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Table Of Contents  RuneScoop.com
 >  RuneScoop Efficiency Mini-Guides
      >  The RuneScoop Healing Efficiency Guide for RuneScape

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The RuneScoop Healing Efficiency Guide for RuneScape - Good Foods, F2P Only
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The RuneScoop Healing Efficiency Guide for RuneScape - Reference

The Healing Efficiency Guide is generally pretty easy to understand, but if you want to know more of the details on how I assembled them, this is the place to look. Below I will explain how the tables work, how I selected items to be in them, and more.

Food Selection Criteria

There are probably over a hundred foods and other items that heal damage in RuneScape. While I wanted the RuneScoop Healing Efficiency Guide to be as complete as possible, I didn’t want its tables clogged with items that were really not of much relevance or use to the typical RuneScape player. For that reason, I chose mainly “mainstream” food items that are commonly used within the game.

Specifically, in order to be included, the food had to meet the following criteria:

  • Heal at Least 50 LP: This is somewhat arbitrary, but foods below this figure are generally of little value to most players, and there are a lot of them. Note that the requirement is 50 LP per inventory slot, not per bite.

  • Ready Availability: There are plenty of food items that would be very good for healing, and some even have very attractive GE prices, but it is generally not possible to buy them in any decent quantity. This is usually either because it is an oddball item that very few people make or sell (e.g., triangle sandwich), or because Jagex has put price caps on the item, restricting trade. If there’s a common item you are surprised to see not in the guide, it’s probably because it’s nearly impossible to buy it due to a GE price cap, such as cooked karambwan.

  • Tradeable: This guide measures the healing potential of foods versus their cost, so untradeable items are excluded. These items can be good to use for healing, but whether they are worth using is really a matter of the player’s skills and priorities.

Non-Food Healing Items

There are only a few ways to heal in RuneScape other than using food that are of any real relevance to a guide like this one. Among these are certain Summoning scrolls that can be used with particular familiars, as well as the Saradomin brew potion.

Other non-food healing methods may be commonly used in the game, but aren’t really comparable to, nor suitable for replacing, food items. Examples include familiars that directly heal the player, the pool at Oo’glog, and so forth. These are not included in this guide.

Items with Bonuses, Drawbacks, Special Effects or Requirements

Most foods are simple healing items: you eat the food and are healed a flat number of points (up to your maximum) and that’s it. Other healing items are more complex, changing how they work based on certain conditions, having special requirements, or side-effects on other skills.

Here’s a brief summary of some of these special considerations:

  • Random Healing: Some items, such as the cave eel, heal a random amount between a top and bottom figure (in this case, a random number from 70 to 110 LP, inclusive). These are placed into the tables at their average healing figure.

  • Level-Based Healing: Certain items, including strawberries and Saradomin brews, heal based on a percentage of the player’s Constitution level. These are placed in the table based on how much the heal a player with 99 Constitution—they will heal less for lower-leveled players.

  • Side-Effects: Certain items provide a boost or a penalty to skills in addition to healing life points.

  • Special Requirements: Summoning scrolls require the use of the appropriate familiar, some items need a knife to cut them before eating, and so forth.


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Each of the Healing Efficiency Guide tables includes a “Notes” column that summarizes the information above for items where they are relevant.

About the Healing Efficiency Guide Tables

When I began this guide it was going to have only a single table listing all of the common food items, but I quickly realized that to be useful, several tables would be needed. These help segment the food items into categories that are more relevant to particular classes of RuneScape players.

The differentiation among the tables is based on whether the foods are available to all players or only just members, and also whether the food is what I consider “good” or not. The reason for separating out “good” foods is that players will pay a premium to get more LP of healing into an inventory slot, which means a comprehensive list of foods will always have the lesser foods at the top. While these foods may be most efficient for routine healing, they are simply not suitable for more difficult activities, so I thought you’d want separate tables with only the better items.

The four tables are as follows:

  • All Foods, P2P and F2P: This is the complete list of all items in the Healing Efficiency Guide.

  • All Foods, F2P Only: This is the complete list of all items in the Healing Efficiency Guide.

  • Good Foods, P2P and F2P: Shows only items from the complete food list that are suitable for higher-level activities. To make this list, an item must heal 120 LP or more, and require only one or two bites to consume.

  • Good Foods, P2P and F2P: Shows only items from the complete F2P food list that are suitable for higher-level activities. To make this list, an item must heal 80 LP or more, and require only one or two bites to consume.

The tables themselves are quite straight-forward. By default, each one is sorted in descending order of healing efficiency, expressed as life points healed per 100 gp. Like all RuneScoop data tables, if you have Javascript enabled you can resort the table dynamically by clicking on one of the column headers. You can also sort based on two columns by clicking one, holding down the <Shift> key, then clicking another.


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The RuneScoop Healing Efficiency Guide for RuneScape - Good Foods, F2P Only
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