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Method Requirements and Parameters for Method as Evaluated
Requirements
As Evaluated
Location
Air Obelisk - Edgeville Dungeon
Skills
Magic(66)
Summoning(96)
Quests
Equipment
Staff of air, Light protective gear
Staff of air, Boots of lightness, Spottier cape, Forinthry brace(5), Amulet of glory (4), Varrock Armour 3
Other
Varrock Achievement Diary {Hard}
Input and Output Items and Values
Inputs (Total Value = 687,910)
Outputs (Total Value = 1,077,640)
Item
Qty
Value
Item
Qty
Value
Cosmic rune
1,740
370,620
Air orb
580
1,077,640
Unpowered orb
580
313,200
Pack yak pouch
1.1
4,090
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Method Description, Instructions and Tips for Success
General Description
Air orbs are used to make air battlestaves; this gives very fast Crafting XP, so the orbs are always in high demand. They are made by taking them to the air obelisk located in low level Wilderness; it is accessed by running all the way through the Edgeville Dungeon. The spell requires level 60 Magic and uses 3 cosmic runes and 30 air runes per orb (the air staff negates the need for the air runes, however.)
Air orbs are generally the best of the four types to make, for several reasons. First, they give more XP. Second, they are often in high demand because they give the most XP when used in Crafting. And finally, the air obelisk is the fastest one to access, and you don't have to dodge poison spiders as you do with the other three. Still, compare this method to charging water, earth or fire orbs, to see which is the most profitable based on prevailing GE prices.
Note that there is no advantage to level 90 skills over level 70 skills here, but at level 96 Summoning you can use a pack yak, which lets you make more orbs per hour.
Finally, remember that even though it takes a long time to do the charging, during which you could effectively multitask, you are in the Wilderness so it is wise to pay attention to what you're doing!
Specific Method Details
Equip an air staff (or other staff that provides air runes), charged amulet of glory, weight-reducing equipment and a forinthry brace -- the bracelet stops you from being teleblocked in the event of revenant attack. Also wear Varrock Armour 3 for a little lightweight defence against the monsters in the dungeon.
Starting at Edgeville, summon a pack yak. Take out a pile of cosmic runes and 27 unpowered orbs. Put the orbs in the yak, then take out more orbs to fill your inventory. Go south to the entrance to Edgeville Dungeon, enter and run north to the Wilderness gate. Go through and run northwest past the thugs, chaos druids and skeletons. When you get to the black demons, veer north until you see a ladder. Go up and the air obelisk is right there.
Cast the Charge Air Orb spell on the obelisk, then choose to make all the orbs. When done, open the pack yak and swap the charged orbs for the uncharged orbs, three at a time.
..When you are done swapping orbs, charge the unpowered ones. Teleport back to Edgeville and repeat. You'll need to recharge your amulets at some point, of course.
If you are attacked by a revenant, run back towards the non-Wilderness part of the dungeon, or use your amulet to teleport out.
All information based on Grand Exchange price data from: May 19, 2012. Note that the three-day delay in price updates is waived for RuneScoop members.