Table 167: Dungeoneering Herb-Skill Cross-Reference Table
Herb
|
Potion
Made with Void Dust
|
Potion
Made with Red Moss
|
Potion
Made with Firebreath Whiskey
|
Potion
Made with Misshapen Claw
|
Aloe
|
Weak defence
Boosts Defence by 4+10%
9 [6/5/3]
|
Weak stat restore
Restores stats 5+12% except Prayer and Summoning
12 [9/8/6]
|
Weak cure
Poison, disease and fire breath immunity for 5 minutes
15 [12/11/9]
|
Weak rejuvenation
Restores 4+8% Prayer and Summoning
18 [15/14/12]
|
Buckthorn
|
Strong
defence
Boosts Defence by 6+20%
75 [71/69/66]
|
Strong
stat restore
Restores stats 10+24% except Prayer and Summoning
78 [74/72/68]
|
Strong
cure
Poison, disease and fire breath immunity for 20 minutes
81 [77/75/71]
|
Strong
rejuvenation
Restores 10+22% Prayer and Summoning
84 [80/77/74]
|
Featherfoil
|
Defence
Boosts Defence by 5+14%
42 [39/37/34]
|
Stat restore
Restores stats 7+17% except Prayer and Summoning
45 [42/40/37]
|
Cure
Poison, disease and fire breath immunity for 10 minutes
48 [45/43/40]
|
Rejuvenation
Restores 7+15% Prayer and Summoning
51 [48/46/43]
|
Lycopus
|
Strong
ranged
Boosts Ranged by 6+20%
71 [67/65/62]
|
Strong
artisans
Boosts Construction, Crafting, Firemaking, Fletching and Smithing by
6+6%
93 [89/86/83]
|
Strong
survivalists
Boosts Agility, Hunter, Slayer and Thieving by 6+6%
99 [95/92/88]
|
Strong
melee
Boosts Attack and Strength by 6+20%
73 [69/67/64]
|
Magebane
|
Ranged
Boosts Ranged by 5+14%
38 [35/33/31]
|
Artisans
Boosts Construction, Crafting, Firemaking, Fletching and Smithing by
4+4%
60 [56/54/51]
|
Survivalists
Boosts Agility, Hunter, Slayer and Thieving by 4+4%
66 [62/60/57]
|
Melee
Boosts Attack and Strength by 5+14%
40 [37/35/33]
|
Sagewort
|
Weak
magic
Boosts Magic by 4+10%
3 [1/1/1]
|
Weak
gatherers
Boosts Fishing, Mining and Woodcutting by 3+2%
24 [21/20/17]
|
Weak
weapon poison
Damage begins at 28
21 [18/17/15]
|
Weak
naturalists
Boosts Cooking, Farming, Herblore and Runecrafting by 3+2%
30 [27/25/23]
|
Valerian
|
Weak ranged
Boosts Ranged by 4+10%
5 [2/1/1]
|
Weak artisans
Boosts Construction, Crafting, Firemaking, Fletching and Smithing by
3+2%
27 [24/23/20]
|
Weak survivalists
Boosts Agility, Hunter, Slayer and Thieving by 3+2%
33 [30/28/26]
|
Weak melee
Boosts Attack and Defence by 4+10%
7 [4/3/1]
|
Winters
Grip
|
Strong
magic
Boosts Magic by 6+20%
69 [65/63/60]
|
Strong
gatherers
Boosts Fishing, Mining and Woodcutting by 6+6%
90 [86/83/80]
|
Strong
weapon poison
Damage begins at 68
87 [83/80/77]
|
Strong
naturalists
Boosts Cooking, Farming, Herblore and Runecrafting by 6+6%
96 [92/89/85]
|
Wormwood
Leaf
|
Magic
Boosts Magic by 5+14%
36 [33/31/29]
|
Gatherers
Boosts Fishing, Mining and Woodcutting by 4+4%
57 [53/51/49]
|
Weapon poison
Damage begins at 48
54 [50/49/46]
|
Naturalists
Boosts Cooking, Farming, Herblore and Runecrafting by 4+4%
63 [59/57/54]
|