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Table Of Contents  RuneScoop.com
 >  RuneScoop Efficiency Mini-Guides
      >  The RuneScoop Miscellania Resource Optimization Guide for RuneScape

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The RuneScoop Miscellania Resource Optimization Guide for RuneScape - Resource Comparison Table
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The RuneScoop Miscellania Resource Optimization Guide for RuneScape - Reference

A complete reference to the Kingdom of Miscellania minigame is beyond the scope of this guide, which is merely intended to help you choose the most valuable ways to allocate your resources. That said, I thought it would be useful to share some tips with you, both to help you earn maximum benefit from the kingdom, and so you know what assumptions I made in the resource value calculations found in the comparison table.

A Brief Guide to Efficiently Managing the Kingdom of Miscellania

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Okay, if you want to do this well, here are a few important things you need to keep in mind.

First, you should definitely complete both of the quests, so that you get access to all 15 workers. That’s pretty much a no-brainer. You also need to do this to be able to choose the rare wood or Farming options.

Second, you don’t automatically get all of the money you pay your workers converted to resources; this is multiplied by your “favor”, which measures how happy your kingdom is with you. Favor goes up if you help out around the kingdom, goes down if you do stupid things (like stealing from or killing your subjects) and slowly decreases about 1% per day if you do nothing.

You can come to Miscellania every day to keep your favor topped up, but that’s really a waste of time. I assume that you will bring your favor back to 100% every ten days, so that it averages 95%. One quick way of raising favor is to use the fairy ring to code “CIP” and then mining the coal rocks right near where you land, but there are many other ways.

Third, to get the most benefit from those workers, you must keep enough money in your coffers so that enough is available to take out the maximum per day. Assuming 15 workers, your crew will draw 75,000 gp a day in wages to gather resources (which are nearly always worth more than this). However, they will only take the full amount if there is at least 750,000 gp in the coffers; otherwise they just take 10% of what’s there.

So, the bottom line is obviously that you should have more than 750,000 gp every day. If you are coming to Miscellania every ten days, then you actually need to top up the coffers to 1.5 million on each visit. Remember that you can always withdraw this money if you need it, so you don’t lose anything by putting more in—I sometimes just put 2 or 3 million in so I don’t have to worry about running low.

Allocating Workers and Withdrawing Resources

One weird thing about this minigame is that the reality of how it is implemented doesn’t match its “roleplaying description”. In theory, you allocate workers to certain resources, pay them to gather, and then after a number of days or weeks, get what they collected. In practice, what you get from your workers is only determined on the day you withdraw the resources.

While that’s dumb from a gameplay standpoint, it is very good for you as a player. It means that you do not have to decide in advance where to put your workers—just keep the coffers and your favor topped up, and you can choose what resources to get when you are ready to withdraw. This allows you to use this guide to figure out when withdrawing makes the most sense.

It’s also important to know that you get more valuable resources if you collect infrequently. The reason is that some resources only accumulate a fractional amount per day, and when you collect resources, these fractions are rounded down and discarded. This is why some players believe you never get good herb seeds from the Farming option: they are collecting too soon and losing those fractions.

For example, if you choose to put 10 workers on maple logs and collect daily, you’ll get 8 bird’s nests a day. If you collect every 10 days, though, you’ll get 89, not 80! Similarly, if you put a bunch of workers on the Farming option, and you’re patient, you’ll get a small number of excellent seeds, even yew and magic tree seeds. If you collect every few days, you won’t get any.

For maximum benefit, I assume that you are collecting once every 60 days. For maximum profit, you would put 10 workers on the most profitable option, and 5 workers on the second-most profitable. Of course, you might decide to go with resources that don’t give the most profit, if you plan to use them yourself rather than sell them.

Resources Gathered

As mentioned earlier, there are 10 different resource options. Table 199 shows the primary and bonus resources you get for each option, and the approximate quantites (nominal amounts per worker, assuming 5,000 gp per day, not taking “favor” into account). I’ve also included a few special annotations where appropriate.


Table 199: Kingdom of Miscellania Resource Summary

Resource Assignment

Primary Resources Gathered

Bonus Items Gathered

Notes

Mining

54.2 Coal

0.27 Uncut gems

Uncut sapphires, emeralds, rubies and diamonds.

Flax

125 Flax

0.2 Herb seeds

Herb seeds are obtained with a distribution favoring lower-valued herbs.

