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Table Of Contents  RuneScoop.com
 >  The RuneScoop Dynamic Moneymaking Guide for RuneScape
      >  The RuneScoop Dynamic Moneymaking Guide for RuneScape - Method Database - Combat

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The RuneScoop Dynamic Moneymaking Guide for RuneScape - Combat - Green Dragon - Extremely High Level
The RuneScoop Dynamic Moneymaking Guide for RuneScape - Combat - Turoth - High Level
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The RuneScoop Dynamic Moneymaking Guide for RuneScape - Combat - Turoth

Quick Links: Moneymaking Guide Home || Master Methods Index (Regular) || Master Methods Index (Limited) || Detailed Method Indexes by Type || Reference



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Killing Turoths

Category: Combat

Subcategory: Melee

RuneScoop Moneymaking Guide: Image for method: Killing Turoths

General Description: Killing turoths in the Desert Slayer Dungeon.

Creation/Revision Date: January 19, 2010

Levels Defined: High, Very High

Members Only? Yes

XP Benefits: Melee; Hitpoints

Other Benefits: Summoning charms (good number, green bias)

Additional Info: --


General Method Requirements

Requirements

Skills

Slayer(55)

Quests

 

Equipment

Leaf-bladed spear or leaf-bladed sword, Melee combat gear

Other

 


Summary of Level Methods and Profitability Figures

Level

High

Very High

Location

Desert Slayer Dungeon

Desert Slayer Dungeon

Skills as Evaluated

Attack(70), Strength(70), Defence(70), Summoning(41)

Attack(90), Strength(90), Defence(90), Summoning(41)

Hourly Profit

121,582 gp per hour

159,080 gp per hour

Overall Profit Rank

# 348 / 473
(26th percentile)

# 298 / 473
(37th percentile)

Profit Rank Within Level

# 90 / 124
(27th percentile)

# 103 / 145
(29th percentile)


General Method Description

Turoths are one of the most maligned Slayer monsters, for two reasons: first, players think it is slow to kill them because of the requirement to use special weapons to fight them; and second, they have a reputation for having poor quality drops. In reality, both of these claims are exaggerated, if not outright myths. First, turoths actually have very good drops -- they can drop up to three herbs at a time, they are an excellent source of nature runes, and they also provide high-level herb seeds and limpwurt roots. They also occasionally drop white mystic robe bottoms.

Second, turoths are not really that slow to kill, especially now that the leaf-bladed sword has been introduced. It's not a godsword by any means but is much faster than the spear was. And for rangers, broad-tipped bolts are sufficiently good that many players use them on other monsters.

Turoths can be fought either in their original location in the Rellekka caves or in the Slayer dungeon in Pollnivneach. The latter is preferred, assuming you've unlocked the ability to make rings of slaying, because it is much faster to get to. I assumed the use of melee in these methods.

With monsters that drop a large number of herbs, there are trade-offs between keeping all the herbs or leaving the lower-valued ones so you can try to get more of the ones that cost more. There is also a trade-off between using a beast of burden to get more herbs per trip, or summoning a macaw for its herb enhancing benefit, because the macaw increases the percentage of good herbs (ranarr and above) by a hefty 40%. The key factors that determine the best approach are the number of herbs you get per hour from the monster, the distance to the bank (and thus how much time you waste per hour banking if you take more trips) and the value of non-herb drops.

Turoths don't drop a huge number of herbs compared to monsters like chaos druids, but they drop enough that a macaw is worth using, since it doesn't take very long to get to them using rings of slaying. It's also worth taking all herbs rather than leaving some behind.


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