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Table Of Contents  RuneScoop.com
 >  The RuneScoop Dynamic Moneymaking Guide for RuneScape
      >  The RuneScoop Dynamic Moneymaking Guide for RuneScape - Reference

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Description of Moneymaking Guide Method Summary Pages
Description of Moneymaking Guide Index Pages
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Description of Moneymaking Guide Level-Based Method Detail Pages

As I explained in my description of the method summary pages, the structure of the Moneymaking Guide includes summary pages that give you an overview of each method, and then detail pages for each level variation. For example, since I define mid level, high level, very high level and extremely high level versions for killing blue dragons, there are four detail pages for it, one per level.

Like the summary pages, the detail pages for each method are structured in four tables. These give you all the detailed information needed to understand and perform the method. Again here, there are slight differences between regular (continuous) methods and limited ones.

General Information

This table consists of the summary bar at the top, an image relevant to the method, and key information about it.

The summary bar gives the name of the method (including its level), and its category and subcategory. The category and subcategory are mostly used in indexes to help you sort various methods and find what you are most interested in.

The image is for aesthetic purposes only, and usually shows me undertaking whatever activity I describe. Most of the images were taken in high-detail mode, except for when the activity specifically recommends low detail. Note that I only have one image for each method—not for each method level—so the image may show me wearing gear different from what I describe in a specific detail page.

The remainder of the table includes the following information for all method types:

  • General Description: A one-sentence summary of the method.

  • Creation/Revision Date: The date that the method was created or last revised. Note that this does not refer to the date when the page was generated using Grand Exchange prices; that is indicated just above the table.

  • Members Only? Whether or not this is a members only activity.

  • Multitasking Suitability: A rating from 1 (Extremely Low) to 10 (Exceptionally High), that indicates approximately how suitable I feel the method is to being done while engaged in other activities, either within RuneScape or in other windows on your computer. This is often important to players who do boring things like fishing or cutting wood while talking to friends, catching up on forum postings or whatnot. Just to be clear, though: I do not advocate macroing, “AFKing” or playing RuneScape away from the computer.

  • XP Benefits: A listing of the skills for which you get a non-trivial amount of XP in this activity, and a rough approximation of how much XP you get per hour. Note that in some cases this can be calculated fairly readily, while in others it is little more than a rough guess, so don’t take any of these figures as gospel for training purposes...

  • Other Benefits: A list of any other significant benefits from this method.

  • Additional Info: This box is currently unused; it will provide any additional relevant information, including links to other parts of RuneScoop where appropriate.

Regular methods—that is, ones that can be performed continuously—also show the following for each method:

  • Hourly Profit: How much the guide calculates the approximate hourly profit to be. More information on how this is computed can be seen in the Input and Output Items and Values table further down the page.

  • Overall Profit Rank: Where this method variation ranks among all method variants in the Moneymaking Guide, including its percentile (where 100th percentile is the best.)

  • {Level} Method Profit Rank: The method’s ranking among all methods at its particular level. This may be very different from the overall ranking, especially for the better low-level activities (which will have low ranks compared to all methods, even if they are superior to other low-level methods).

Limited methods—ones that you can do only periodically—have a different set of extra information in this table:

  • Approximate Profit Per Instance: Roughly how much money you make each time you perform the activity.

  • Time Required Per Instance: How many minutes it takes to do the method described.

  • Interval Between Instances: How long you must wait after doing the method before you can do it again. This controls how often you can perform it, of course.

  • Equivalent Hourly Profit (Active Time): This is how much gold you make per hour doing this activity, taking into account only how much actual time the method takes to do. To take the same example as above (a method that makes 10,000 gp, takes five minutes, and you can do every two hours), then the equivalent active time profit is 120,000 gp per hour. This is mostly used to compare and rank limited methods.

