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 >  The RuneScoop Dynamic Moneymaking Guide for RuneScape
      >  The RuneScoop Dynamic Moneymaking Guide for RuneScape - Method Database - Combat

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The RuneScoop Dynamic Moneymaking Guide for RuneScape - Combat - Banshee - Very High Level
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The RuneScoop Dynamic Moneymaking Guide for RuneScape - Combat - Cave Crawler

Quick Links: Moneymaking Guide Home || Master Methods Index (Regular) || Master Methods Index (Limited) || Detailed Method Indexes by Type || Reference

All information based on Grand Exchange price data from: May 18, 2012. Note that the three-day delay in price updates is waived for RuneScoop members.

Killing Cave Crawlers

Category: Combat

Subcategory: Melee

RuneScoop Moneymaking Guide: Image for method: Killing Cave Crawlers

General Description: Killing cave crawlers in the Fremennik Slayer Dungeon.

Creation/Revision Date: January 19, 2010

Levels Defined: Low, Mid, High, Very High

Members Only? Yes

XP Benefits: Melee; Hitpoints

Other Benefits: Summoning charms (moderate number, gold bias)

Additional Info: --


General Method Requirements

Requirements

Skills

Slayer(10)

Quests

 

Equipment

Melee combat gear

Other

 


Summary of Level Methods and Profitability Figures

Level

Low

Mid

High

Very High

Location

Fremennik Slayer Dungeon

Fremennik Slayer Dungeon

Fremennik Slayer Dungeon

Fremennik Slayer Dungeon

Skills as Evaluated

Attack(30), Strength(30), Defence(30), Summoning(25)

Attack(50), Strength(50), Defence(50), Summoning(41)

Attack(70), Strength(70), Defence(70), Summoning(41)

Attack(90), Strength(90), Defence(90), Summoning(41)

Hourly Profit

11,548 gp per hour

56,234 gp per hour

95,737 gp per hour

121,889 gp per hour

Overall Profit Rank

# 456 / 473
(4th percentile)

# 432 / 473
(9th percentile)

# 394 / 473
(17th percentile)

# 351 / 473
(26th percentile)

Profit Rank Within Level

# 35 / 35
(0th percentile)

# 69 / 77
(10th percentile)

# 104 / 124
(16th percentile)

# 121 / 145
(17th percentile)



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General Method Description

Like flesh crawlers, cave crawlers are another superb herb monster that add to their Herblore bounty some other good drops, including lots of Herblore secondary ingredients. These are Slayer monsters, but only require level 10 Slayer, and they are easy to kill even with level 30 skills, though obviously higher level players will do so much more quickly. These monsters have a deadly poison (8 damage) but it only impacts you when they hit, so at very high levels you rarely need antipoison. At mid and low levels I recommend super antipoisons as you will get hit much more often.

Getting to the cavern is a bit of a nuisance for low level players, but those at mid levels and above can get their very quickly using rings of slaying.

With monsters that drop a large number of herbs, there are trade-offs between keeping all the herbs or leaving the lower-valued ones so you can try to get more of the ones that cost more. There is also a trade-off between using a beast of burden to get more herbs per trip, or summoning a macaw for its herb enhancing benefit, because the macaw increases the percentage of good herbs (ranarr and above) by a hefty 40%. The key factors that determine the best approach are the number of herbs you get per hour from the monster, the distance to the bank (and thus how much time you waste per hour banking if you take more trips) and the value of non-herb drops.

These monsters drop many herbs but also a lot of other non-stackable items, which would suggest that a beast of burden would be best. However, they are also extremely close to a bank, effectively, because you can get there within 30 seconds using a cheap ring of slaying. Accordingly, I recommend using a macaw here to improve herb quality and banking all the herbs and other good drops you get.


All information based on Grand Exchange price data from: May 18, 2012. Note that the three-day delay in price updates is waived for RuneScoop members.

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