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Runecrafting Nature Runes Using a Spirit Graahk Familiar - Extremely High Level
Category: Skills
Subcategory: Runecrafting
General Description: Double-crafting nature runes at the nature altar on Karamja using a spirit graahk familiar and the three largest Runecrafting pouches.
Method Requirements and Parameters for Method as Evaluated
Requirements
As Evaluated
Location
Nature Altar
Skills
Runecrafting(44)
Runecrafting(91), Agility(91), Summoning(57)
Quests
Rune Mysteries
Equipment
Nature talisman or tiara, Runecrafting pouches, Amulets of glory, Weight-reducing gear
Boots of lightness, Spottier cape, Penance gloves, Nature tiara, Small pouch, Medium pouch, Large pouch, Amulet of glory
Other
Input and Output Items and Values
Inputs (Total Value = 335,045)
Outputs (Total Value = 578,200)
Item
Qty
Value
Item
Qty
Value
Pure essence
2,450
316,050
Nature rune
4,900
578,200
Ring of duelling(8)
6.125
7,392
Spirit graahk pouch
1.3
11,602
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Method Description, Instructions and Tips for Success
General Description
Nature runes are one of the most popular type to craft. While they have come down in value since the start of 2008, they are still a good way to make money and earn Runecrafting experience.
There are many different approaches for runecrafting nature runes, but the fastest method these days is to use a spirit graahk familiar, which provides unlimited teleports to a hunting area conveniently adjacent to the nature altar. One drawback, of course, is that using this familiar means you can't use an abyssal familiar to carry more essence, but the faster trips more than make up for this.
You need level 57 Summoning to use the spirit graahk. For those who do not have that level, I have devised a different method, which makes use of the fairy ring on Karamja and rings of slaying, which you can make after you unlock the secret to them using Slayer points.
An alternative method for making natures is via the abyss, but this is both slower and more dangerous than using the spirit graahk. For those unable to use the graahk, the abyss method will let you make more runes per hour, but bear in mind that the Abyss can be a dangerous place for those with middling combat skills.
Thanks to the November 2009 Runecrafting update, you start to get double natures above level 44, though not many until your level gets significantly higher. At level 91 Runecrafting you get two nature runes per essence. This is the "Holy Grail" of runecrafters and a very good moneymaker even with nature rune prices well off their historical high prices.
Specific Method Details
Start at any bank, equipping your weight-reducing gear, a ring of duelling, charged amulet of glory (in case you forget to replace your ring when it disappears) and nature tiara. Take out a spirit graahk pouch and summon it. Take out your giant, large and medium Runecrafting pouches and an inventory of essence; fill your pouches with the 25 essence in your inventory, then take out 25 more.
Note that even though you can use four Runecrafting pouches at this level, it is actually faster if you only use the giant, large and medium pouches. The reason is that using four pouches requires you to bank and craft three times per trip instead of two. It turns out to actually be more efficient to make 50 runes per trip by using the largest pouches (with one not entirely full) than to use all four.
Click your familiar and choose "Teleport". Then, as soon as you appear on the island, click to your northeast, then run due east just north of the wall of Shilo Village, bearing northeast as you get near the altar. Go in and craft the essence in your inventory, then drop the runes temporarily. Empty your pouches and craft that essence as well, then pick up the runes. Use your ring of duelling to teleport to Castle Wars, bank and repeat.
Once in a while you will need to make a trip to the Abyss to repair your pouches. If you want to play it safe you can do this while leaving the pouches in your bank (oddly enough). If you don't mind a small risk, then take your full pouches with essence to the Abyss, get them repaired, then go through the nature rift to craft as normal. This actually takes only a little more time than a standard run. Also remember that since you are not taking pouches that are completely full, you don't really need to repair every time your giant pouch degrades for the first time.
All information based on Grand Exchange price data from: May 20, 2012. Note that the three-day delay in price updates is waived for RuneScoop members.