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About this Guide (Including Assumptions and Limitations) Sponsored links help make RuneScoop possible; RuneScoop members don't see them. See here for more information about ads. Dungeoneering was released as I was considering whether or not to even continue with RuneScoop.com. At the time, I had put a lot of work into the site but was not getting a lot of readership. I was starting to wonder if a site with very detailed guides was even neededand then I saw this new skill. Dungeoneering is much larger and more complex than any other skill released so far. It really requires a whole new way of thinking, and it has so much content that it can be hard to really grasp. I thought to myself: If theres anything that RuneScape players need a really good guide for, this is it!. And so I set out to make this Ultimate Guide to Dungeoneering. My original goal was to spend two weeks writing this guide, so I could get it out while the skill is still very new. However, the huge amount of content here, the time needed to really learn the skill, and my desire to include as much information and advice as possible, caused this project to end up taking over a month of full time work. The end result is a fully comprehensive work that (IMO) vastly surpasses anything else in existence. This guide tells you pretty much everything you need to understand and get the most of this new skill. If you were expecting yet another guide that mostly contains information from the RuneScape knowledge base, youre about to be pleasantly surprised. This guide contains over a dozen sections, which are logically arranged into two overall groups. I didnt actually structure them into groups, because I wanted to avoid making the structure of the guide too complex. So all of these high-level sections are at the same level in the navigation of the site. The first part of the guide describes the Dungeoneering skill and Daemonhem itself in great detail. This includes an explanation of important concepts like parties, floors, themes, item tiers, binding and prestige. I fully describe everything youll find on a dungeon floor, including a look at room structures, navigation, door types, and a summary of monsters, bosses and challenge rooms. I cover all of the steps involved in starting a raid, doing it and finishing it, with tons of information and advice sprinkled in along the way. And I also discuss strategies for efficient training, both on a floor by floor basis and overall as you do all of the floors in the dungeon. The second part of the guide consists of several sections of reference material. These give you large amounts of information on Daemonheim floor themes, stats on all monsters (including weaknesses), full explanations of bosses and strategies for beating them, challenge room descriptions, specs for combat equipment and spells, and data on skill resources and stations. There are also tables for each skill showing how it is used within Dungeoneering, and supplementary tables to help you out when you get stuck in a dungeon. Theres a lot here... almost 200 individual pages. I hope you enjoy it! :) I do think this is by far the best guide to the Dungeoneering skill around, but its certainly not perfect. In fact, I had to deliberately stop trying to perfect it, or I never would have gotten the darned thing done! :) So there are a few caveats related to the guide that I feel compelled to mention. Dungeoneering is still only a few weeks old, and given its complexity, there will be new discoveries about it on a daily basis for weeks. I did my best based on what I knew at the time. This guide will need to be updated, probably somewhat soon, and again when Daemonheim is expanded. I only have so much time to actually play RuneScape, so there are probably players who know more about the nuances of gameplay than I do. (I was level 77 Dungeoneering at the time I wrote this, which is pretty good, but some players are already over level 100!) My preference is soloing, largely because I find random teams cause me aggravation, and most of my online friends are as busy as I am. However, I did spend many hours in duos, trios and larger teams, both because I understand how important this is for efficient training, and so I could write from a position of experience. Ive tried to reflect that in the guide and in my recommendations, but you may still some bias towards soloing in some of my writing. My primary focus is on the members version of Dungeoneering. This is both because I am a RuneScape member, and because my high-end guides generally appeal more to serious players, who tend to be members. See the next page for further discussion of this issue. Finally, I normally illustrate my guides with screenshots and diagrams as appopriate. I wanted to get this guide done as quickly as I could, and it still took far longer than I expected. Adding screenshots to this many pages would have increased the development time by at least a week, so I skipped this for the initial release. Thanks to everyone on RuneScoop for their encouragement and support while I was writing this guide. Id also like to specifically thank Neo and Free_H2O for teaming with me a couple of times and helping me test out a few things, and making me some items I wasnt able to myself. And thanks also to Upupa Epops for taking the time to provide me with some monster examine data.
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