • Fletching: Fletching bows, making arrows, making wooden staves (used to make magic staves) and making hunting traps.

  • Herblore: Cleaning herbs and making potions, which in some cases are needed to get higher levels in other skills.

  • Hunter: Hunting bovimastyx, the primary source of leather for ranging armor.

  • Mining: Mining rocks to get ores for smelting.

  • Runecrafting: Making runes and imbuing magic staves at a runecrafting altar.

  • Smithing: Smelting ores into bars in a furnace, and then forging on an anvil to make melee armor and weapons, arrowheads for Fletching, pickaxes for Mining and hatchets for Woodcutting.

  • Summoning: Creating combat and utility familiar pouches at a Summoning obelisk.

  • Thieving: Opening locked chests.

  • Woodcutting: Chopping branches from trees for fires or Fletching.

As you can see, many of these are quite similar to how the skills work outside Daemonheim, but there are also important difference. In particular, Fletching is a much more important skill in Dungeoneering than it is in the rest of RuneScape!

I should add here that while Magic is not strictly used for gathering resources, it is also important. Not only is it used for combat, it also has important support features, such as alching items for gold or using the handy Gatestone Teleport spell to move around the dungeon quickly.

Be sure to also check out the summaries of skill resources and stations.

Solving Skill Doors

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Dungeon rooms are sometimes blocked by special doors with obstacles that must be cleared using a particular skill. For example, a door may have a pile of rocks in front of it that need to be mined away, or debris to be burned down, or even a weird lock that requires your Herblore abilities! If you’re familiar with the various ways you get from the outer ring to the inner ring of the Abyss, this is pretty much the same thing.

Solving Skill-Related Puzzle Rooms

Several of the puzzle rooms in Dungeoneering require particular skills to complete. These include Agility for getting through a special room blocked with obstacles, Construction to shore up collapsing frames, or a variety of skills to help out a Fremennik in need.


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Combat in Daemonheim
Equipment and Material Tiers
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