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Table Of Contents  RuneScoop.com
 >  The RuneScoop Beastopedia - RuneScape Monster Data, Combat Guide and Drop Logs
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The RuneScoop Beastopedia - Living Rock Protector (Level 120)

Quick Links: Beastopedia Home || Monster Index || Source Lists and Resource Tables ( All Sources | Good Sources | Runes | Ores | Bars | Herbs | Charms ) || Beastopedia Reference || Monster Pages Reference

Living Rock Protector

Level: 120

Life Points: 2750

Slayer Monster? Yes

Slayer Level: 1

RuneScoop Beastopedia: Image of Living Rock Protector (Level 120)

Creation/Revision Date: March 30, 2010

Approximate Maximum Melee Hit: 115

Approximate Maximum Ranged Hit: -

Approximate Maximum Magic Hit: -

Poison Type (Maximum): None

Special Attacks: None

Special Defences: None

Special Equipment Needed: None

Respawn Speed: 30 seconds

This monster is aggressive

This monster does not retreat

This monster can be fought by members only

Examine Text: “A being of ore and minerals.”

Primary Location and Number of Spawns: Living Rock Caverns (~15)

Alternate Locations and Numbers of Spawns: None

Recommended Combat Style: Any

This monster can be cannoned

Additional Information: None available


Living Rock Protector - Slayer Information

Slayer Level

Monster has no minimum Slayer level

Slayer Assignment

Living Rock Creatures

Requirements for Assignment

None

Slayer Masters and Number Assigned

Kuradal(120-170)

Assignment Frequency

unknown

Alternatives

Living Rock Striker


Living Rock Protector - Access and Combat Recommendations

Access Directions

Living rock creatures are found in the Living Rock Caverns, a new combat/fishing/mining area added to the game in late 2009. There are two relatively easy ways to get there. First, starting at Edgeville, run northwest to the edge of the Wilderness, continuing west and then south, around the Prayer Guild, towards the bridge that leads to Ice Mountain. Continue southwest to the entrance to the Dwarven Mine, and go down the ladder. Run south and you'll find a rope leading down to the caverns on the west side.

An alternative is to take the dwarven mine cart from the trap door at the Grand Exchange to Keldagrim, and then hop back in the cart and ride to Ice Mountain. ...Run south, then east and then north, and you'll find the rope that leads down to the caverns.

There are both living rock strikers and protectors throughout the entire area. The strikers are quite annoying, because once they become aggressive towards you, they will throw rocks (ranging attack) from a distance. If you want to fight only the protectors, the best place I have found is to run south, then west and north around the main "rock island" where the deposit box is located. There, north of the concentrated gold deposit, you'll find three protectors near each other.

Equipment

These monsters are usually meleed, since that's the fastest way to kill them, but can also be ranged or maged. Wear gear appropriate to the style you choose. For melee, I recommend using Barrows armor for its high defence. You can probably get by using dragon or granite, but you'll need more healing, and there's only a deposit box (not a full bank) in the cavern.

Bring your best pickaxe if you plan to mine the living rock corpses for minerals (recommended).

Lower level players may wish to use prayer on these, in which case prayer-maximizing robes are preferred.

Supplies

Bring extreme sets or super sets to speed up kills, and food for healing. If you are praying, bring prayer potions. High level players using a healing familiar won't need a lot of food; I just bring a few baskets of strawberries.

Familiar

Use a healing familiar here; nearly all of these monsters' drops are stackable, so a beast of burden is of limited utility.

Combat Notes

These guys are most often meleed, but some players like to trap them along obstacles, or across a pond of water, and range them.

They are aggressive, but only if you get quite close to them, and unlike their big brothers (the Living Rock Strikers) they can be easily outrun if you don't want to fight one.

When in this cavern, be sure to keep an eye out for the rare living rock patriarch. He spawns randomly once every few hours, and looks like the other rock creatures but larger. When killed, he gives a treasure trove of valuable drops!

Drop Notes

Living rock protectors leave behind remains when they are killed, which can be mined to yield 5 to 15 living minerals. Doing this slows down combat, depending on your mining prowess, but is recommended because the minerals are useful (they are bait for fishing rocktails) and valuable (they can be sold if you don't want to use them).

In addition to the remains, living rock protectors drop a variety of noted ores and gems, and the occasional pickaxe, all fitting in nicely with their ore/mineral theme. These drops are very similar to those of living rock strikers, except the protectors provide fewer runes (3 or 4 versus 8 or 10).


Living Rock Protector - General Drop Information

100% Drops

Living minerals[5-15]

Special Drops

Living minerals

Good Source Items

Living minerals[850]



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Living Rock Protector - Drop List and Ratings

Coins

--

Gems

Uncut sapphire[1 noted] ~ Uncut emerald[1 noted] ~ Uncut ruby[1 noted] ~ Uncut diamond[1 noted]

Runes

Death[3] ~ Mud[3] ~ Nature[3,4]

Talismans

--

Herbs

--

Seeds

--

Ores

Adamantite[1 noted] ~ Coal[3 noted] ~ Gold[3 noted] ~ Mithril[3 noted] ~ Silver[3 noted] ~ Soft clay ore[3 noted]

Bars

--

Food

--

Potions

--

Weapons

Adamant pickaxe[1] ~ Mithril pickaxe[1]

Armor

--

Ammunition

--

Charms per Drop

1

Charms per Hour

37 { Gold[7] ~ Green[25] ~ Crimson[4] ~ Blue[1] }

Charms Rating

198 (Efficiency: 79 ~ XP: 79)

Clue Scrolls

--

Miscellaneous

--


Living Rock Protector - Combat and Drop Logs

Date

2010-Mar-29

Location

Living Rock Caverns

Method

Melee

Time (min)

60

Number of Kills

87

Supplies Used

Super attack (4)[2] ~ Super strength (4)[2] ~ Super defence (4)[2] ~ Strawberries (5)[1] ~ Bunyip pouch[1.4]

Equipment Description

Melee with Barrows high defence armor

Equipment

Coins

--

Gems

Uncut sapphire[2 noted] ~ Uncut emerald[4 noted] ~ Uncut diamond[1 noted]

Runes

Death[6] ~ Mud[54] ~ Nature[8]

Talismans

--

Herbs

--

Seeds

--

Ores

Adamantite[15 noted] ~ Coal[36 noted] ~ Gold[39 noted] ~ Mithril[33 noted] ~ Silver[15 noted] ~ Soft clay ore[3 noted]

Bars

--

Food

--

Potions

--

Weapons

Adamant pickaxe[1]

Armor

--

Ammunition

--

Charms

35 { Gold[5] ~ Green[25] ~ Crimson[3] ~ Blue[2] }

Charms Ratings

200 (Efficiency: 78 ~ XP: 81)

Clue Scrolls

--

Miscellaneous

Living minerals[851]

Log Notes

Time spent includes the time to mine remains... without doing so, more kills per hour are possible, but of course you don't get the minerals.


Quick Links: Beastopedia Home || Monster Index || Source Lists and Resource Tables ( All Sources | Good Sources | Runes | Ores | Bars | Herbs | Charms ) || Beastopedia Reference || Monster Pages Reference

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