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 >  The RuneScoop Beastopedia - RuneScape Monster Data, Combat Guide and Drop Logs
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The RuneScoop Beastopedia - Tormented Wraith (Level 129)

Quick Links: Beastopedia Home || Monster Index || Source Lists and Resource Tables ( All Sources | Good Sources | Runes | Ores | Bars | Herbs | Charms ) || Beastopedia Reference || Monster Pages Reference

Tormented Wraith

Level: 129

Life Points: 1500

Slayer Monster? Yes

Slayer Level: ?

RuneScoop Beastopedia: Image of Tormented Wraith (Level 129)

Creation/Revision Date: February 14, 2010

Approximate Maximum Melee Hit: 210

Approximate Maximum Ranged Hit: -

Approximate Maximum Magic Hit: -

Poison Type (Maximum): None

Special Attacks: None

Special Defences: Special equipment limits combat speed

Special Equipment Needed: Full black armor and black weapon (see equipment notes)

Respawn Speed: 20 seconds

This monster is aggressive if properly equipped

This monster does not retreat

This monster can be fought by members only

Examine Text: “The wraith of a long-dead prisoner.”

Primary Location and Number of Spawns: Wilderness Dark Warriors' Fortress (Spiritual Realm) (1)

Alternate Locations and Numbers of Spawns: None

Recommended Combat Style: Melee

This monster cannot be cannoned

Additional Information: None available


Tormented Wraith - Slayer Information

Slayer Level

?

Slayer Assignment

Ghosts?

Requirements for Assignment

None

Slayer Masters and Number Assigned

Vannaka(unknown)

Assignment Frequency

unknown

Alternatives

Other ghosts?


Tormented Wraith - Access and Combat Recommendations

Access Directions

The tormented wraith -- there is only one -- resides in the Spiritual Realm, accessed using Jennica's ring after completion of Summer's End. Its physical location is the courtyard of the Dark Warriors' Fortress, in the southwestern corner of the Wilderness.

To get to the wraith, equip yourself in Edgeville, then run northwest until you see the moat that surrounds the fortress. Go around to the west where the bridge is, and cross the moat. You'll need to pass through several doors and corridors to get to the central courtyard, dodging aggressive dark warriors as you go. Once you get to the courtyard, activate Jennica's ring to enter the Spiritual Realm. Beware that if you are properly equipped (see below) and nobody else is there, you'll be attacked immediately.

Equipment

Jagex made the tormented wraith a rather cool monster, with unique requirements and an interesting back story. It is the undead spirit of a man who was apparently tortured by the black knights, and in its afterlife is single-mindedly interested only in exacting revenge upon them. As such, it will attack on sight anyone who is equipped like a black knight, but will utterly ignore anyone who is not.

Jagex has implemented the monster to have very exacting and strict equipment requirements; if you are not wearing the right gear you cannot attack it -- the game will produce a message saying you are "unable to go through with" your attack. You are also prohibited from changing equipment during combat! Both of these behaviors are pretty unique, as far as I am aware.

The gear requirements are imposed on the head, body, legs, weapon and shield slots. For the head you must wear a black medium or full helm, or an elite black full helm. For the body, a black chainbody or platebody (elite is okay), and for the legs, black platelegs/plateskirt or the elite version. You can use any black melee weapon, black darts or black knives. If your weapon is not two-handed, your shield slot must contain a black square or kiteshield, or a black defender. And that's it: no other weapons, no other armor. No black dragonhide for rangers, no black mystic robes for mages. And you can't use a black crossbow either.

There are three main impacts of these requirements. First, combat is greatly slowed -- there's only so much damage you can do with a black scimitar or black 2h sword (the two best options). Second, you are pretty much forced to use prayer to defend yourself, since black armor is pretty much useless against a level 129. And third, mages and rangers have to try to make up for wearing melee armor by boosting their other slots. If ranging, bear in mind that you cannot pick up and replace your ammunition in combat, so make sure you bring plenty; if you run out mid-battle, you'll run up and melee the wraith. Maging is made easier by the newish ability to autocast without a staff, and is effective despite the armor requirements, as the wraith is fairly weak to magic. You'll still splash fairly often, though.

Supplies

You pretty much have to use prayer here, so bring with prayer potions. You should also bring some food in case the monster spawns when you aren't expecting it -- he will hit over 20 pretty regularly on that awful armor. The wraith drops lots of black armor and weapons, most of which sell for more than their alch value on the Grand Exchange. So if you want, bring with a beast of burden to carry those home, or use alching runes otherwise.

As mentioned previously, rangers should bring lots of ammunition.

Always use extreme or super sets, as appropriate -- because of the equipment requirements, you need every advantage you can get.

Familiar

Use a beast of burden if you want to stay for a while and save all the black equipment that the wraith drops. You will usually use prayer so a healer isn't that useful here.

Combat Notes

If you want to fight this guy, go to as full a world as possible; during busy times, you may find someone already in that spot, and if so, then try another server.

