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Table Of Contents  RuneScoop.com
 >  The RuneScoop Beastopedia - RuneScape Monster Data, Combat Guide and Drop Logs
      >  The RuneScoop Beastopedia - Understanding the Beastopedia
           >  The RuneScoop Beastopedia - Understanding the Monster Pages

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The RuneScoop Beastopedia - Understanding the Monster Pages
Beastopedia Monster Pages - Slayer Information
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Beastopedia Monster Pages - General Information

At the top of each Beastopedia monster page is a table that contains a picture of the monster and general information about it. The data provided here include the most fundamental specifications of the monster in question, such as where it can be found, its level, its maximum damage potential, whether or not it is aggressive, and so forth.

The table consists of a summary bar along the top, a monster image, and a set of general information lines.

Summary Bar

The summary bar at the top of the general information section contains the following five key pieces of summary information on the monster:

  • The name of the monster as it appears in game. In some cases there are multiple monsters that have the same name; if they differ in terms of level then the Beastopedia refers to the monsters with a level number after them. In special cases, an added descriptor is provided, such as “Spiritual Warrior {Zamorak}” or “Spiritual Warrior {Saradomin}”.

  • Level: The monster’s combat level.

  • Life Points: The monster’s nominal life points total. Note that some monsters can seem to have far more life points than this figure, due to regeneration, healing or other special abilities, but those are not taken into account here.

  • Slayer Monster? Whether or not this monster can be assigned by Slayer Masters. If so, then there is will be a Slayer Information table on the page just below the general information.

  • Slayer Level: For Slayer-only monsters, the minimum Slayer level required for it to be assigned or killed. Regular monsters that can also be assigned by Slayer Masters have an effective Slayer level of 1.

Monster Image



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I have provided an image of each monster in its “native habitat” so you can see how it appears. Unlike other bestiaries, which usually just show a “cut-out” of the monsters, I decided to show them in context. Where possible I have tried to also illustrate the monsters in combat, but in other cases they are depicted standing or walking around in their lairs.

All monsters are shown at the size in which they appear in-game (i.e., they have not been enlarged or shrunk). All images were taken in high-detail mode—even though I usually play in low-detail mode for a higher frame rate, and I tested in low-detail mode as well. I often took several shots to ensure I got one that showed the monster as clearly as possible.

The images illustrate me wearing at least one of the combat gear setups I recommend in the monster’s discussion. However, in some cases you may see a mismatch due to changes in what I believe to be ideal equipment setups over time. For example, the cape that comes as a reward for the quest Nomad’s Requiem is now my standard “go to” cape for most types of combat, but I wasn’t going to retake a hundred monster images just for that, so many monster pictures (especially lower-level ones) show me in my skillcape.

Note that most of these pictures contain images of myself (well, Qeltar), but some depict other players.

General Information Lines

The rows next to and below the monster image comprise the bulk of the general information table, including the rest of the basic “need to know” data about the monster:

  • Creation/Revision Date: The date on which this monster’s entry was either added or revised.

  • Approximate Maximum Melee Hit: The monster’s maximum normal hit with its melee attack, if it has one. This is generally the most accurate of the maximum hit figures as it is the easiest to determine for most monsters, but may still be approximate (especially since the change to life points makes this more difficult to assess).

  • Approximate Maximum Ranged Hit: The monster’s maximum normal hit with its ranged attack, if applicable. This is often estimated, as it is more difficult to determine than the maximum melee hit, and was made even harder by the change to life points.

  • Approximate Maximum Magic Hit: The monster’s maximum normal hit with its magic attack, if applicable. This may be estimated, as it is more difficult to determine than the maximum melee hit, and was made even harder by the change to life points.

  • Poison Type (Max): If the monster is poisonous, specifies how it poisons a player—on contact or on a successful hit—and the maximum damage done when poisoning occurs.

    There are two types of monster poison in RuneScape. Some monsters, like cave crawlers, require a successful hit to poison you; others, such as cave slimes, poison on contact, which means that as soon as you start fighting them you will be poisoned (regardless of whether or not they ever do damage). The former type is easier to deal with using regular antipoison potions, while the latter requires longer-lasting super antipoisons.


  • Special Attacks: Any special attacks this monster possesses, such as poison, dragon breath, paralysis and so forth. When present, these abilities are generally explained in more detail in the access and combat section.

  • Special Defences: Any special defences the monster has, including immunities, particularly high defence against particular attack forms, etc. Any such abilities are usually described further in the access and combat section.

  • Special Equipment Needed: This can describe two types of gear. The first is equipment needed to fight the monster at all, such as the leaf-bladed spear or leaf-bladed sword for turoths and kurasks. The second includes items that you could technically fight without, but it would be foolish to try (like omitting an anti-dragon or dragonfire shield for mithril dragons!)

  • Respawn Speed: The approximate number of seconds it takes for a slain monster to regenerate on a full world. Respawn time increases the fewer people there are on a world, up to about double the nominal value for a nearly empty server.

  • Aggressiveness: Whether or not the monster is aggressive, that is, will initiate combat. Also noted here are several special cases, where relevant:
    • Monsters that are aggressive towards players of any combat level (normally they will not attack a player more than double their level).

    • Those that are permanently aggressive (remain aggressive even after a long time in the area, instead of it wearing off after about 10 minutes as usual.)

    • Oddball situations where aggressiveness is based on what a player is wearing, getting too close to the monster, reacting to attacks on other monsters, and so forth.


  • Retreating: Whether or not the monster will attempt to run away from a player fighting it when it gets low on life points.

  • Members or All Players: Whether the monster can be fought only by members or also by free players.

  • Examine Text: The description of the monster shown if you choose its “Examine” option. When a monster has more than one of these, all are shown.

  • Primary Location and Number of Spawns: The main location for the monster—the spot where it is most often fought or place normally associated with it—and how many of the monsters are found there. The symbol “~” means “approximately” and is used in cases where I was unable to count monster instances or wasn’t sure.

  • Alternate Locations and Numbers of Spawns: Secondary or alternative locations where the monster can be found, and how many of the monster exist in each spot. Again, the symbol “~” means “approximately”. A question mark (“?”) means I really did not know at all how many monsters were in a particular spot.

  • Recommended Combat Style: My recommendation to use melee, ranged, magic or any combat style on this monster.

  • Cannonability: Whether or not you can use a cannon on this monster. In some cases this depends on the location you choose; for example, you can use a cannon on black demons in Taverley Dungeon, but not in the Chaos Tunnels.

  • Additional Information: If applicable, a link to another page on RuneScoop where you can find out more about the monster, or learn something relevant to fighting it.

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The RuneScoop Beastopedia - Understanding the Monster Pages
Beastopedia Monster Pages - Slayer Information
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