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Description of Moneymaking Guide Level-Based Method Detail Pages
As I explained in my description
of the method summary
pages, the structure of the Moneymaking
Guide includes summary pages that give you an overview of each method,
and then detail pages for each level variation. For example, since I
define mid level, high level, very high level and extremely high level
versions for killing blue dragons, there are four detail pages for it,
one per level.
Like the summary pages, the detail
pages for each method are structured in four tables. These give you
all the detailed information needed to understand and perform the method.
Again here, there are slight differences between regular (continuous)
methods and limited ones.
General Information
This table consists of the summary
bar at the top, an image relevant to the method, and key information
about it.
The summary bar gives the name of
the method (including its level), and its category and subcategory.
The category and subcategory are mostly used in indexes to help you
sort various methods and find what you are most interested in.
The image is for aesthetic purposes
only, and usually shows me undertaking whatever activity I describe.
Most of the images were taken in high-detail mode, except for when the
activity specifically recommends low detail. Note that I only have one
image for each methodnot for each method levelso the image
may show me wearing gear different from what I describe in a specific
detail page.
The remainder of the table includes
the following information for all method types:
General Description: A one-sentence summary
of the method.
Creation/Revision Date: The date that
the method was created or last revised. Note that this does not
refer to the date when the page was generated using Grand Exchange prices;
that is indicated just above the table.
Members Only? Whether or not this is a
members only activity.
Multitasking Suitability: A rating from
1 (Extremely Low) to 10 (Exceptionally High), that indicates approximately
how suitable I feel the method is to being done while engaged in other
activities, either within RuneScape or in other windows on your computer.
This is often important to players who do boring things like fishing
or cutting wood while talking to friends, catching up on forum postings
or whatnot. Just to be clear, though: I do not advocate macroing,
AFKing or playing RuneScape away from the computer.
XP Benefits: A listing of the skills for
which you get a non-trivial amount of XP in this activity, and a rough
approximation of how much XP you get per hour. Note that in some cases
this can be calculated fairly readily, while in others it is little
more than a rough guess, so dont take any of these figures as
gospel for training purposes...
Other Benefits: A list of any other significant
benefits from this method.
Additional Info: This box is currently
unused; it will provide any additional relevant information, including
links to other parts of RuneScoop where appropriate.
Regular methodsthat is, ones
that can be performed continuouslyalso show the following for
each method:
Hourly Profit: How much the guide calculates
the approximate hourly profit to be. More information on how this is
computed can be seen in the Input and Output Items and Values
table further down the page.
Overall Profit Rank: Where this method
variation ranks among all method variants in the Moneymaking Guide,
including its percentile (where 100th percentile is the best.)
{Level} Method Profit Rank: The methods
ranking among all methods at its particular level. This may be very
different from the overall ranking, especially for the better low-level
activities (which will have low ranks compared to all methods, even
if they are superior to other low-level methods).
Limited methodsones that you
can do only periodicallyhave a different set of extra information
in this table:
Approximate Profit Per Instance: Roughly
how much money you make each time you perform the activity.
Time Required Per Instance: How many minutes
it takes to do the method described.
Interval Between Instances: How long you
must wait after doing the method before you can do it again. This controls
how often you can perform it, of course.
Equivalent Hourly Profit (Active Time):
This is how much gold you make per hour doing this activity, taking
into account only how much actual time the method takes to do. To take
the same example as above (a method that makes 10,000 gp, takes five
minutes, and you can do every two hours), then the equivalent active
time profit is 120,000 gp per hour. This is mostly used to compare and
rank limited methods.
Equivalent Hourly Profit (Elapsed Time):
This is how much gold you make per hour doing this activity, taking
into account the total amount of time needed between one instance and
the next. For example, if a method makes 10,000 gp, it takes five minutes
to do, and you can do it once every two hours, then the equivalent elapsed
time profit is 5,000 gp per hour. This is mostly used to compare and
rank limited methods.
