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Table Of Contents  RuneScoop.com
 >  The RuneScoop Dynamic Moneymaking Guide for RuneScape
      >  The RuneScoop Dynamic Moneymaking Guide for RuneScape - Method Database - Skills

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The RuneScoop Dynamic Moneymaking Guide for RuneScape - Skills - Magic - Making Bones to Peaches Tablets - Extremely High Level
The RuneScoop Dynamic Moneymaking Guide for RuneScape - Skills - Magic - Charging Water Orbs - High Level
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The RuneScoop Dynamic Moneymaking Guide for RuneScape - Skills - Magic - Charging Water Orbs

Quick Links: Moneymaking Guide Home || Master Methods Index (Regular) || Master Methods Index (Limited) || Detailed Method Indexes by Type || Reference

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Charging Water Orbs

Category: Skills

Subcategory: Magic

RuneScoop Moneymaking Guide: Image for method: Charging Water Orbs

General Description: Charging water orbs at the water obelisk.

Creation/Revision Date: August 17, 2009

Levels Defined: High, Very High, Extremely High

Members Only? Yes

XP Benefits: Magic

Other Benefits: --

Additional Info: --


General Method Requirements

Requirements

Skills

Magic(56)

Quests

 

Equipment

Staff of water, Anti-dragon shield, Light protective gear

Other

 


Summary of Level Methods and Profitability Figures

Level

High

Very High

Extremely High

Location

Water Obelisk - Taverley Dungeon

Water Obelisk - Taverley Dungeon

Water Obelisk - Taverley Dungeon

Skills as Evaluated

Summoning(67), Agility(70)

Summoning(67), Agility(90)

Summoning(96), Agility(96)

Hourly Profit

232,687 gp per hour

255,300 gp per hour

295,313 gp per hour

Overall Profit Rank

# 199 / 473
(58th percentile)

# 167 / 473
(65th percentile)

# 125 / 473
(74th percentile)

Profit Rank Within Level

# 50 / 124
(60th percentile)

# 55 / 145
(62nd percentile)

# 48 / 147
(67th percentile)


General Method Description

Water orbs are used to make water battlestaves and in Summoning; this gives very fast Crafting XP, so the orbs are always in high demand. They are made by taking them to the water obelisk located in the farthest reaches of Taverley Dungeon. The spell requires level 56 Magic and uses 3 cosmic runes and 30 water runes per orb (the water staff negates the need for the water runes, however.)

At the time I write this, charging water orbs is not a great moneymaker, for two reasons. First, water orbs are the least valuable of the four elemental types; and second, waterfiends drop them in large quantities.

It's decent money, though, and also gives significant amounts of Magic XP: 34k to 38k per hour. Still, you may be better off doing earth, fire or air orbs instead, depending on current prices.

At very high levels you can use the level 80 Agility shortcut in the dungeon that cuts about 30 seconds off each run, allowing you to make more orbs per hour. And at level 96 Summoning, the pack yak lets you make several dozen more orbs per hour.

With the June 2009 run energy update, energy restoration is no longer needed for this activity.

480

11.3207547169811

484


All information based on Grand Exchange price data from: May 20, 2012. Note that the three-day delay in price updates is waived for RuneScoop members.

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