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Table Of Contents  RuneScoop.com
 >  The RuneScoop Beastopedia - RuneScape Monster Data, Combat Guide and Drop Logs
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The RuneScoop Beastopedia - Dagannoth Guardian (Level 148)

Quick Links: Beastopedia Home || Monster Index || Source Lists and Resource Tables ( All Sources | Good Sources | Runes | Ores | Bars | Herbs | Charms ) || Beastopedia Reference || Monster Pages Reference


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Dagannoth Guardian

Level: 148

Life Points: 2100

Slayer Monster? Yes

Slayer Level: 1

RuneScoop Beastopedia: Image of Dagannoth Guardian (Level 148)

Creation/Revision Date: April 3, 2010

Approximate Maximum Melee Hit: 115

Approximate Maximum Ranged Hit: 100

Approximate Maximum Magic Hit: -

Poison Type (Maximum): None

Special Attacks: None

Special Defences: None

Special Equipment Needed: None

Respawn Speed: 35 seconds

This monster is permanently aggressive (never wears off)

This monster does not retreat

This monster can be fought by members only

Examine Text: “The Dagannoth Mother's guardians.”

Primary Location and Number of Spawns: Waterbirth Dungeon (Blood Runs Deep area) (~15)

Alternate Locations and Numbers of Spawns: None

Recommended Combat Style: Melee or melee with cannon

This monster can be cannoned

Additional Information: None available


Dagannoth Guardian - Slayer Information

Slayer Level

Monster has no minimum Slayer level

Slayer Assignment

Dagannoths

Requirements for Assignment

None

Slayer Masters and Number Assigned

Chaeldar(110-170) ~ Sumona(120-185) ~ Duradel(130-200) ~ Kuradal(170-240)

Assignment Frequency

High

Alternatives

Dagannoth (Level 74), Dagannoth (Level 88), Dagannoth (Level 90), Dagannoth (Level 92), Level 42 Dagannoth Spawn, Dagannoth Kings


Dagannoth Guardian - Access and Combat Recommendations

Access Directions

Dagannoth guardians can only be fought during or after the quest Blood Runs Deep.

Getting to Waterbirth is easiest if you are on Lunar Magicks -- just teleport directly. You can also now use the highest-level Fremennik sea boots if you complete that area's achievement diary. Otherwise, take Jarvald's boat from the docks in Rellekka.

To get to Rellekka you can use the enchanted lyre, teleport home and exit your portal if your house is in Rellekka, take the fairy ring to Miscellania (code "C I P") and sail to Rellekka, or run up from Seers' Village.

Once on Waterbirth Island, go west to the large number of snape grass spawns and then south. Go past the main dungeon entrance to the far southwest corner of the island, where you went during the quest. Go down the entrance and then south through a couple of empty caves and you'll find the cavern where the guardians are. I just alternate between two spawns near the cave's entrance.

I sometimes prefer to bank in Jatizso before going to the dungeon. It is quick to get from the bank there to Rellekka, and I don't have to waste any inventory space on items or teleport runes.

Equipment

Oddly, where level 90 dagannoths hit much harder than you'd expect for their level, these hit much lighter than you'd expect. They do use two styles of combat, though -- their primary attack is melee, but they will switch to a ranged attack if you put on a protection prayer. Given that behavior and the fact that the melee attack isn't that strong to begin with, I recommend wearing high defence Barrows armor and meleeing them. Dharoks would also likely work well here, though I haven't tried it yet.

Since you need to do Blood Runs Deep to get to these, you should already have the "legendary" battleaxe Balmung, which is intended specifically for fighting dagannoths. It does hit hard, but it is very slow, so there is normally little net benefit over using a whip and defender combination. It is less effective than Dharoks. That said, it has the advantage of being much safer to use. Also, if you are on a Slayer assignment you can use Balmung with your slayer helmet to tear through these monsters.

Supplies

Bring super sets or extreme sets and food for healing. The quality of food needed will depend on your levels, and what sort of familiar you are bringing.

Don't bother with alching runes here, as they don't drop alchables of note.

Familiar

The two usual alternatives apply here: either a beast of burden or a healing familiar. A healer like a bunyip is usually enough for a high level player to not need much (if any) food. Instead, you can use a beast of burden to carry in food. This lets you use cheap food like salmon, and gives you room to carry back drops (like big bones) after you are done.

