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The RuneScoop Miscellania Resource Optimization Guide for RuneScape - Reference A complete reference to the Kingdom of Miscellania minigame is beyond the scope of this guide, which is merely intended to help you choose the most valuable ways to allocate your resources. That said, I thought it would be useful to share some tips with you, both to help you earn maximum benefit from the kingdom, and so you know what assumptions I made in the resource value calculations found in the comparison table. Sponsored links help make RuneScoop possible; RuneScoop members don't see them. See here for more information about ads. Okay, if you want to do this well, here are a few important things you need to keep in mind. First, you should definitely complete both of the quests, so that you get access to all 15 workers. Thats pretty much a no-brainer. You also need to do this to be able to choose the rare wood or Farming options. Second, you dont automatically get all of the money you pay your workers converted to resources; this is multiplied by your favor, which measures how happy your kingdom is with you. Favor goes up if you help out around the kingdom, goes down if you do stupid things (like stealing from or killing your subjects) and slowly decreases about 1% per day if you do nothing. You can come to Miscellania every day to keep your favor topped up, but thats really a waste of time. I assume that you will bring your favor back to 100% every ten days, so that it averages 95%. One quick way of raising favor is to use the fairy ring to code CIP and then mining the coal rocks right near where you land, but there are many other ways. Third, to get the most benefit from those workers, you must keep enough money in your coffers so that enough is available to take out the maximum per day. Assuming 15 workers, your crew will draw 75,000 gp a day in wages to gather resources (which are nearly always worth more than this). However, they will only take the full amount if there is at least 750,000 gp in the coffers; otherwise they just take 10% of whats there. So, the bottom line is obviously that you should have more than 750,000 gp every day. If you are coming to Miscellania every ten days, then you actually need to top up the coffers to 1.5 million on each visit. Remember that you can always withdraw this money if you need it, so you dont lose anything by putting more inI sometimes just put 2 or 3 million in so I dont have to worry about running low. Allocating Workers and Withdrawing Resources One weird thing about this minigame is that the reality of how it is implemented doesnt match its roleplaying description. In theory, you allocate workers to certain resources, pay them to gather, and then after a number of days or weeks, get what they collected. In practice, what you get from your workers is only determined on the day you withdraw the resources. While thats dumb from a gameplay standpoint, it is very good for you as a player. It means that you do not have to decide in advance where to put your workersjust keep the coffers and your favor topped up, and you can choose what resources to get when you are ready to withdraw. This allows you to use this guide to figure out when withdrawing makes the most sense. Its also important to know that you get more valuable resources if you collect infrequently. The reason is that some resources only accumulate a fractional amount per day, and when you collect resources, these fractions are rounded down and discarded. This is why some players believe you never get good herb seeds from the Farming option: they are collecting too soon and losing those fractions. For example, if you choose to put 10 workers on maple logs and collect daily, youll get 8 birds nests a day. If you collect every 10 days, though, youll get 89, not 80! Similarly, if you put a bunch of workers on the Farming option, and youre patient, youll get a small number of excellent seeds, even yew and magic tree seeds. If you collect every few days, you wont get any. For maximum benefit, I assume that you are collecting once every 60 days. For maximum profit, you would put 10 workers on the most profitable option, and 5 workers on the second-most profitable. Of course, you might decide to go with resources that dont give the most profit, if you plan to use them yourself rather than sell them. As mentioned earlier, there are 10 different resource options. Table 199 shows the primary and bonus resources you get for each option, and the approximate quantites (nominal amounts per worker, assuming 5,000 gp per day, not taking favor into account). Ive also included a few special annotations where appropriate.
A few additional clarifications on the various resources, especially their bonus items:
Notes on Untradeable Items There are several untradeable items that you can get from Miscellania, and these obviously have no Grand Exchange price, but they usually still have value. Heres how I included them:
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