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Table Of Contents  RuneScoop.com
 >  The RuneScoop Ultimate Skill Guide for RuneScape
      >  The RuneScoop Ultimate Skill Guide - Dungeoneering
           >  The RuneScoop Ultimate Skill Guide - Dungeoneering - Core Concepts

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How Other Skills are Used Within Dungeoneering
Experience, Tokens and Rewards in Dungeoneering
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Equipment and Material Tiers

Dungeoneering brings with it hundreds of new items and materials, many of which are similar to ones in “regular” RuneScape, but with different names. It also makes use of existing skills to manipulate these items, but sometimes in novel ways. This presents new aspiring “dungeoneers” with two problems: first, recognizing and knowing the value of items they find, gather or make in the dungeon; and second, getting a grasp on how different items relate to the various skills used to transform them.

For example, if you kill a monster in RuneScape and it drops a steel platebody, you have a pretty good idea of what this means, and, depending on your level, whether you should keep it or not. But in Daemonheim, that monster might instead drop a marmaros platebody. What is “marmaros”? Well, you wouldn’t likely know, and would have to go look it up. And the same would happen when you saw a dusk eel, or a bovistrangler shortbow, or a stegomastyx or a catalytic staff.

To make life easier on players, Jagex smartly organized most of the materials and items in Dungeoneering into tiers, which are numbers from 1 to 11. Higher tier numbers represent items that are of higher quality and are generally associated with higher skill levels. These tiers are associated with specific “round” skill levels: tier 1 with level 1 skills, tier 2 with level 10, tier 3 with level 20 and so on, up to tier 10 at level 90. Tier 11 is a special tier used only for equipment (not resources) and these cannot be made, only obtained as drops; they require level 99 in the relevant skill. Tiers 6 to 11 are only available to RuneScape members.

The tier of an item can be seen by using the “Examine” feature to look at an item or resource. If you examine that marmaros platebody, for example, it says “Provides excellent protection. (Tier 3)”. But if you do the same to a kratonite plate, it says “Provides excellent protection. (Tier 4)”. Thus, kratonite armor is better than marmaros in the same way that steel armor is better than iron: it provides more bonuses. It also requires a higher level to wear.

Item tiers are also important because they simplify and normalize requirements across various skills. In real RuneScape, when multiple skills are associated with something, they all usually have different level requirements. But in Dungeoneering, they are often linked by tier, which is much easier to understand.

Let’s compare two examples. In regular RuneScape, suppose I want to make a runite crossbow with enchanted diamond bolts. To do this mostly from scratch I need level 60 Woodcutting to get yew logs, level 91 Smithing to make the limbs, level 69 Fletching to make the bow, level 65 Fletching to make the bolts, and level 57 Magic to enchant them.

In Dungeoneering, suppose I want to make myself some nice stegoleather ranging armor. This is tier 8 armor, and so requires level 70 Ranged and level 70 Defence to wear. To get it, I start by cutting myself some branches from a tier 8 corpsethorne tree, which requires 70 Woodcutting. I then fletch a corpsethorne trap, which is a tier 8 mastyx trap. I set this to catch a tier 8 stegomastyx using level 70 Hunter, and skin the creature to get tier 8 stegoleather. I then craft this into leather items using at least tier 8 (level 70) Crafting.

Simpler, right? Well, at least a little. :) It’s definitely better than it would have been otherwise!

The rest of this page contains handy cross-reference tables that will help you more easily associate particular types of equipment and materials with various tiers. They will also show you how material tiers are used across skills.

Equipment Names and Tiers

Table 44 shows the names of the various materials used to make melee, ranged and magic weapons and armor, as well as pickaxes and hatchets, at various tiers. It also shows the skill(s) associated with the item, which usually represents a requirement for its use. For example, a zephyium rapier is tier 6 and requires level 50 Attack to wield; a gorgonite pickaxe is tier 9 and requires level 80 Mining.


