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Table Of Contents  RuneScoop.com
 >  The RuneScoop Dynamic Moneymaking Guide for RuneScape
      >  The RuneScoop Dynamic Moneymaking Guide for RuneScape - Reference

Previous Topic/Section
Understanding the Challenges of Player Profiling and How Method Levels Work
Caveats on Prices, Profits, Buying and Selling
Next Topic/Section

Selection Assumptions and Decisions for Equipment and Supplies

Of all of the decisions I had to make in defining the hundreds of method variations in the Dynamic Moneymaking Guide, choosing equipment was probably the most difficult. There are hundreds of weapons, armor and other types of gear in RuneScape, and millions of combinations of them. In some cases the exact gear you wear doesn’t matter all that much, but for some methods it can make a big difference in how profitable an activity is.

I had two over-arching rules to guide me when I was choosing equipment. First, I wanted to pick gear that was typical and appropriate for each level profile. Second, I tried to bear in mind that most of the people using this guide are trying to earn money because they don’t have very much.



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Accordingly, I made the following assumptions and decisions in choosing items for my methods:

  • Level Appropriateness: I picked what I felt were fairly typical items for each level profile. For example, a character with level 50 skills would generally wear rune armor and probably use a rune scimitar. At higher levels armor would be generally granite and/or dragon, with Barrows when relevant.

  • Level Budget Appropriateness: A player with level 30 skills can wear an amulet of fury, but with a cost of around 6,000,000 gp, such a player usually can’t afford one. In contrast, the benefits of a fury are high enough that every high level player should strongly consider investing in one.

  • No Very Expensive Equipment: Items like Bandos armor, godswords or enchanted spirit shields can often let you make more money per hour than more mundane gear. However, most players do not own and cannot afford such luxuries, so (with very few exceptions) I did not include very pricey items in my method descriptions.

  • Avoidance of Barrows Armor: For high, very high and extremely high level methods, I assumed the use of Barrows armor only where I felt it was necessary, either because a set effect made the method work much better, or the extra protection of Barrows gear was needed. The reason, of course, is that Barrows repair costs cut into profit.

  • No Difficult-to-Obtain Untradeable Items: My methods are in most cases not dependent on the use of untradeable items that require many hours of time investment to obtain, like void armor.

The same general principles described above for equipment also apply to supplies, except that most of these do not have level requirements. In general, my goal was to find the least-costly supplies necessary to accomplish the task at hand. That meant using the most cost-effective food where appropriate, and avoiding expensive potions unless they provided a tangible benefit. In particular, most combat methods eschew the use of prayer in favor of healing, when possible, since this is nearly always cheaper.


Previous Topic/Section
Understanding the Challenges of Player Profiling and How Method Levels Work
Caveats on Prices, Profits, Buying and Selling
Next Topic/Section



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