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Table Of Contents  RuneScoop.com
 >  The RuneScoop Beastopedia - RuneScape Monster Data, Combat Guide and Drop Logs
      >  The RuneScoop Beastopedia - Monster Pages by Level

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The RuneScoop Beastopedia - Fire Giant (Level 86)

Quick Links: Beastopedia Home || Monster Index || Source Lists and Resource Tables ( All Sources | Good Sources | Runes | Ores | Bars | Herbs | Charms ) || Beastopedia Reference || Monster Pages Reference

Fire Giant

Level: 86

Life Points: 1110

Slayer Monster? Yes

Slayer Level: 1

RuneScoop Beastopedia: Image of Fire Giant (Level 86)

Creation/Revision Date: January 20, 2010

Approximate Maximum Melee Hit: 110

Approximate Maximum Ranged Hit: -

Approximate Maximum Magic Hit: -

Poison Type (Maximum): None

Special Attacks: None

Special Defences: None

Special Equipment Needed: None

Respawn Speed: 17 seconds

This monster is aggressive

This monster does not retreat

This monster can be fought by members only

Examine Text: “A very large elemental adversary.”

Primary Location and Number of Spawns: Waterfall Dungeon (~12)

Alternate Locations and Numbers of Spawns: Brimhaven Dungeon (~10), Chaos Tunnels (three rooms) (~15), Smoke Dungeon (?), Fire Giants' Lair - Wilderness (?)

Recommended Combat Style: Melee or Ranged, with or without cannon

This monster can be cannoned

Additional Information: None available


Fire Giant - Slayer Information

Slayer Level

Monster has no minimum Slayer level

Slayer Assignment

Fire Giants

Requirements for Assignment

None

Slayer Masters and Number Assigned

Vannaka(60-120) ~ Chaeldar(110-170) ~ Sumona(120-185) ~ Duradel(130-200) ~ Kuradal(170-250)

Assignment Frequency

High

Alternatives

None


Fire Giant - Access and Combat Recommendations

Access Directions

The most popular spot for fire giants is the Waterfall Dungeon, which you learn how to access during the quest of the same name. You need Glarial's amulet and a rope to get into the dungeon. To get there quick, use a games necklace to teleport to Barbarian Outpost. Run south and cross the bridge, continuing to Almera's house. Hop on the raft, then use your rope on the rock and then tree to get to the waterfall ledge. Wear Glarial's amulet to enter the dungeon, then switch back to your combat amulet/necklace and drop the rope. There are two rooms, to the north and northwest, with fire giants in them. The room to the north is better for ranging. Beware of the shadow spiders before the giants' rooms, as they are aggressive to level 104 or below and drain half your Prayer points with each hit!

The giants are in two spots in Brimhaven Dungeon. Bank in Ardougne, then pay for the boat ride to Brimhaven, and run south to the dungeon and pay Saniboch his 875 gp fee to enter.

Once in the dungeon head west, chop the vines, and take the second passage heading north.

Go to the end of this passage, and hop the stones across the lava (level 12 Agility). Run south and you'll find passages leading southeast and south; take the south one, which brings you to a chamber with fire giants. Alternately, you can take the stairs just west of the passage leading to the fire giant room and head north to find more of them.

There are three rooms of fire giants in the Chaos Tunnels, but one is much easier to get to than the other three. Bank in Edgeville or at the Grand Exchange, then enter the Wilderness on the east side of the River Lum. Run northwest, then north, until you see the crevice entrance. You'll be in a room with giant rock crabs; take the portal just to the northwest of the entrance and you're there.

Equipment

For meleeing, I like to use Guthans for its defence, switching to the warspear to heal if needed. (Those with Defence levels below about 90 will need to heal; those above 90 using good food will not in a one-hour trip.)

Meleers can also use Dharoks for faster kills, but be careful as they hit up to 11. Of course, prayer is an option.

To range, use standard ranging gear and work from safe spots.

If you plan to fight these in the Chaos Tunnels, you may wish to use Prayer gear even at high levels -- it is multicombat and they will team up on you. You can also use a cannon in the Waterfall Dungeon -- though it won't make me you very popular.

Be sure to wear a black mask or Slayer helmet if on a Slayer assignment, for about a 10% kill speed increase. If you are on assignment, and have a Slayer helmet, fighting these in the Smoke Dungeon is a good way to get away from the crowds.

Supplies

For meleeing, use super sets and bring with good food, unless fighting with prayer; if using a healing familiar, you can get by with cheaper food. (Note that I used pineapple pizzas in my logs, but that was when they cost under 500 gp each; there are more economical options now.)

Rangers should bring with food as well, because it is guaranteed that the fire giants will get some licks in when you are picking up drops.

Bring a few nature runes for alching (they drop lots of fires).

Bring a few nature runes for alching (they drop lots of fires).

Familiar

Use a healing familiar here; the bunyip is a good choice. It will let you get by with much less food than you'd need otherwise. You can use a combat familiar if fighting in the Chaos Tunnels, but you'll pretty much need prayer in that case, and I haven't found the familiar's fighting to make a lot of difference.

Combat Notes

Fire giants have long been one of the most commonly used training monsters in the game, and their generous charm drop rate makes them even more popular now. During peak times they can get quite crowded, so using an alternate location is suggested.