Combat Notes

As mentioned in the Equipment section, these monsters are weak for their level and switch attacks if you pray, so just fight them using standard tactics and heal damage as needed. Note that they are permanantly aggressive (like goraks and dark beasts) so they never stop attacking, but there are safe spots where you can hide from them if you need to log out or deal with a familiar.

Note that in a brief test, I found Balmung worked better on slash than crush.

Drop Notes

Given their level and the very good quantity and quality of items obtainable from several other types of dagannoth, these have very disappointing drops. They're another example of a monster that seems impressive when you look at the list of possible drops, but when you actually spend an hour killing them, you walk away with very little in your pack.

They drop a wide variety of items, but none in large quantities, and they take a long time to kill. The pure essence they drop is not even noted, which is inexplicable given that they are a newish creature, and they don't even drop charms.


Dagannoth Guardian - General Drop Information

100% Drops

Big bones

Special Drops

Archer helm ~ Berserker helm ~ Dagannoth hide ~ Farseer helm ~ Warrior helm

Good Source Items

--


Dagannoth Guardian - Drop List and Ratings

Coins

500-2000

Gems

Uncut sapphire ~ Uncut emerald ~ Uncut ruby ~ Uncut diamond ~ Loop half of a key ~ Tooth half of a key

Runes

Pure essence[2-8] ~ Water[10-40]

Talismans

Nature ~ Water

Herbs

Guam ~ Marrentill ~ Tarromin ~ Harralander ~ Ranarr ~ Irit ~ Avantoe ~ Kwuarm ~ Cadantine ~ Lantadyme ~ Dwarf weed

Herbs per Hour

3

Seeds

Avantoe ~ Belladonna ~ Cadantine ~ Dwarf weed ~ Guam ~ Harralander ~ Irit ~ Jangerberry ~ Kwuarm ~ Lantadyme ~ Limpwurt ~ Marrentill ~ Ranarr ~ Snapdragon ~ Spirit weed ~ Strawberry ~ Tarromin ~ Toadflax ~ Torstol ~ Watermelon ~ Whiteberry ~ Wildblood

Ores

--

Bars

--

Food

Swordfish

Potions

Prayer potion (1) ~ Super antipoison (1) ~ Super attack (3) ~ Super defence (3) ~ Super restore (1)

Weapons

--

Armor

Archer helm ~ Berserker helm ~ Farseer helm ~ Warrior helm

Ammunition

Iron arrow (p)[7-16] ~ Steel arrow[10-35]

Charms per Drop

--

Clue Scrolls

Level 2

Miscellaneous

Curved bone ~ Dagannoth hide ~ Keg of beer ~ Long bone


Dagannoth Guardian - Combat and Drop Logs

Date

2010-Apr-03

Location

Waterbirth Dungeon (Blood Runs Deep area)

Method

Melee

Time (min)

60

Number of Kills

71

Supplies Used

Super attack (4)[2] ~ Super strength (4)[2] ~ Super defence (4)[2] ~ Salmon[45]

Equipment Description

Balmung with high melee defence Barrows armor

Equipment

Coins

7743

Gems

Uncut emerald[1] ~ Uncut diamond[1] ~ Tooth half of a key[1]

Runes

Pure essence[35] ~ Water[150]

Talismans

--

Herbs

Gua[1] ~ Mar[0] ~ Tar[0] ~ Har[0] ~ Ran[0] ~ Iri[0] ~ Ava[0] ~ Kwu[0] ~ Cad[0] ~ Lan[0] ~ Dwa[0]

Total Herbs

1

Seeds

Marrentill[1]

Ores

--

Bars

--

Food

Swordfish[11]

Potions

Super attack (3)[4] ~ Super restore (1)[1]

Weapons

--

Armor

--

Ammunition

Iron arrow (p)[117] ~ Steel arrow[70]

Charms

--

Clue Scrolls

Level 2[1]

Miscellaneous

Big bones[71] ~ Dagannoth hide[1] ~ Keg of beer[9]

Log Notes

--


Quick Links: Beastopedia Home || Monster Index || Source Lists and Resource Tables ( All Sources | Good Sources | Runes | Ores | Bars | Herbs | Charms ) || Beastopedia Reference || Monster Pages Reference

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