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Monkey Guard
Level: 167
Life Points: 1300
Slayer Monster? Yes
Slayer Level: 1
Creation/Revision Date: February 24, 2010
Approximate Maximum Melee Hit: 140
Approximate Maximum Ranged Hit: -
Approximate Maximum Magic Hit: -
Poison Type (Maximum): Poison On Contact (40)
Special Attacks: Poison (via spiders)
Special Defences: Heals when injured
Special Equipment Needed: None
Respawn Speed: 15 seconds
This monster is not aggressive
This monster retreats from combat
This monster can be fought by members only
Examine Text: A huge brutish gorilla armoured with dangerous vambraces.
Primary Location and Number of Spawns: Ape Atoll (~12)
Alternate Locations and Numbers of Spawns: None
Recommended Combat Style: Melee
This monster cannot be cannoned
Additional Information: None available
Monkey Guard - Slayer Information
Slayer Level
Monster has no minimum Slayer level
Slayer Assignment
Monkeys
Requirements for Assignment
None
Slayer Masters and Number Assigned
Turael(15-50)
Assignment Frequency
Moderate
Alternatives
Regular monkeys, other high-level apes and monkeys on Ape Atoll
Monkey Guard - Access and Combat Recommendations
Access Directions
The best place to fight these is in the temple on Ape Atoll, because there are many of the guards there, and an (unlimited) prayer altar.
The convenient way to get there is to use the Ape Atoll Teleport spell, unlocked after the Awowogei portion of Recipe for Disaster. Simply go down the stairs and you're ready for action. If you don't have the teleport, you need to go through the whole rigmarole you did during Monkey Madness.
Equipment
Wear prayer gear, and use the highest hitting weapon you have. Dharoks is perfect for these, though you do need to be careful because of reliance on prayer, and potential poison.
Ranging or maging is not advised.
Supplies
Use boosting potions such as extreme sets, or Zamorak brews and super strength potions, to increase your kill speed and XP rate. You also need super antipoisons because the spiders in the same area will poison even through your protection prayers.
Familiar
There are no familiars particularly well-suited to these monsters, so use a forager like a magpie.
Combat Notes
These are training monsters; they have a lot of life points and heal themselves, and really no drops. They hit very hard but you can protect against all of their damage with Protection from Melee.
Since you are fighting right next to an altar, there's no reason not to "go for the gusto" -- fight with Piety enabled, or if you are on the ancient curses, Turmoil is even better.
Using Piety or Turmoil is especially handy because these monsters have an annoying ability to heal themselves (substantially) when injured; if you can't land high hits, it can be very difficult to finish them off.
Be sure to watch your prayer points carefully, especially if using an enhancing prayer. The guards can hit high and it's multicombat, so if your prayer runs out, you may well be toast.
As mentioned earlier, there are poisonous level 1 spiders in the same area, so watch for "green splats" and use your super antipoisons. If you're Dharoking, just use super antis continuously.
Drop Notes
These drop only the guard variety of monkey bones.