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 >  The RuneScoop Beastopedia - RuneScape Monster Data, Combat Guide and Drop Logs
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The RuneScoop Beastopedia - Spiritual Mage {Zamorak} (Level 121)

Quick Links: Beastopedia Home || Monster Index || Source Lists and Resource Tables ( All Sources | Good Sources | Runes | Ores | Bars | Herbs | Charms ) || Beastopedia Reference || Monster Pages Reference

Spiritual Mage {Zamorak}

Level: 121

Life Points: 750

Slayer Monster? Yes

Slayer Level: 83

RuneScoop Beastopedia: Image of Spiritual Mage {Zamorak} (Level 121)

Creation/Revision Date: February 8, 2010

Approximate Maximum Melee Hit: -

Approximate Maximum Ranged Hit: -

Approximate Maximum Magic Hit: 190

Poison Type (Maximum): None

Special Attacks: None

Special Defences: None

Special Equipment Needed: None

Respawn Speed: 10 seconds

This monster is aggressive unless wearing Zamorak gear

This monster does not retreat

This monster can be fought by members only

Examine Text: “A deadly servant of Zamorak.”

Primary Location and Number of Spawns: God Wars Dungeon (Zamorak's Fortress) (~10)

Alternate Locations and Numbers of Spawns: None

Recommended Combat Style: Melee

This monster cannot be cannoned

Additional Information: None available


Spiritual Mage {Zamorak} - Slayer Information

Slayer Level

83

Slayer Assignment

Spiritual Mages

Requirements for Assignment

Access to God Wars Dungeon (Requires 60 Strength or 60 Agility)

Slayer Masters and Number Assigned

Sumona(120-185) ~ Duradel(130-200) ~ Kuradal(150-240)

Assignment Frequency

Moderate

Alternatives

Spiritual Mage {Armadyl};Spiritual Mage {Bandos};Spiritual Mage {Saradomin}



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Spiritual Mage {Zamorak} - Access and Combat Recommendations

Access Directions

These spiritual mages are found only in the Zamorak area (not the central GWD chamber) so you must also meet the 700 LP requirement to fight them.

Teleport to Trollheim, go down the rocks and run to the north, putting on Protection from Ranged before getting near the thrower trolls. Take the crevice (60 Agility) or move the boulder (60 Strength) to get to the ice area. Put on Protection from Melee and walk northeast to the entrance. A rope is needed on your first visit.

Once you enter the dungeon, head immediately to the northeast and go off the ledge to cross to the Zamorak area. You must have 700 LP and cannot take a familiar across (but you can summon one on the other side.) Note that the evil of the Zamorak area causes your prayer to be drained when you cross over to it, but you can restore it normally. Your screen will also darken, which gets worse as you get closer to the boss room. The best place to fight is near the boss door where there are three mages milling about.

Equipment

Prayer boosting gear strongly recommended -- these guys hit frequently and hard, and even high magic defence does not help much. Bring your holy wrench to get extra prayer points.

You need one piece of Zamorak gear to prevent all the Zamorak monsters from attacking. Other god items aren't needed because the Zamorak area has no other followers in it, but you might take an attack or two before you cross the icy waters. Until recently I used a Zamorak cloak to keep the Zammy minions off my back. However, the new Soul Wars cape, with its +12 Prayer bonus, makes it the ideal item for the cape/cloak slot, so I switched to a Zamorak mitre. If you are on a Slayer assignment, use a different piece of Zamorak gear with your Slayer helmet.

Do not use a ring of wealth here -- it won't help you get dragon boots. (I used one before how they work was well understood.)

Supplies

Prayer potions required. I also recommend adding super sets, extreme sets and/or Zamorak brews to speed up combat. Remember that Zammy brews also restore prayer.

Familiar

The God Wars Dungeon is multicombat so you can use a combat familiar to aid you, but be sure it doesn't have a multiple-target attack. I usually don't bother, because these die fast and I don't want to have to constantly order my familiar into combat.

Spiritual mages mostly drop runes and noted pure essence, so a beast of burden is of limited use. However, they do drop five unnoted antipoisons at a time, and those are actually reasonably valuable now, so that's an option. Alternately, just use a magpie for its foraged gems and rings.

Combat Notes

Spiritual mages have low defence and are quite easy to kill. Just make sure to watch your prayer.

If you accidentally attack the wrong monster, be sure to switch prayers!

Drop Notes

Spiritual mages (of all types) are best known for being the source of dragon boots, which they actually drop fairly routinely -- one set of boots per average is common, and getting multiples in a single Slayer assignment is not rare.

Most of their remaining drops consist of small amounts of runes, along with noted pure essence. Since these all stack, you might as well pick them up!


Spiritual Mage {Zamorak} - General Drop Information

100% Drops

--

Special Drops

Dragon boots

Good Source Items

Air rune[180] ~ Combination runes[60] ~ Nature rune[90] ~ Pure essence[180 noted] ~ Water rune[180]


Spiritual Mage {Zamorak} - Drop List and Ratings

Coins

--

Gems

Uncut sapphire ~ Uncut emerald ~ Uncut ruby ~ Uncut diamond ~ Loop half of a key ~ Tooth half of a key

Runes

Air[11,13] ~ Astral[3] ~ Blood[2] ~ Body[5,12] ~ Chaos[1,3,6] ~ Death[2] ~ Dust[1] ~ Fire[7] ~ Law[2] ~ Mind[5] ~ Mist[3] ~ Mud[2] ~ Nature[4,9] ~ Pure essence[23 noted] ~ Water[5,9]

Talismans

Nature

Herbs

--

Seeds

--

Ores

--

Bars

--

Food

--

Potions

Antipoison (3)[5]

Weapons

--

Armor

Dragon boots

Ammunition

Rune javelin[5]

Charms per Drop

--

Clue Scrolls

Level 3

Miscellaneous

--


Spiritual Mage {Zamorak} - Combat and Drop Logs

Date

2008-Jul-07

Location

God Wars Dungeon (Zamorak's Fortress)

Method

Melee

Time (min)

60

Number of Kills

190

Supplies Used

Prayer potion (4)[5.5] ~ Zamorak brew (4)[2] ~ Super strength (4)[2]

Equipment Description

Prayer equipment with Zamorak cloak

Equipment

Coins

--

Gems

Uncut sapphire[3] ~ Uncut emerald[1] ~ Uncut ruby[1]

Runes

Air[204] ~ Astral[33] ~ Blood[2] ~ Body[102] ~ Chaos[42] ~ Death[14] ~ Dust[21] ~ Fire[28] ~ Law[6] ~ Mind[5] ~ Mist[21] ~ Mud[26] ~ Nature[98] ~ Pure essence[207 noted] ~ Water[138]

Talismans

--

Herbs

--

Seeds

--

Ores

--

Bars

--

Food

--

Potions

Antipoison (3)[30]

Weapons

--

Armor

Dragon boots[1]

Ammunition

--

Charms

--

Clue Scrolls

Level 3[1]

Miscellaneous

--

Log Notes

W00t, antipoisons.


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