Method Requirements and Parameters for Method as Evaluated
This table contains two columns.
The first, Requirements, shows the mandatory prerequisites for
the method; this is the same as the information for the method listed
in its summary
page. The second, As Evaluated,
shows the information for how this method was specifically described
and tested, so you can see not just the minimums but what I recommend
for this level variation, and which skills, quests and other accomplishments
are important to do it well.
A few more details on the rows in
this table:
Location: Where in RuneScape I did my
testing for this variant.
Skills: The actual skill levels in relevant
skills that I assume for this level variant, and that I used for testing.
Usually these are the nominal skill levels relevant to each
level type: 10 for very low, 30 for low, etc. Sometimes though, lesser
levels in certain skills are sufficient. And once in a while I also
cheat a bit, as I mentioned in the discussion
of level profiles.
Quests: Any quests that you must have
completed to do this method as Ive described it
Equipment: A specific listing of the equipment
I used for this method.
Other: Achievement diaries and other content
you need to have finished or unlocked.
Note that to avoid cluttering things
up too much, I sometimes omit lesser, basic requirements or achievements
that most players have. As one example, I dont list Wolf Whistle
as a prerequisite quest for every method that uses a Summoning familiar,
even though obviously you need to do that quest to train Summoning.
Input and Output Items and Values
This important table serves several
purposes. First, it shows the inputs to the method, which are the supplies
that are consumed and any other costs that are borne to perform it.
Second, it shows the outputs from the method, which are any items produced
via skills, from drops, etc. Last, but certainly not least, it tells
you how much these items are worth, so you can see at a glance which
items represent the bulk of the cost of the method, and which ones are
responsible for generating the methods profits.
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I show the name of each item, the
quantity required (per hour for regular methods, or per instance for
limited ones), and the total value or cost of that item. Prices are
almost always the GE median. If you want to see the per-item cost, just
hover your mouse over the items name, and its GE price will pop
up in your browser. Quantities are based on actual tests and/or approximated
based on data I have gathered from reliable sources.
There are certain special items that
require a bit more explanation:
Coins: When coins appear in an input list,
this represents money you need to spend to do the method. When they
appear in an output list, this represents either gold produced by the
method, or an approximation of the worth of lower-valued drops or outputs
that I didnt want to bother listing.
Untradeable Items: There are a handful
of untradeable items that nonetheless can be quantified by using certain
assumptions and approximations. Specifically, I define the cost of a
ring of slaying(8) to be equal to the cost of a gold bar, and the cost
of a super antifire potion to be the cost of a regular antifire potion
plus 1,000 gold.
Items Foraged from Magpie Familiar: Several
of my moneymaking methods make use of a magpie familiar for the high
value of the gems and rings it forages. This entry is the approximate
value per hour of using a magpie.
Barrows Repair: This input represents
the cost of making repairs to Barrows armor and/or weapons used in the
technique. It assumes repairs are done in a player-owned house, with
a Smithing level appropriate for the level of the method in question.
Herbs: This composite output entry represents
the approximate value of an average herb obtained as a drop
under various conditions. The computation is done using percentage figures
I developed from tests of thousands of herb drops. Different values
are indicated depending on whether all herbs are being kept or only
some, and whether or not a macaw is being used for its ability to improve
the percentage of higher-valued herbs.
Method Description, Instructions and Tips for Success
This table contains two rows, each
of which is a block of text.
The first block contains the same
general description of the method that is shown in the methods
summary page.
The second block provides specific
hands-on instructions for how to perform the method. This
typically includes telling you the following:
Any preparations that are required or recommended
before you start.
Where you should bank or otherwise start the
method.
What equipment and supplies to wear or have in
your inventory.
How to get to the place where the method is performed,
if applicable.
How to actually do the method.
Each methods instructions are
unique, of course. In some cases there are also significant differences
between level variants within a method, though others are quite similar
or even identical, if skill levels and other accomplishments dont
impact the technique very much.