Table 44: Dungeoneering Equipment Names and Tiers

Resource or Item Type

Associated Skill(s)

Tier 1

Tier 2

Tier 3

Tier 4

Tier 5

Tier 6

Tier 7

Tier 8

Tier 9

Tier 10

Tier 11

Skill Level

--

1

10

20

30

40

50

60

70

80

90

99

Melee Weapons

Attack

Novite

Bathus

Marmaros

Kratonite

Fractite

Zephyrium

Argonite

Katagon

Gorgonite

Promethium

Primal

Melee Armor

Defence

Novite

Bathus

Marmaros

Kratonite

Fractite

Zephyrium

Argonite

Katagon

Gorgonite

Promethium

Primal

Ranged Weapons (Bows)

Ranged

Tangle gum

Seeping elm

Blood spindle

Utuku

Spinebeam

Bovistrangler

Thigat

Corpsethorn

Entgallow

Grave creeper

Sagittarian

Ranged Armor

Ranged + Defence

Protoleather

Subleather

Paraleather

Archleather

Dromoleather

Spinoleather

Gallileather

Stegoleather

Megaleather

Tyrannoleather

Sagittarian

Magic Weapons (Staves)

Magic

(All unimbued wooden staves)

Earth

Fire

Air

Catalytic

Empowered water

Empowered earth

Empowered fire

Empowered air

Empowered catalytic

Celestial catalytic

Magic Armor

Magic + Defence

Salve

Wildercress

Blightleaf

Roseblood

Bryll

Duskweed

Soulbell

Ecto-

Runic

Spiritbloom

Celestial

Pickaxes

Mining

Novite

Bathus

Marmaros

Kratonite

Fractite

Zephyrium

Argonite

Katagon

Gorgonite

Promethium

Primal

Hatchets

Woodcutting

Novite

Bathus

Marmaros

Kratonite

Fractite

Zephyrium

Argonite

Katagon

Gorgonite

Promethium

Primal


Equipment is the same for each category, except for the material type. So, a novite platebody and a promethium platebody are the same general item, just made from different metals (and thus, having very different stats). A bathus pickaxe and a primal pickaxe both can be used for mining, but the latter will obviously be much better.

Tier 11 items are only available as drops, solely from killing a boss at the end of a level, and they are somewhat rare except when in large teams.

You can find complete lists of items in the equipment section.

Equipment Production Names and Tiers

Table 45 shows the names and tiers of melee, ranged and magic items that can be made by players. It is similar to Table 44, except it shows how the tiers correspond to the production skills, rather than the combat skills that use them.

Note that the skill levels here only represent the base requirement of the item, not the exact level for every item. These are usually represented by consistent offsets from the base for a particular item type.

Clear as mud, right? An example will help. Duskweed robes are tier 6 and require level 50 Magic to use; they are made using the Crafting skill, and require at least level 50 Crafting to make. However, it isn’t level 50 for all five pieces of the robe set: it’s level 50 for the gloves, 52 for shoes, 54 for the hood, 56 for the robe bottom, and 58 for the robe top.

This pattern is generally consistent within an item type, so just as you need 50+6 to make a duskweed robe bottom, you need 20+6 to make a blightleaf robe bottom and 80+6 to make a runic robe bottom. It’s also different from using these items: level 50 Magic is needed for any duskweed robe items (you don’t need 50 for the gloves and 56 for the robe bottom).



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Table 45: Dungeoneering Equipment Production Names and Tiers

Resource or Item Type

Associated Skill(s)

Tier 1

Tier 2

Tier 3

Tier 4

Tier 5

Tier 6

Tier 7

Tier 8

Tier 9

Tier 10

Skill Level

--

1

10

20

30

40

50

60

70

80

90

Melee Weapons, Armor, Pickaxes and Hatchets

Smithing

Novite

Bathus

Marmaros

Kratonite

Fractite

Zephyrium

Argonite

Katagon

Gorgonite

Promethium

Bows

Fletching

Tangle gum

Seeping elm

Blood spindle

Utuku

Spinebeam

Bovistrangler

Thigat

Corpsethorn

Entgallow

Grave creeper

Ranged Armor

Crafting

Protoleather

Subleather

Paraleather

Archleather

Dromoleather

Spinoleather

Gallileather

Stegoleather

Megaleather

Tyrannoleather

Staves

Fletching

Tangle gum

Seeping elm

Blood spindle

Utuku

Spinebeam

Bovistrangler

Thigat

Corpsethorn

Entgallow

Grave creeper

Magic Armor

Crafting

Salve

Wildercress

Blightleaf

Roseblood

Bryll

Duskweed

Soulbell

Ecto-

Runic

Spiritbloom


For whatever reason, the tiers and skill levels are different for imbued magic staves, running from 10 to 90 plus 99, instead of 1 and then 10 to 90 (Table 46).


