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Many skills have few equipment requirements:
they often need just a couple of tools. But others have more complex
equipment and supply needs, or cases where better equipment and supplies
can make training better. So I had some decisions to make in selecting
items for my tests.
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I had two primary rules to guide
me when I was choosing equipment. First, I wanted to pick gear that
was typical and appropriate for each level of player. Second, I tried
to bear in mind that many people dont have the money needed for
very fancy or rare gear.
Accordingly, I made the following
assumptions and decisions in choosing items for my methods:
Level Appropriateness: I picked what I
felt were fairly typical items for each level of player, using the standard
assumption that most players level skills approximately evenly. I tried
not to be too religious about this, because again, nobody
levels skills exactly evenly, and I also had to stick to round figures
to keep things from getting complicated. So, for example, in evaluating
a level 30 Woodcutting activity, Id assume use of an adamant hatchet
(which requires level 31 in the skillclose enough!)
Level Budget Appropriateness: A player
with level 61 Mining can use a dragon pickaxe, but few characters with
level 61 skills can afford one. So I tried to avoid using such expensive
gear until higher levels.
Avoidance of Barrows Armor: In cases where
armor is needed while doing skills, I assumed the use of Barrows armor
only where I felt it was necessary, because of Barrows repair costs.
No Difficult-to-Obtain Untradeable Items:
My methods generally are not dependent on the use of untradeable items
that require many hours of time or completion of minigames to obtain.
The same general principles described
above for equipment also apply to supplies, except that most of these
do not have level requirements. In general, my goal was to find the
least-costly supplies necessary to accomplish the task at hand.