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The RuneScoop Barrows Kill Count Optimization Guide for RuneScape - Reference The ideal kill count to use at The Barrows depends on a number of factors. Obviously, item values are an important consideration, since kill count shifts the relative numbers of items you get. But also essential are how long it takes you to do the activity, how quickly you are able to rack up monster kills, and how often you get Barrows items (which is only conjecture for the time being, since Jagex hasnt told us the exact number). Because of the influence of these various figures, I set up this guide as a calculator, where you input a set of numbers and then the site generates a customized table for you. This reference page will describe the inputs and the tables contents in detail, so you understand better how to use the mini-guide. You must specify five parameters that are used by the site to generate the kill count table. Most of these are related to the particulars of how you do The Barrows, so you may need to do a bit of timing of your runs to see how long various actions take you. Alternately, you can just estimate the numbers; I provide some typical example figures here that you can use. Here are the variables you need to specify:
Again, exact figures arent essential. Just remember to be honest with yourself, because as the old computer saying goes: garbage in, garbage out. If you dont give accurate inputs, you wont get accurate output. The default figures provided by the site are 1 in 18, 7 minutes, 9 chests per trip, 3 minutes for banking time and 10 seconds per kill. When you press Calculate, your parameters are sent to a script on the RuneScoop site. This program combines the information you provided with pre-set information about the impact of kill count on drop types in the chest, and the prices for Barrows-related items (which you can see on the page). It then generates a table that shows what you should expect for drops for a variety of kill counts. The calculation is based on the following average numbers of items per drop in the chest, based on my testing:
Half key and dragon medium helm drops are ignored for this calculation, since they are too rare to accurately model, and their value is not very high anyway. The table that you generate is not too difficult to understand, but Ill explain it to you fully here anyway. :) Each row represents the data for a particular kill count number. The first column shows the expected number of minutes to do a run to the chest including time needed to obtain the kill count for that row. This is calculated simply by multiplying the time you specified to kill each monster and adding it to the base time you indicated if no kill count was obtained. Note that for a kill count of zero, this figure is the same as the base time per chest, but thats largely hypotheticalif monsters are attacking you at the door to the chest, it may take longer to get a zero kill count than a KC of 1 or 2! But hey, I thought maybe someones figured out a way to open the door perfectly each time even while being attacked... The second column shows the number of chests per hour you can do for each kill count. This takes into account the time per chest in the previous column, along with the numbers you gave for chests per trip and banking/overhead time per trip. Sponsored links help make RuneScoop possible; RuneScoop members don't see them. See here for more information about ads. Next we come to two sets of six columns: Drops Per Hour and Drop Value Per Hour. The first set of columns tells you, for each kill count, how many drops or contributions of each mundane item type you can expect to get per hour. The second set of column shows the expect monetary value of those drops, based on the average numbers per drop I indicated above, and current market prices. Then we come to the last two columns. The first of these, Total Mundane Drop Value Per Hour, is just a sum of the six Drop Value Per Hour columns; it tells you how much value in coins, runes and racks you get per hour for each kill count. The last column, Total Drop Value Per Hour (With Barrows Items) adds to the previous column the estimated value per hour of Barrows items, based on the drop rate frequency you provided (such as 1 in 18 chests) and the number of chests per hour. The last column is basically the punch line of the table. The figure in this column with the highest value is bolded for easy reference, and will usually be one of the rows somewhere in the middle of the table. Note that this does not represent profit at The Barrows: this table only deals with drops, and not costs. Finally, note that like all RuneScoop data tables, if you have Javascript enabled you can resort the table dynamically by clicking on one of the column headers. You can also sort based on two columns by clicking one, holding down the <Shift> key, then clicking another.
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