Table 46: Dungeoneering Magic Staff Names and Tiers

Resource or Item Type

Associated Skill(s)

Tier 1

Tier 2

Tier 3

Tier 4

Tier 5

Tier 6

Tier 7

Tier 8

Tier 9

Tier 10

Skill Level

--

10

20

30

40

50

60

70

80

90

99

Imbued Magic Staves

Runecrafting

Water

Earth

Fire

Air

Catalytic

Empowered water

Empowered earth

Empowered fire

Empowered air

Empowered catalytic


The skills section provides lists of all items with specific skill requirements.

 

Resource Names and Tiers

In Table 47 you’ll find a list of the tiers and names associated with various support and resource skills. Again here, you can see the consistency among skills: you need level 70 Fishing to catch a salve eel, and level 70 Cooking to cook it.


Table 47: Dungeoneering Resource Names and Tiers

Resource or Item Type

Associated Skill(s)

Tier 1

Tier 2

Tier 3

Tier 4

Tier 5

Tier 6

Tier 7

Tier 8

Tier 9

Tier 10

Skill Level

--

1

10

20

30

40

50

60

70

80

90

Raw Fish

Fishing

Heim crab

Red-eye

Dusk eel

Giant flatfish

Short-finned eel

Web snipper

Bouldabass

Salve eel

Blue crab

Cave moray

Cooked Fish (and Derived Food)

Cooking

Heim crab

Red-eye

Dusk eel

Giant flatfish

Short-finned eel

Web snipper

Bouldabass

Salve eel

Blue crab

Cave moray

Textiles

Farming

Salve

Wildercress

Blightleaf

Roseblood

Bryll

Duskweed

Soulbell

Ecto-

Runic

Spiritbloom

Ores

Mining

Novite

Bathus

Marmaros

Kratonite

Fractite

Zephyrium

Argonite

Katagon

Gorgonite

Promethium

Cooking Fires

Firemaking

Tangle gum

Seeping elm

Blood spindle

Utuku

Spinebeam

Bovistrangler

Thigat

Corpsethorn

Entgallow

Grave creeper

Hunter Traps

Fletching, Hunter

Tangle gum

Seeping elm

Blood spindle

Utuku

Spinebeam

Bovistrangler

Thigat

Corpsethorn

Entgallow

Grave creeper

Mastyx

Hunter

Protomastyx

Submastyx

Paramastyx

Archaemastyx

Dromomastyx

Spinomastyx

Gallimastyx

Stegomastyx

Megamastyx

Tyrannomastyx

Familiar Pouches and Scrolls

Summoning

Cub

Little

Naïve

Keen

Brave

Brah

Naabe

Wise

Adept

Sachem

Locked Chests

Thieving

(Level 1)

(Level 2)

(Level 3)

(Level 4)

(Level 5)

(Level 6)

(Level 7)

(Level 8)

(Level 9)

(Level 10)

Branches (Trees)

Woodcutting

Tangle gum

Seeping elm

Blood spindle

Utuku

Spinebeam

Bovistrangler

Thigat

Corpsethorn

Entgallow

Grave creeper


Untiered Items, Resources and Skills

Not everything in Dungeoneering is associated with tiers, just most things. Special equipment items usually have unique level requirements rather than being associated with a tier. There are also some skills where Jagex didn’t use the normal tier system, for whatever reason.

These resources, items and skill activities are not associated with tiers:

  • Special Slayer-related weapon and armor items, such as frostbite daggers, precision bracelets and magic boots. These are usually only available as drops.

  • Farming food items.

  • Farming herbs.

  • Cleaning herbs.

  • Making potions.

  • Casting spells.

  • Crafting runes.

Farming and Herblore use arbitrary levels in the same way they do in RuneScape, except the levels are different (as are the herbs and seeds!) Magic and Runecrafting runes are two places where the same levels are used as in the rest of RuneScape (perhaps because Jagex kept the same rune names). So it’s still level 95 Magic for Fire Surge, and level 54 Runecrafting to make laws.


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