  • Equivalent Hourly Profit (Elapsed Time): This is how much gold you make per hour doing this activity, taking into account the total amount of time needed between one instance and the next. For example, if a method makes 10,000 gp, it takes five minutes to do, and you can do it once every two hours, then the equivalent elapsed time profit is 5,000 gp per hour. This is mostly used to compare and rank limited methods.
Method Requirements and Parameters for Method as Evaluated

This table contains two columns. The first, Requirements, shows the mandatory prerequisites for the method; this is the same as the information for the method listed in its summary page. The second, As Evaluated, shows the information for how this method was specifically described and tested, so you can see not just the minimums but what I recommend for this level variation, and which skills, quests and other accomplishments are important to do it well.

A few more details on the rows in this table:

  • Location: Where in RuneScape I did my testing for this variant.

  • Skills: The actual skill levels in relevant skills that I assume for this level variant, and that I used for testing. Usually these are the “nominal” skill levels relevant to each level type: 10 for very low, 30 for low, etc. Sometimes though, lesser levels in certain skills are sufficient. And once in a while I also “cheat” a bit, as I mentioned in the discussion of level profiles.

  • Quests: Any quests that you must have completed to do this method as I’ve described it

  • Equipment: A specific listing of the equipment I used for this method.

  • Other: Achievement diaries and other content you need to have finished or unlocked.

Note that to avoid cluttering things up too much, I sometimes omit lesser, basic requirements or achievements that most players have. As one example, I don’t list Wolf Whistle as a prerequisite quest for every method that uses a Summoning familiar, even though obviously you need to do that quest to train Summoning.

Input and Output Items and Values

This important table serves several purposes. First, it shows the inputs to the method, which are the supplies that are consumed and any other costs that are borne to perform it. Second, it shows the outputs from the method, which are any items produced via skills, from drops, etc. Last, but certainly not least, it tells you how much these items are worth, so you can see at a glance which items represent the bulk of the cost of the method, and which ones are responsible for generating the method’s profits.



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I show the name of each item, the quantity required (per hour for regular methods, or per instance for limited ones), and the total value or cost of that item. Prices are almost always the GE median. If you want to see the per-item cost, just hover your mouse over the item’s name, and its GE price will pop up in your browser. Quantities are based on actual tests and/or approximated based on data I have gathered from reliable sources.

There are certain special items that require a bit more explanation:

  • Coins: When coins appear in an input list, this represents money you need to spend to do the method. When they appear in an output list, this represents either gold produced by the method, or an approximation of the worth of lower-valued drops or outputs that I didn’t want to bother listing.

  • Untradeable Items: There are a handful of untradeable items that nonetheless can be quantified by using certain assumptions and approximations. Specifically, I define the cost of a ring of slaying(8) to be equal to the cost of a gold bar, and the cost of a super antifire potion to be the cost of a regular antifire potion plus 1,000 gold.

  • Items Foraged from Magpie Familiar: Several of my moneymaking methods make use of a magpie familiar for the high value of the gems and rings it forages. This entry is the approximate value per hour of using a magpie.

  • Barrows Repair: This input represents the cost of making repairs to Barrows armor and/or weapons used in the technique. It assumes repairs are done in a player-owned house, with a Smithing level appropriate for the level of the method in question.

  • Herbs: This composite output entry represents the approximate value of an “average” herb obtained as a drop under various conditions. The computation is done using percentage figures I developed from tests of thousands of herb drops. Different values are indicated depending on whether all herbs are being kept or only some, and whether or not a macaw is being used for its ability to improve the percentage of higher-valued herbs.
Method Description, Instructions and Tips for Success

This table contains two rows, each of which is a block of text.

The first block contains the same general description of the method that is shown in the method’s summary page.

The second block provides specific “hands-on” instructions for how to perform the method. This typically includes telling you the following:

  • Any preparations that are required or recommended before you start.

  • Where you should bank or otherwise start the method.

  • What equipment and supplies to wear or have in your inventory.

  • How to get to the place where the method is performed, if applicable.

  • How to actually do the method.

Each method’s instructions are unique, of course. In some cases there are also significant differences between level variants within a method, though others are quite similar or even identical, if skill levels and other accomplishments don’t impact the technique very much.


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Description of Moneymaking Guide Method Summary Pages
Description of Moneymaking Guide Index Pages
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