Always use prayer when fighting, or you'll take heavy damage; there used to be some safe spots here, but they were removed in 2009 as part of a game engine update, and not replaced. I recommend also using boost prayers to speed up combat, because of how slow this is otherwise.

The wraith will attack on sight when he respawns, if you are wearing his favored equipment, and never seems to lose aggressiveness. Over time, these "pot shots" can really add up. To prevent them, temporarily unequip a piece of gear after each kill, and watch your minimap for the yellow dot to appear. When you see it, turn on your prayer, re-equip the item, and off you go.

Drop Notes

The main attraction of the tormented wraith is the chance at getting a spirit shield or holy elixir, both of which are only otherwise dropped by the incredibly tough Corporeal Beast. However, these are very rare drops, and the wraith's combat restrictions, combined with its solitary spawn, limit the number of kills per hour to a maximum of about 60.

The wraith does have some other nice drops, such as 80 noted oak planks, and pairs of prayer potions. But again, you can't kill very many per hour, so you aren't going to get rich doing this.


Tormented Wraith - General Drop Information

100% Drops

--

Special Drops

Holy elixir ~ Spirit shield

Good Source Items

--



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Tormented Wraith - Drop List and Ratings

Coins

100-1000

Gems

--

Runes

Blood[7] ~ Chaos[15] ~ Death[10]

Talismans

--

Herbs

Guam ~ Marrentill ~ Tarromin ~ Harralander ~ Ranarr ~ Irit ~ Avantoe ~ Kwuarm ~ Cadantine ~ Lantadyme ~ Dwarf weed

Herbs per Hour

10

Seeds

--

Ores

Iron[50 noted]

Bars

Adamantite[3]

Food

--

Potions

Prayer potion (3)[2]

Weapons

Black longsword

Armor

Black chainbody ~ Black full helm ~ Black kiteshield ~ Black med helm ~ Black platebody ~ Spirit shield

Ammunition

Mithril dart (p)[23]

Charms per Drop

1

Charms per Hour

30 { Gold[5] ~ Green[3] ~ Crimson[10] ~ Blue[12] }

Charms Rating

374 (Efficiency: 132 ~ XP: 161)

Clue Scrolls

--

Miscellaneous

Big bones[5] ~ Holy elixir ~ Oak plank[80 noted]


Tormented Wraith - Combat and Drop Logs

Date

2010-Feb-12

2008-Oct-10
Note: This monster's drops, drop rate and/or kill rate have changed since this log was recorded -- it is included for historical reference.

Location

Wilderness Dark Warriors' Fortress (Spiritual Realm)

Wilderness Dark Warriors' Fortress (Spiritual Realm)

Method

Melee

Melee

Time (min)

60

60

Number of Kills

58

48

Supplies Used

Extreme attack (4)[2] ~ Extreme strength (4)[2] ~ Extreme defence (4)[2] ~ Prayer potion (4)[7.5] ~ Strawberries (5)[4]

Zamorak brew (4)[2] ~ Super strength (4)[2] ~ Prayer potion (4)[4.25] ~ Salmon[10]

Equipment Description

Full black with black scimitar and Salve amulet (e)

Full black with black scimitar and Salve amulet (e)

Equipment

Coins

5318

3654

Gems

--

--

Runes

Chaos[75] ~ Death[30]

Blood[21] ~ Chaos[90] ~ Death[60]

Talismans

--

--

Herbs

Gua[3] ~ Mar[2] ~ Tar[1] ~ Har[3] ~ Ran[1] ~ Iri[0] ~ Ava[0] ~ Kwu[0] ~ Cad[0] ~ Lan[0] ~ Dwa[0]

Gua[3] ~ Mar[0] ~ Tar[0] ~ Har[1] ~ Ran[1] ~ Iri[0] ~ Ava[0] ~ Kwu[0] ~ Cad[1] ~ Lan[0] ~ Dwa[0]

Total Herbs

10

6

Seeds

--

--

Ores

Iron[100 noted]

Iron[200 noted]

Bars

Adamantite[3]

Adamantite[3]

Food

--

--

Potions

Prayer potion (3)[6]

--

Weapons

Black longsword[3]

--

Armor

Black chainbody[2] ~ Black full helm[3] ~ Black kiteshield[7] ~ Black med helm[4] ~ Black platebody[1] ~ Black platelegs[5]

Black chainbody[4] ~ Black full helm[4] ~ Black kiteshield[4] ~ Black med helm[2] ~ Black platebody[1]

Ammunition

--

--

Charms

28 { Gold[4] ~ Green[3] ~ Crimson[9] ~ Blue[12] }

32 { Gold[9] ~ Green[1] ~ Crimson[11] ~ Blue[11] }

Charms Ratings

360 (Efficiency: 126 ~ XP: 156)

373 (Efficiency: 134 ~ XP: 159)

Clue Scrolls

--

--

Miscellaneous

Oak plank[160 noted]

Big bones[10] ~ Oak plank[80 noted]

Log Notes

Fought using Turmoil.

--


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