Herbs

6 Grimy herbs

0.06 Herb seeds

Herbs are grimy tarromin, harralander, ranarr, irit, avantoe, kwuarm, cadantine, lantadyme and dwarf weed. Distribution is skewed towards lower-level herbs, except ranarrs are as infrequent as higher-level herbs.

Fishing (raw)

44 Raw tuna and 13.2 Raw swordfish

0.83 Caskets, uncut gems, half keys, Fremennik boots or gloves

You can get uncut sapphires, emeralds, rubies and diamonds, as well as half keys, both as individual items or in the caskets. You can also get a maximum of one clue scroll per collection. See below for more information.

Fishing (cooked)

44 Tuna and 13.2 Swordfish

0.83 Caskets, uncut gems, half keys, Fremennik boots or gloves

You can get uncut sapphires, emeralds, rubies and diamonds, as well as half keys, both as individual items or in the caskets. See below for more information.

Regular Wood

89.1 Maple logs

0.891 Bird's nests and 0.891 bird’s eggs, seeds or rings

See below for more information.

Rare Wood (Teak Only)

30.1 Teak logs

0.086 Bird's nests and 0.086 bird’s eggs, seeds or rings

See below for more information.

Rare Wood (Mahogany Only)

20.4 Mahogany logs

0.058 Bird's nests and 0.058 bird’s eggs, seeds or rings

See below for more information.

Rare Wood (Teak and Mahogany)

12.1 Teak logs and 12.1 Mahogany logs

0.069 Bird's nests and 0.069 bird’s eggs, seeds or rings

See below for more information.

Farming

About 50 seeds of all types

--

See below for more information.


A few additional clarifications on the various resources, especially their bonus items:

  • Fishing: You get the same exact items whether you choose raw or cooked fish, except obviously the fish are either raw or cooked. Caskets are valued as unopened, based on their Grand Exchange price; my tests show this is usually about equal to the expected value of their contents (which can be gold from 10 gp to 640 gp, uncut gems, half keys or cosmic talismans).

    In addition to the bonus items listed, there is also the chance of a clue scroll; the longer you go between collections, the more likely you are to get one, but you only get one scroll per collection (since RuneScape doesn’t let you own more than one scroll at a time). Usually this is a lower-leveled scroll.


  • Regular and Rare Wood: You get one bird’s nest every 100 maple logs or every 350 teak or mahogany logs (or combination of the two). These nests can have one of three item types: seeds, rings or bird’s eggs. The eggs are the rarest, encompassing only about 3% of nests. Around 30% of the nests have rings, which can be gold, sapphire, emerald, ruby or diamond; gold and sapphire rings are common, emerald and ruby less common, and diamond quite rare. The remaining nests have seeds with a typical distribution: less valuable seeds are more common, rare and expensive seeds are much more rare.

  • Farming: You get the full gamut of seeds from this option: allotment, flower, herb, hops, bush, tree, you name it. And perhaps surprisingly, what you get is not really random: you seem to earn a certain number (or fractional number) of seeds per day. I have attempted to estimate these percentages based on several weeks’ worth of data. It is possible that a longer collection period will refine the figures.

    If you select this option, you get a large number of mundane seeds, such as potato, onion, various hop seeds, and low-level bush seeds. Despite having a GE price, these are effectively worthless since nobody buys them, so I did not count them. If market conditions change (due to game updates that make these seeds more useful) I will adjust the calculation.

Notes on Untradeable Items

There are several untradeable items that you can get from Miscellania, and these obviously have no Grand Exchange price, but they usually still have value. Here’s how I included them:

  • Clue Scrolls: I omitted clue scrolls from the calculation entirely, since they are usually low-level and the rewards are entirely random and generally not much.

  • Bird’s Nests: These must be crushed to be tradeable; I used the value of crushed nests. They do take a bit of time to crush, which was not taken into account.

  • Bird’s Eggs: These are valuable items for use in Summoning, and they have been valued based on the equivalent “cockatrice variant” egg they can make using Ophidian Incubation scrolls. So, for example, a red bird’s egg is given the value of a Zamatrice egg. (Bird’s eggs are so rare that they have little influence on the value of anything anyway.)

  • Spirit Tree seeds: Most of the high value of tree seeds is because of the large amount of Farming XP they provide. Spirit tree seeds provide about 50% more Farming XP than magic tree seeds, so I valued them at 50% more than a magic seed.

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