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Table Of Contents  RuneScoop.com
 >  RuneScoop Efficiency Mini-Guides
      >  The RuneScoop Summoning Pouch and Scroll Efficiency Guide for RuneScape

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The RuneScoop Summoning Pouch and Scroll Efficiency Guide for RuneScape - Blue Charms
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The RuneScoop Summoning Pouch and Scroll Efficiency Guide for RuneScape - Reference

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As I mentioned in my overview of the Summoning Pouch and Scroll Efficiency Guide, it is not a complete guide to the Summoning skill; rather, it is a tool to help you decide what pouches to make from your collection of charms. In making the tables in this guide, I had to make certain assumptions, which I would like to explain to you in this reference page. I’ll also describe better the columns that appear in the tables and how the figures they contain are calculated.

Primary Ingredient Costs

The calculator uses a fixed price of 1 gp for an empty pouch for each pouch made, and 25 gp each for spirit shards.

Secondary Ingredient Costs

Most of the secondary ingredients used in creating Summoning pouches are tradeable, and I value them based on their current Grand Exchange median price. This is usually reliable, though not always: some items are not actually buyable at their GE prices because Jagex has imposed price ceilings on them; yak-hide would be a notable example. So you need to keep this in mind.

A more difficult issue is what to do about pouches that use untradeable secondary items, such as abyssal, obsidian or Pest Control charms. In the grand scheme of determining the optimal way to train Summoning, it is essential to take into account the time needed to gather these items. However, for the purposes of this mini-guide, I assume that you will only make those pouches if you already have the necessary secondary charms—just as I am assuming you have the required color charms. There really is no way to put a reliable cost figure on these items, because in many cases you get them while also obtaining other benefits, so the actual cost of the secondary charm is difficult to quantify.

This means that these items have a secondary ingredient cost of zero, so they appear to be quite favorable in terms of profitability and/or efficiency when compared to other options. However, again, this assumes you already have the items, so for many players these will simply not be a viable option.

There are a few pouches that use more than one secondary ingredient; for these, the cost is the sum of all of the secondaries. Several pouches allow you to choose from a few different secondary ingredient options; in this case, I used the cheapest.

Pouch and Scroll Making Speed

In order to calculate experience rates, I tested how quickly I could make pouches and scrolls. The method I employed was using a spirit kyatt to teleport to the Summoning obelisk near Piscatoris, then using a ring of duelling to bank at Castle Wars. This is the fastest method for training Summoning, taking only 40 seconds round trip to do a load, or 90 trips per hour. Making scrolls requires an extra step that takes about 5 seconds, yielding about 80 trips per hour.

It takes the same amount of time to make nearly any pouch. You need one inventory slot for empty pouches, one for spirit shards, and one for charms, so you make 25 pouches (or 25 sets of 10 scrolls) per trip. For pouches that require two secondary ingredients, you can only make 12 per trip; this has a significant impact on the efficiency of these options.

Lower-leveled players who cannot use a spirit kyatt will need to fall back on a slower option, such as taking a balloon from Castle Wars to Taverley, or using the house teleport spell with one’s house in Taverley. This doesn’t really have much of an impact on anything, because again, all pouches are affected equally.

Making Pouches Versus Making Scrolls

Making scrolls requires an extra step, so it is nearly always slower than making pouches. However, it requires no additional items, so you get the most XP per charm this way. Also, sometimes the value of the scrolls may exceed that of the pouches, especially for familiars where scrolls are frequently used, such as the fruit bat, unicorn stallion and pack yak.

Understanding the Pouch/Scroll Tables

There is one table for each of the four color charms: gold, green, crimson and blue. Each table starts out sorted simply by Summoning level, which you can change by clicking on the relevant column headers, assuming you have Javascript enabled in your browser.

The first seven columns contain standard reference information about each familiar, including its level, name, the name of its scroll, and the XP obtained for a pouch and for a set of 10 scrolls.

The next two columns show the pouch’s secondary ingredient cost and total cost. Secondary ingredient cost is explained above; total cost is the sum of the cost of the empty pouch, spirit shards and secondary ingredient(s).

Following these are two sets of five columns, one each for pouches and for scrolls:

  • Skill Speed for {Pouches/Scrolls} (XP/hr): This is a simple calculation of how much XP per hour you will get making this pouch or scroll, based on the spirit kyatt method as described earlier.

  • Best {Pouch/Scroll} Recovery Option: You have three options to get the maximum value back after you make pouches or scrolls: sell them, high alch them, or trade them to Bogrog for spirit shards. The site computes which of these options gives the highest value and then tells you the best option here.

    Note that for alching, the cost of a nature rune is not included, because I consider that effectively the price you are paying for the Magic XP you get.


  • Recovered {Pouch/Scroll} Value: Using the preferred option that was computed, how much gold you’ll get back from either a pouch or a set of 10 scrolls.

  • {Pouch/Scroll} Profitability (gp/hr): How much money you will gain (positive figures) or lose (negative figures) if you make pouches or scrolls for a full hour. Note that this does not take into account the time to sell, alch or trade-in the items you made.

  • {Pouch/Scroll} Efficiency (gp/XP): This is just profitability divided by speed. When this figure is negative, it shows fairly accurately which options cost you more per XP than others. However, this figure is not particularly meaningful for cross-comparison when it is positive: a higher positive figure doesn’t necessarily mean a pouch or scroll is better than one with a lower positive figure. (I was trying not to complicate the tables more than they already are.)

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The RuneScoop Summoning Pouch and Scroll Efficiency Guide for RuneScape - Blue Charms
The RuneScoop Barrows Kill Count Optimization Guide for RuneScape
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