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Method Categories and the Difference Between Regular and Limited Moneymaking Methods
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As I mentioned in the overview, my
goal with the Dynamic Moneymaking Guide was to create a tool that showed
how to make money in many ways. While some players like to find one
method that works for them and can stick with it for days or even weeks
at a time, for others variety is essential (including yours truly, by
the way). In addition, more methods to choose from means more of a chance
of finding something that will appeal to your gameplay style.
There are six general categories
of moneymaking methods in this guide.
Skills: Making money via the use of non-combat
skills, such as Cooking, Smithing or Hunter. While many players lament
that skills are unprofitable or even expensive to train, the truth is
that there are dozens of ways to make money with skills. In fact, this
is the largest category in the guide.
Combat: One of the more obvious ways to
make money is to kill monsters that give good items as drops. These
range from low-level beginner monsters like wolves to some very tough
dragons and other critters.
Gathering: There are some raw materials
that can only be obtained by going to a particular location and collecting
them. Many players will pay a premium for these items in order to save
time, which can make them an excellent moneymaking opportunity.
Player Services: Like item gathering,
these are methods to earn cash by doing things like tanning dragonhides
or making logs into planks for players whod rather not bother.
Minigames: Minigames vary from ones that
cost you to play them, to those with very good financial rewards; I
cover the latter here.
Hybrid: These are techniques that combine
elements from more than one skill or category, such as a method that
makes money by Runecrafting and gathering flax simultaneously.
All of these are what I call continuous
methods. By this I mean that you can perform them continuously, making
money for each hour you invest. There is also another, special category
of limited methods, which are ones where you are restricted to
doing only periodically by game mechanics. Examples of these include
farming (where you must wait for herbs to grow or fruit to reappear
after picking), reselling items purchased from stores, or claiming free
item rewards that are given only once per day.