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Charging Water Orbs - Extremely High Level
Category: Skills
Subcategory: Magic
General Description: Charging water orbs at the water obelisk using a pack yak beast of burden to reduce banking/running time. This requires level 96 Summoning.
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Method Description, Instructions and Tips for Success
General Description
Water orbs are used to make water battlestaves and in Summoning; this gives very fast Crafting XP, so the orbs are always in high demand. They are made by taking them to the water obelisk located in the farthest reaches of Taverley Dungeon. The spell requires level 56 Magic and uses 3 cosmic runes and 30 water runes per orb (the water staff negates the need for the water runes, however.)
At the time I write this, charging water orbs is not a great moneymaker, for two reasons. First, water orbs are the least valuable of the four elemental types; and second, waterfiends drop them in large quantities.
It's decent money, though, and also gives significant amounts of Magic XP: 34k to 38k per hour. Still, you may be better off doing earth, fire or air orbs instead, depending on current prices.
At very high levels you can use the level 80 Agility shortcut in the dungeon that cuts about 30 seconds off each run, allowing you to make more orbs per hour. And at level 96 Summoning, the pack yak lets you make several dozen more orbs per hour.
With the June 2009 run energy update, energy restoration is no longer needed for this activity.
480
11.3207547169811
484
Specific Method Details
Equip a water staff (or other staff that provides water runes), weight-reducing equipment, monk's robes, anti-dragon shield and any god mitre and stole. The prayer items help you get past some dangerous critters that lie in your path to the obelisk.
Starting at Falador west bank, summon a war tortoise. Take out of the bank stacks of Falador teleport tablets and cosmic runes and 26 unpowered orbs. Store these orbs in the yak, then take out 26 more orbs. Note that if you are combat level 128 or below you should also take a dose of super antipoison; at 129 or higher you do not need it.
Run southwest to the crumbling wall shortcut and go over it, then run northwest to the entrance to Taverley Dungeon. Go north to the spiked blade shortcut and cross it, then run west past the poison spiders. Put on Protection from Melee, then run northwest to the black dragons, turning east and going up the ladder to the water obelisk. Turn off prayer.
Cast the Charge Water Orb spell on the obelisk, then choose to make all the orbs. When done, open the pack yak and swap the 26 charged orbs for unpowered ones, 4 at a time. Then charge these 26 orbs. When done, click your Falador teletab and return to the bank. Store the charged water orbs, take out an energy potion and restore energy to full. Then repeat the process.
A trip takes about 5 minutes and 30 seconds, so you can get 11 trips per hour for a total of 572 orbs.
572
10.9090909090909
All information based on Grand Exchange price data from: May 20, 2012. Note that the three-day delay in price updates is waived for RuneScoop members.