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Table Of Contents  RuneScoop.com
 >  The RuneScoop Dynamic Moneymaking Guide for RuneScape
      >  The RuneScoop Dynamic Moneymaking Guide for RuneScape - Method Database - Player Services
           >  The RuneScoop Dynamic Moneymaking Guide for RuneScape - Player Services - Running Sinister Keys

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The RuneScoop Dynamic Moneymaking Guide for RuneScape - Player Services - Running Sinister Keys - Very High Level
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The RuneScoop Dynamic Moneymaking Guide for RuneScape - Player Services - Running Sinister Keys - Extremely High Level

Quick Links: Moneymaking Guide Home || Master Methods Index (Regular) || Master Methods Index (Limited) || Detailed Method Indexes by Type || Reference

All information based on Grand Exchange price data from: May 20, 2012. Note that the three-day delay in price updates is waived for RuneScoop members.

Running Sinister Keys to the Sinister Chest - Extremely High Level

Category: Service

Subcategory: Miscellaneous

RuneScoop Moneymaking Guide: Image for method: Running Sinister Keys to the Sinister Chest - Extremely High Level

General Description: Running sinister keys to the Agility Dungeon to open the sinister chest and retrieve grimy herbs from it. A pack yak pouch is used for higher carrying capacity (level 96 Summoning required.)

Creation/Revision Date: November 7, 2009

Members Only? Yes

Approximate Hourly Profit: 886,211 gp per hour

Overall Profit Rank: #2 / 473 (99th+ percentile)

Extremely High Level Method Profit Rank: #2 / 147 (99th percentile)

Multitasking Suitability: 1 (Extremely low)

XP Benefits: --

Other Benefits: --

Additional Info: --


Method Requirements and Parameters for Method as Evaluated

Requirements

As Evaluated

Location

 

Agility Dungeon

Skills

Agility(49)

Agility(96), Summoning(96)

Quests

Watchtower

 

Equipment

Slashing weapon, Weight-reducing gear

Boots of lightness, Spottier cape, Penance gloves, Drag dagger(p++)

Other

 

 



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Input and Output Items and Values

Inputs (Total Value = 5,526,168)

Outputs (Total Value = 6,412,380)

Item

Qty

Value

Item

Qty

Value

Super antipoison (4)

2.5

3,105

Grimy harralander

312

11,856

Sinister key

156

5,506,800

Grimy ranarr

468

799,812

Law rune

52

11,752

Grimy irit

156

137,280

Earth rune

52

416

Grimy avantoe

156

244,920

Pack yak pouch

1.1

4,095

Grimy kwuarm

156

101,712

Grimy torstol (assuming same value as cleaned)

156

5,116,800


Method Description, Instructions and Tips for Success

General Description

The sinister key is an uncommon drop from Salarin the Twisted, and can also be obtained from magpie or ninja implings; it is also tradeable. The key opens the aptly named sinister chest in the Agility Dungeon of Yanille; each time you open the chest you get an identical selection of 9 grimy herbs: 2 harralander, 3 ranarr, 1 irit, 1 avantoe, 1 kwuarm and 1 torstol. The value of the keys is always lower than the value of the herbs you get from the chest, so with an efficient method you can make money by running keys to the chest.

If you want to employ this method, you'll need to pay close attention to the herb market. Herb prices go up and down, and the price of sinister keys changes accordingly. There are times when sinister keys are hard to buy on the Grand Exchange, and other times when herbs are hard to sell, so be sure not to buy and sell at the wrong time, or you'll eat up much of your profit margin.

Efficiently running sinister keys requires the Watchtower teleport, which must be unlocked via the quest of the same name. You need level 58 Magic to cast the teleport spell, but can use tablets below that level. If you've completed the Ardougne achievement diary and set your Watchtower teleport landing point to inside Yanille, I recommend setting it back to the Watchtower if you plan to run a significant number of sinister keys.

A beast of burden is also very useful here, since you get so many unnoted herbs from each key. I recommend a spirit terrorbird at mid levels, or a bull ant if you cannot use that.

..At higher levels I recommend a war tortoise (level 67 Summoning) despite its high pouch cost, and at level 96 a pack yak obviously is the best option.

You don't need any run energy restoration with this method, because of the amount of time you stand in one place.

Tip: It takes less time to use the "empty backpack" button in your bank and then take back the super antipoison potion and another teletab, than it does to store each herb type individually.

Specific Method Details

Start at Castle Wars, equipping your boots of lightness, spottier cape, penance gloves, ring of duelling and a light slashing weapon like a dragon dagger (poisoned is fine, it doesn't matter). Take out of the bank a super antipoison potion (for the chest), two law runes, two earth runes and 6 sinister keys.

Summon your yak (unless you have one out already) and cast Watchtower teleport. Run downstairs from the tower and head east to the Agility Dungeon entrance. Slash the webs, go down the stairs and then cross the ledge to the south. go through the pipe obstacle and head west to the chest.

Drink a super antipoison dose if you haven't recently, then open the chest three times; some of the herbs will fall to the ground. Open the yak, store all the herbs in it, then pick up the herbs you dropped and store them in it as well. Use the last three keys, then teleport back to the bank using your ring, store the herbs and repeat.


All information based on Grand Exchange price data from: May 20, 2012. Note that the three-day delay in price updates is waived for RuneScoop members.

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The RuneScoop Dynamic Moneymaking Guide for RuneScape - Player Services - Running Sinister Keys - Very High Level
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