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Table Of Contents  RuneScoop.com
 >  The RuneScoop Dynamic Moneymaking Guide for RuneScape
      >  The RuneScoop Dynamic Moneymaking Guide for RuneScape - Method Database - Skills

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The RuneScoop Dynamic Moneymaking Guide for RuneScape - Skills - Magic - Charging Fire Orbs - Extremely High Level
The RuneScoop Dynamic Moneymaking Guide for RuneScape - Skills - Magic - Charging Air Orbs - High Level
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The RuneScoop Dynamic Moneymaking Guide for RuneScape - Skills - Magic - Charging Air Orbs

Quick Links: Moneymaking Guide Home || Master Methods Index (Regular) || Master Methods Index (Limited) || Detailed Method Indexes by Type || Reference

All information based on Grand Exchange price data from: May 19, 2012. Note that the three-day delay in price updates is waived for RuneScoop members.

Charging Air Orbs

Category: Skills

Subcategory: Magic

RuneScoop Moneymaking Guide: Image for method: Charging Air Orbs

General Description: Charging air orbs at the air obelisk.

Creation/Revision Date: August 17, 2009

Levels Defined: High, Very High, Extremely High

Members Only? Yes

XP Benefits: Magic

Other Benefits: --

Additional Info: --


General Method Requirements

Requirements

Skills

Magic(66)

Quests

 

Equipment

Staff of air, Light protective gear

Other

 



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Summary of Level Methods and Profitability Figures

Level

High

Very High

Extremely High

Location

Air Obelisk - Edgeville Dungeon

Air Obelisk - Edgeville Dungeon

Air Obelisk - Edgeville Dungeon

Skills as Evaluated

Summoning(67)

Summoning(67)

Summoning(96)

Hourly Profit

348,285 gp per hour

348,285 gp per hour

389,729 gp per hour

Overall Profit Rank

# 101 / 473
(79th percentile)

# 100 / 473
(79th percentile)

# 76 / 473
(84th percentile)

Profit Rank Within Level

# 27 / 124
(78th percentile)

# 35 / 145
(76th percentile)

# 34 / 147
(77th percentile)


General Method Description

Air orbs are used to make air battlestaves; this gives very fast Crafting XP, so the orbs are always in high demand. They are made by taking them to the air obelisk located in low level Wilderness; it is accessed by running all the way through the Edgeville Dungeon. The spell requires level 60 Magic and uses 3 cosmic runes and 30 air runes per orb (the air staff negates the need for the air runes, however.)

Air orbs are generally the best of the four types to make, for several reasons. First, they give more XP. Second, they are often in high demand because they give the most XP when used in Crafting. And finally, the air obelisk is the fastest one to access, and you don't have to dodge poison spiders as you do with the other three. Still, compare this method to charging water, earth or fire orbs, to see which is the most profitable based on prevailing GE prices.

Note that there is no advantage to level 90 skills over level 70 skills here, but at level 96 Summoning you can use a pack yak, which lets you make more orbs per hour.

Finally, remember that even though it takes a long time to do the charging, during which you could effectively multitask, you are in the Wilderness so it is wise to pay attention to what you're doing!


All information based on Grand Exchange price data from: May 19, 2012. Note that the three-day delay in price updates is waived for RuneScoop members.

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