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Runecrafting Nature Runes Using the Abyss - Extremely High Level
Category: Skills
Subcategory: Runecrafting
General Description: Double-crafting nature runes at the nature altar using the Abyss, with the small, medium, large and giant Runecrafting pouches and an abyssal familiar.
Method Requirements and Parameters for Method as Evaluated
Requirements
As Evaluated
Location
Nature Altar
Skills
Runecrafting(44)
Agility(91), Runecrafting(91), Summoning(62)
Quests
Rune Mysteries
Equipment
Runecrafting pouches, Amulets of glory, Weight-reducing and protective gear
Slayer helmet, Spottier cape, Amulet of glory, Mithril pickaxe, Varrock armor 3, Graahk legs, Boots of lightness, Ring of duelling, Medium pouch, Large pouch, Giant pouch
Other
Varrock Achievement Diary {Hard}
Input and Output Items and Values
Inputs (Total Value = 291,211)
Outputs (Total Value = 519,200)
Item
Qty
Value
Item
Qty
Value
Pure essence
2,200
283,800
Nature rune
4,400
519,200
Salmon
4
636
Abyssal lurker pouch
1.5
6,775
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Method Description, Instructions and Tips for Success
General Description
Nature runes are one of the most popular type to craft. While they have come down in value since the start of 2008, they are still a good way to make money and earn Runecrafting experience.
There are many different approaches for runecrafting nature runes, but the fastest method these days is to use a spirit graahk familiar, which provides unlimited teleports to a hunting area conveniently adjacent to the nature altar. This makes it both faster and safer than using the Abyss. However, some players may not have the necessary levels to use this familiar, and the Abyss is faster than using the fairy ring system. Just bear in mind that using the Abyss is dangerous. Any time you travel through the Wilderness there is the risk of revenant attack; the distance covered in getting to the Abyss is small, so it's rare to encounter a revenant of the right level to attack you, but it happens. If you do come under attack, try to run south back to "civilization" or teleport using your amulet. If you are about to die, immediately drop your pouches --
you can get them back if you return quickly after you respawn, but if you die with them they are lost. I formerly used a forinthry brace to provide some protection when using the Abyss. However, I have discontinued the practice, since the chances of actually needing it are small, and the cost of the braces cuts into your profits significantly.
Remember also that at mid levels, even the monsters in the Abyss itself can be dangerous, so move quickly to try to avoid damage in there.
Thanks to the November 2009 Runecrafting update, you start to get double natures above level 44, though not many until your level gets significantly higher. At level 91 Runecrafting you get two nature runes per essence. This is the "Holy Grail" of runecrafters and a very good moneymaker even with nature rune prices well off their historical high prices.
Specific Method Details
Start at Edgeville, equipping the items described above. These might seem a strange assortment, but they have been chosen to provide inexpensive defence against revenant or abyssal monster attacks while keeping weight down.
At this level you can use all four Runecrafting pouches and an abyssal familiar to carry a total of 61 essence. This requires you to open the bank and craft essence three times per trip, so there's a trade-off at work here -- you could instead use only the three biggest pouches to make 50 runes per trip, which saves time but nets slightly fewer runes per hour, and add a foraging familiar like a magpie to earn more money that way. Based on my tests, it is a little better money-wise to make as many runes as possible, and of course if you are doing this you presumably want the Runecrafting XP as well, which tips the balance.
Take out your Runecrafting pouches and an abyssal lurker pouch as well. Summon the familiar. Take out a load of essence and fill the first three pouches. Take out more essence and fill the fourth pouch, and also open the familiar and store seven essence in it as well. To save time, be sure your left-click Summoning interface option is set to "Take BoB".
Run north out of Edgeville bank and cross the Wilderness ditch, then head north/northeast to the Zamorak mage; right-click him and choose "Teleport". You'll end up somewhere in the outer ring of the Abyss. Head in the general direction of the nature rift (found at about the "12 o'clock" position on the inner ring), looking for the "passage", "gap", "eyes" or "rocks" obstacles -- these you can get through using your pickaxe or without equipment. Once you get to the inner ring head to the nature rift and pass through. Craft your first set of runes. Empty the first three pouches and craft again. Then empty the last pouch and your familiar and craft a third time. Now use your amulet of glory to teleport to Edgeville to bank.
You should not need to use energy potions, as it will restore rapidly at this level due to the June 2009 energy update. You will need to pause and eat periodically due to damage taken in the Abyss.
When your pouches degrade, they can be fixed very easily by right-clicking the dark mage in the center of the Abyss and choosing the appropriate option. You only need to do this once the giant pouch's capacity drops below 10.
To use the Abyss effectively, you should have lots of amulets of glory. You'll need to take time to recharge them once in a while at the Heroes' Guild. At very high levels, the most efficient method is to own lots of amulets (100 or more) and when most are discharged, summon a geyser titan familiar and use it to recharge all of them in just a few seconds. Be sure to remember to swap out your amulet when it is out of charges; I sometimes wear a ring of duelling for when I forget to do so.
All information based on Grand Exchange price data from: May 20, 2012. Note that the three-day delay in price updates is waived for RuneScoop members.