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Selection Assumptions and Decisions for Equipment and Supplies
Of all of the decisions I had to
make in defining the hundreds of method variations in the Dynamic Moneymaking
Guide, choosing equipment was probably the most difficult. There are
hundreds of weapons, armor and other types of gear in RuneScape, and
millions of combinations of them. In some cases the exact gear you wear
doesnt matter all that much, but for some methods it can make
a big difference in how profitable an activity is.
I had two over-arching rules to guide
me when I was choosing equipment. First, I wanted to pick gear that
was typical and appropriate for each level
profile. Second, I tried to bear in mind
that most of the people using this guide are trying to earn money because
they dont have very much.
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Accordingly, I made the following
assumptions and decisions in choosing items for my methods:
Level Appropriateness: I picked what I
felt were fairly typical items for each level profile. For example,
a character with level 50 skills would generally wear rune armor and
probably use a rune scimitar. At higher levels armor would be generally
granite and/or dragon, with Barrows when relevant.
Level Budget Appropriateness: A player
with level 30 skills can wear an amulet of fury, but with a cost of
around 6,000,000 gp, such a player usually cant afford one. In
contrast, the benefits of a fury are high enough that every high level
player should strongly consider investing in one.
No Very Expensive Equipment: Items like
Bandos armor, godswords or enchanted spirit shields can often let you
make more money per hour than more mundane gear. However, most players
do not own and cannot afford such luxuries, so (with very few exceptions)
I did not include very pricey items in my method descriptions.
Avoidance of Barrows Armor: For high,
very high and extremely high level methods, I assumed the use of Barrows
armor only where I felt it was necessary, either because a set effect
made the method work much better, or the extra protection of Barrows
gear was needed. The reason, of course, is that Barrows repair costs
cut into profit.
No Difficult-to-Obtain Untradeable Items:
My methods are in most cases not dependent on the use of untradeable
items that require many hours of time investment to obtain, like void
armor.
The same general principles described
above for equipment also apply to supplies, except that most of these
do not have level requirements. In general, my goal was to find the
least-costly supplies necessary to accomplish the task at hand. That
meant using the most cost-effective
food where appropriate, and avoiding expensive
potions unless they provided a tangible benefit. In particular, most
combat methods eschew the use of prayer in favor of healing, when possible,
since this is nearly always cheaper.