Meleeing fire giants is straightforward: just run up and attack. :) They have low defence and die quickly, but can lay down some decent hits if you don't have good levels, equipment and technique. Watch your life points carefully. That goes double if fighting in a multicombat area, where they can be deadly.

Ranging in the Waterfall Dungeon is best done in the middle room. There is a "pseudo safe spot" just inside the right door of the double doors; it usually works, though not always, so pay attention. Many rangers also like to fight them across the table in that room, but this doesn't work until you've been in the room long enough for the giants to lose their aggressiveness. Before that, if you try to set up across the table from one, a different one will attack you.

Some players also like to use a halberd here, but I think it is far too slow to be worthwhile.

Drop Notes

Fire giants provide a good selection of useful drops, including big bones on each kill, tons of fire runes, some chaos and blood runes, rune arrows and herbs. They are also consistent charm droppers (mostly gold), and are well-known for their occasional rune scimitar drops.


Fire Giant - General Drop Information

100% Drops

Big bones

Special Drops

--

Good Source Items

Melee - Standard: Fire rune[1400] ~ Rune arrow[70]
Melee - Black Mask: Fire rune[1500] ~ Rune arrow[80]


Fire Giant - Drop List and Ratings

Coins

15,25,60

Gems

Uncut sapphire ~ Uncut emerald ~ Uncut ruby ~ Uncut diamond ~ Loop half of a key ~ Tooth half of a key

Runes

Blood[5] ~ Chaos[5] ~ Fire[150,37] ~ Law[2]

Talismans

Chaos ~ Cosmic

Herbs

Guam ~ Marrentill ~ Tarromin ~ Harralander ~ Ranarr ~ Irit ~ Avantoe ~ Kwuarm ~ Cadantine ~ Lantadyme ~ Dwarf weed

Herbs per Hour

Melee - Standard: 15

Seeds

--

Ores

Silver[100 noted]

Bars

Runite ~ Steel

Food

Lobster

Potions

Strength potion (2)

Weapons

Dragon spear ~ Fire battlestaff ~ Rune 2h sword ~ Rune battleaxe ~ Rune scimitar ~ Steel axe

Armor

Dragon med helm ~ Mithril sq shield ~ Rune sq shield

Ammunition

Rune arrow[12]

Charms per Drop

1

Charms per Hour

Melee - Standard: 97 { Gold[80] ~ Green[10] ~ Crimson[5] ~ Blue[2] }

Charms Rating

Melee - Standard: 488 (Efficiency: 246 ~ XP: 161)

Clue Scrolls

--

Miscellaneous

Curved bone ~ Long bone



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Fire Giant - Combat and Drop Logs

Date

2008-Jun-07

2008-May-15

Location

Waterfall Dungeon

Waterfall Dungeon

Method

Melee - Black Mask

Melee

Time (min)

60

60

Number of Kills

155

143

Supplies Used

Super attack (4)[2] ~ Super strength (4)[2] ~ Super defence (4)[2] ~ Rope ~ Salmon[3] ~ Pineapple pizza[10]

Super attack (4)[2] ~ Super strength (4)[2] ~ Super defence (4)[2] ~ Rope ~ Salmon[5] ~ Pineapple pizza[10]

Equipment Description

Guthans with whip and defender, and black mask

Guthans with whip and defender

Equipment

Coins

4185

3635

Gems

Uncut sapphire[2] ~ Uncut emerald[1] ~ Uncut ruby[1]

Uncut sapphire[1] ~ Uncut ruby[1]

Runes

Blood[25] ~ Chaos[60] ~ Fire[1409] ~ Law[6]

Blood[15] ~ Chaos[35] ~ Fire[1687] ~ Law[2]

Talismans

--

Chaos[2]

Herbs

Gua[7] ~ Mar[7] ~ Tar[4] ~ Har[2] ~ Ran[2] ~ Iri[0] ~ Ava[1] ~ Kwu[0] ~ Cad[0] ~ Lan[0] ~ Dwa[0]

Gua[5] ~ Mar[3] ~ Tar[3] ~ Har[2] ~ Ran[0] ~ Iri[0] ~ Ava[1] ~ Kwu[1] ~ Cad[1] ~ Lan[0] ~ Dwa[0]

Total Herbs

23

16

Seeds

--

--

Ores

--

--

Bars

Steel[4]

Steel[5]

Food

Lobster[2]

Lobster[2]

Potions

Strength potion (2)[4]

Strength potion (2)[2]

Weapons

Rune scimitar[1] ~ Steel axe[4]

Rune scimitar[1] ~ Steel axe[8]

Armor

Mithril sq shield[3]

Mithril sq shield[2]

Ammunition

Rune arrow[120]

Rune arrow[60]

Charms

99 { Gold[74] ~ Green[11] ~ Crimson[10] ~ Blue[4] }

102 { Gold[81] ~ Green[12] ~ Crimson[5] ~ Blue[4] }

Charms Ratings

555 (Efficiency: 262 ~ XP: 195)

542 (Efficiency: 266 ~ XP: 184)

Clue Scrolls

--

--

Miscellaneous

Big bones[155] ~ Long bone[1]

Big bones[143] ~ Long bone[1]

Log Notes

--

--


Quick Links: Beastopedia Home || Monster Index || Source Lists and Resource Tables ( All Sources | Good Sources | Runes | Ores | Bars | Herbs | Charms ) || Beastopedia Reference || Monster Pages Reference

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