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 >  The RuneScoop Dynamic Moneymaking Guide for RuneScape
      >  The RuneScoop Dynamic Moneymaking Guide for RuneScape - Method Database - Minigames
           >  The RuneScoop Dynamic Moneymaking Guide for RuneScape - Minigames - Impetuous Impulses

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The RuneScoop Dynamic Moneymaking Guide for RuneScape - Minigames - Impetuous Impulses
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The RuneScoop Dynamic Moneymaking Guide for RuneScape - Minigames - Impetuous Impulses - High Level

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Catching Implings at the Impetuous Impulses Minigame - High Level

Category: Minigames

Subcategory: Impetuous Impulses

RuneScoop Moneymaking Guide: Image for method: Catching Implings at the Impetuous Impulses Minigame - High Level

General Description: Catching implings in the wheat maze of Puro-Puro.

Creation/Revision Date: January 7, 2010

Members Only? Yes

Approximate Hourly Profit: 414,224 gp per hour

Overall Profit Rank: #61 / 473 (87th percentile)

High Level Method Profit Rank: #13 / 124 (90th percentile)

Multitasking Suitability: 1 (Extremely low)

XP Benefits: Hunter (~5k/hr)

Other Benefits: --

Additional Info: --


Method Requirements and Parameters for Method as Evaluated

Requirements

As Evaluated

Location

 

Puro-Puro

Skills

Hunter(65)

Strength(70), Hunter(70), Agility(70)

Quests

Lost City

 

Equipment

Butterfly net

Magic butterfly net, Boots of lightness, Spottier cape, Penance gloves, Lunar staff, Amulet of glory (4)

Other

 

Unlocked ability to make rings of slaying


Input and Output Items and Values

Inputs (Total Value = 29,760)

Outputs (Total Value = 443,985)

Item

Qty

Value

Item

Qty

Value

Impling jar

13

2,327

Earth impling jar

45

59,760

Baby impling jar

52

26,780

Ess' impling jar

45

46,665

Energy potion (4)

12

552

Eclectic impling jar

59

152,456

Ring of slaying(8)

0.875

101

Nature impling jar

16.5

115,104

Magpie impling jar

3.5

70,000


Method Description, Instructions and Tips for Success

General Description

When the Hunter skill was introduced, many players quickly grew bored with it. One frequent comment was that it was too tedious and not much fun to train, and there weren't many valuable rewards. One response from Jagex to this complaint was to create Impetuous Impulses, a Hunter-based minigame that aims to put some fun into training Hunter, along with providing some interesting rewards as well.

In a nutshell, the game involves running around a maze with changing walls, trying to catch small, flying beings called "implings" in special jars. You can then "loot" the jar, freeing the impling in exchange for one of the items it is carrying. Each impling carries items bearing a particular theme, with higher-level implings offering more valuable rewards.

One way to make money with this activity is to catch the implings and then immediately loot the jars, repeating until you have an inventory full of goodies. But the captured implings are tradeable, and in my estimation you can make more money by catching the better implings and then selling them. This is based on tests where I compare the value of the hundreds of impling jars to the items I looted from them.

Implings can be categorized into roughly four value categories. The lowest level implings (baby, young and gourmet) are worth barely more than the cost of a jar, and not worth catching. The mid-level implings (earth, essence, eclectic and nature) have a value of about 2 to 4 times the cost of a jar, and due to how common they are, form the bulk of what you'll catch. The magpie and ninja implings are worth over 20k each and are fairly rare, but you'll catch several per hour. And finally, there is the very valuable dragon impling -- worth about 400k at this writing. It is quite elusive and not something you should plan on seeing very often, but can give you a nice profit bump if you find one. You need to be very high level to catch dragon implings, and they constitute a big chunk of potential profit from this minigame, so it is really only at very high levels that Impetuous Impulses becomes lucrative. At level 70 Hunter you can still catch magpie implings, and you won't miss often when trying to catch nature, eclectic and essence implings, so I consider the activity worthwhile then as well. At mid levels and below, this is not a particularly worthwhile activity, especially since you also need a pretty good Agility level and Strength level to be effective.

Note that once you complete the quest Rocking Out, you gain the ability to also capture pirate implings. These are very rare and not particularly valuable, so I ignored them for the sake of simplicity.

Finally, I should point out that you cannot use Summoning familiars in the maze.

Specific Method Details

Equip yourself with weight-reducing equipment, and take out from the bank a charged amulet of glory, lunar or dramen staff, ring of slaying and magic butterfly net. Withdraw two empty impling jars, 8 baby impling jars and two 4-dose energy potions. Use the ring to teleport to Rellekka, equip the staff and use the fairy ring just to the west to get to Zanaris. Run to the wheat field just northeast of the main fairy ring, equipping your butterfly net as you go. Click to enter the maze, then run over to Elnock Inquisitor and trade the baby implings for empty jars. This will give you a total of 26 jars, while saving you a lot of money compared to buying the jars individually.

If you can, set RuneScape to full screen mode at the highest resolution your computer supports. I rarely play in full screen mode, but this is one place where it helps, as you can spot the good implings more easily.

Enter the maze and begin hunting. I like to move generally clockwise around the maze, progressing to the square about 2 or 3 from the outside of the maze. Look for and capture earth implings or better, keeping an eye out for the rare, valuable ones. Don't bother chasing anything under magpie -- there are many of the lesser implings, so don't waste your time. Continue until your inventory is full. The amount of time this takes is quite variable, as luck is a big factor in how many good implings you find as you traverse the maze. On average, each trip should take about 7.5 minutes. When done, use the amulet of glory to teleport to Edgeville, bank and repeat.

You may need anywhere from 0 to 8 doses of your super energy potion, again depending on how that particular run goes.


All information based on Grand Exchange price data from: May 20, 2012. Note that the three-day delay in price updates is waived for RuneScoop members.

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The RuneScoop Dynamic Moneymaking Guide for RuneScape - Minigames - Impetuous Impulses
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