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 >  The RuneScoop Beastopedia - RuneScape Monster Data, Combat Guide and Drop Logs
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The RuneScoop Beastopedia - Troll General (Level 113)

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Troll General

Level: 113

Life Points: 1400

Slayer Monster? Yes

Slayer Level: 83

RuneScoop Beastopedia: Image of Troll General (Level 113)

Creation/Revision Date: February 2, 2010

Approximate Maximum Melee Hit: 380

Approximate Maximum Ranged Hit: -

Approximate Maximum Magic Hit: -

Poison Type (Maximum): None

Special Attacks: None

Special Defences: None

Special Equipment Needed: None

Respawn Speed: 30 seconds

This monster is aggressive

This monster does not retreat

This monster can be fought by members only

Examine Text: “One of the troll generals.”

Primary Location and Number of Spawns: Troll Stronghold (3)

Alternate Locations and Numbers of Spawns: None

Recommended Combat Style: Any

This monster can be cannoned (not very effective)

Additional Information: None available


Troll General - Slayer Information

Slayer Level

83

Slayer Assignment

Trolls

Requirements for Assignment

None

Slayer Masters and Number Assigned

Chaeldar(110-170) ~ Sumona(120-185)

Assignment Frequency

Moderate

Alternatives

Many other troll types, Mountain Troll


Troll General - Access and Combat Recommendations

Access Directions

These monsters are in the Troll Stronghold. The only convenient way of getting there requires you to have completed Eadger's Ruse to unlock the Trollheim Teleport spell. Assuming you have, bank anywhere, then cast the spell. Go down the rocks just north of where you arrive, then run southwest and down off the mountain, then go west and then curve north to the entrance to the stronghold. After you enter run south, go through the door and head north to the ladder; pause there until ready to fight. There are three generals, in separate areas, just to the west and north.

If you can't cast Trollheim Teleport you will have to take the long route from Burthorpe, which I can't be bothered to describe in detail here, sorry. :)

Equipment

These monsters can be meleed, ranged or maged from safe spots, or hallyed. If you are meleeing them head on, use prayer gear.

Dharoks is effective here, but again, you must use prayer, and since the Dharoks set has no prayer bonuses it will drain a bit faster. One way to help offset this is to use one of the new Soul Wars capes from the quest Nomad's Requiem -- the +12 prayer bonus is quite nice. Also bring with your holy wrench to save a couple of more points.

Supplies

For meleeing with prayer, bring Zamorak brews, super strengths and prayer potions; for hallying, the same but leave off the prayer pots.

For ranging bring ranging pots and ammunition, and for maging, appropriate runes.

I strongly recommend bringing a bit of "emergency" food regardless of method, in case you make a mistake, or to heal damage done by the Zammy brews.

Bring about 20 sets of alching runes as they frequently drop armor and weapons.

Familiar

I recommend a beast of burden to carry back their herb, gem and big bone drops.

Combat Notes

That's not a typo -- these are only level 113 but have a max hit of 380. So if you are not fighting from a safe spot, use prayer unless you have a death wish! And if you are using prayer, be sure you watch your prayer points carefully, as running out here can be deadly.

Being on the new ancient curses is worthwhile for these monsters. Using Deflect Melee instead of Protection from Melee means a few extra points are recoiled onto the monsters; it's not a huge difference, but every bit helps.

These monsters have a long respawn time so you'll want to alternate between two of the spawns rather than waiting around. High level players should also be sure to fight on a full world; fortunately, these monsters are usually not very crowded.

Drop Notes

These monsters are best known as being a primary source of granite shields, which are nice items, even if they aren't nearly as valuable as they once were. They are also good sources of nature and earth runes and drop plenty of alchable armor and weapon items, and give big bones on every kill.


Troll General - General Drop Information

100% Drops

Big bones

Special Drops

Granite shield

Good Source Items

Earth rune[700] ~ Nature rune[100]


Troll General - Drop List and Ratings

Coins

20,40,135,190

Gems

Uncut sapphire ~ Uncut emerald ~ Uncut ruby ~ Uncut diamond ~ Loop half of a key ~ Tooth half of a key

Runes

Earth[25,65,80] ~ Law[4] ~ Nature[16]

Talismans

Nature

Herbs

Guam ~ Marrentill ~ Tarromin ~ Harralander ~ Ranarr ~ Irit ~ Avantoe ~ Kwuarm ~ Cadantine ~ Lantadyme ~ Dwarf weed

Herbs per Hour

5

Seeds

--

Ores

Coal[6 noted]

Bars

--

Food

--

Potions

--

Weapons

Adamant axe ~ Black warhammer ~ Rune warhammer ~ Steel warhammer

Armor

Adamant sq shield ~ Granite shield ~ Mithril platebody ~ Steel platebody

Ammunition

Rune javelin[5]

Charms per Drop

1

Charms per Hour

63 { Gold[50] ~ Green[7] ~ Crimson[5] ~ Blue[1] }

Charms Rating

321 (Efficiency: 159 ~ XP: 108)

Clue Scrolls

--

Miscellaneous

Curved bone ~ Long bone ~ Raw tuna[4 noted]


Troll General - Combat and Drop Logs

Date

2010-Feb-01

2008-Jun-19

Location

Troll Stronghold

Troll Stronghold

Method

Melee

Melee

Time (min)

60

60

Number of Kills

110

108

Supplies Used

Zamorak brew (4)[2] ~ Prayer potion (4)[2.75]

Zamorak brew (4)[2] ~ Super strength (4)[2] ~ Prayer potion (4)[5] ~ Salmon[5]

Equipment Description

Dharoks

Melee with prayer

Equipment

Coins

6565

6985

Gems

Uncut sapphire[2] ~ Uncut emerald[1]

Uncut sapphire[1] ~ Uncut emerald[1]

Runes

Earth[400] ~ Nature[64]

Earth[715] ~ Law[4] ~ Nature[128]

Talismans

--

--

Herbs

Gua[4] ~ Mar[2] ~ Tar[2] ~ Har[2] ~ Ran[2] ~ Iri[0] ~ Ava[1] ~ Kwu[0] ~ Cad[0] ~ Lan[0] ~ Dwa[1]

Gua[1] ~ Mar[4] ~ Tar[0] ~ Har[1] ~ Ran[0] ~ Iri[0] ~ Ava[0] ~ Kwu[1] ~ Cad[0] ~ Lan[0] ~ Dwa[0]

Total Herbs

14

7

Seeds

--

--

Ores

Coal[6 noted]

Coal[12 noted]

Bars

--

--

Food

--

--

Potions

--

--

Weapons

Black warhammer[4] ~ Rune warhammer[1] ~ Steel warhammer[2]

Adamant axe[2] ~ Black warhammer[6] ~ Rune warhammer[2] ~ Steel warhammer[2]

Armor

Adamant sq shield[1] ~ Granite shield[3] ~ Mithril platebody[2] ~ Steel platebody[3]

Adamant sq shield[1] ~ Mithril platebody[1] ~ Steel platebody[3]

Ammunition

--

--

Charms

51 { Gold[40] ~ Green[8] ~ Crimson[3] ~ Blue[0] }

64 { Gold[51] ~ Green[8] ~ Crimson[3] ~ Blue[2] }

Charms Ratings

242 (Efficiency: 123 ~ XP: 79)

331 (Efficiency: 164 ~ XP: 111)

Clue Scrolls

--

--

Miscellaneous

Big bones[110]

Big bones[108]

Log Notes

I didn't use super strengths this time, which might be why it wasn't much faster using Dharoks. I think the lower charm rate was just random chance.

Food was just to heal Zammy brew damage -- not strictly necessary.


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