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Table Of Contents  RuneScoop.com
 >  The RuneScoop Beastopedia - RuneScape Monster Data, Combat Guide and Drop Logs
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The RuneScoop Beastopedia - Kalphite Soldier (Level 85)

Quick Links: Beastopedia Home || Monster Index || Source Lists and Resource Tables ( All Sources | Good Sources | Runes | Ores | Bars | Herbs | Charms ) || Beastopedia Reference || Monster Pages Reference

Kalphite Soldier

Level: 85

Life Points: 900

Slayer Monster? Yes

Slayer Level: 1

RuneScoop Beastopedia: Image of Kalphite Soldier (Level 85)

Creation/Revision Date: January 20, 2010

Approximate Maximum Melee Hit: 80

Approximate Maximum Ranged Hit: -

Approximate Maximum Magic Hit: -

Poison Type (Maximum): Poison On Successful Hit (40)

Special Attacks: Poison

Special Defences: None

Special Equipment Needed: None

Respawn Speed: 30 seconds

This monster is aggressive

This monster does not retreat

This monster can be fought by members only

Examine Text: “I don't think insect repellent will work...”

Primary Location and Number of Spawns: Kalphite Lair (~8)

Alternate Locations and Numbers of Spawns: None

Recommended Combat Style: Melee or cannon

This monster can be cannoned

Additional Information: None available



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Kalphite Soldier - Slayer Information

Slayer Level

Monster has no minimum Slayer level

Slayer Assignment

Kalphites

Requirements for Assignment

None

Slayer Masters and Number Assigned

Mazchna(40-70) ~ Chaeldar(110-170) ~ Sumona(120-185) ~ Duradel(130-200) ~ Kuradal(170-250)

Assignment Frequency

High

Alternatives

Kalphite Guardian, Kalphite Worker or Kalphite Queen


Kalphite Soldier - Access and Combat Recommendations

Access Directions

The easiest way to get to the Kalphite lair is to use the fairy rings, code "B I Q". Run north and then west to find the hole that leads down to the lair. Use a rope on it, then click it to enter.

Walk counter-clockwise through the first part of the tunnels. There are a couple of soldiers in the tunnel itself, but continue to the south and you'll see a room off to the west that has several more of them, along with three potato cactus spawns.

Note that this area is sometimes busy, so you may have to world hop or fight during a quieter period. In many cases being on a relatively empty world by yourself can be an advantage, because it means you won't have as many of the soldiers attacking you while they are aggressive.

Equipment

I used to use Guthans with a whip and defender, switching to Guthan's warspear as needed to heal. However, with the advent of healing familiars, this is no longer necessary. I now recommend just wearing high defence Barrows armor -- my usual setup is Verac's helm, Guthan's platebody and Verac's skirt.

If you are a mid-level player you may find that these hit too hard to deal with them without prayer. In that case, wear your best prayer-enhancing gear, and use Protection from Melee / Deflect Melee.

Supplies

A lunar or dramen staff for the fairy rings is needed to get near the lair, and a rope required to access it. If you have spare dramen staves just drop one to make more inventory space for drops.

High level players do not need very high quality food; some of my older logs show me using pineapple pizzas, but that was when they were cheap. You can get by using monkfish or even cheaper food in many cases, assuming you use a healing familiar. Mid-level players will want to use prayer, and thus need prayer potions.

These monsters poison when they do damage; count on around 10 doses of super antipoison per hour of combat.

Bring around 10 or 15 nature runes for alching; they drop lots of fires, but only one nature at a time, so the latter is not reliable.

Familiar

I recommend the use of two familiars here, say if you are going to fight kalphites for a Slayer assignment. During combat, I recommend a bunyip for its cheap, automatic healing, which lets you use much less food than would otherwise be required. Once you are nearly done fighting, I suggest dismissing the bunyip and summoning a beast of burden; you can then fill the beast with potato cactus as you finish your combat and use up the last of your food. Bring the cactus back to either use for making magic potions, or sell for cash.

I don't recommend using a combat familiar for these; it provides little benefit.

Combat Notes

Taken one at a time, these monsters aren't too tough -- but when they gang up on you they can do a lot of damage. At the start of a trip, when they are aggressive, stand in a corner of the room, so only one or at most two can attack. Of course, if you're praying, it doesn't really matter.

Note that these monsters' poison requires a successful hit, but it will affect you even if you have Protection from Melee (or Deflect Melee) on continuously.

Cannoning is quite effective here, allowing you to quickly kill a lot of these monsters (along with a single kalphite worker in the same room). However, cannonballs are very expensive these days, and the monsters do not have particularly good drops (see below).

Drop Notes

Kalphite workers are a decent source of fire and chaos runes, will drop lots of coins, the occasional gem, and a couple of herbs per hour. That's pretty much it for regular drops, which is one reason why cannoning here is very expensive. On the other hand, Jagex made them pretty decent charm droppers for their level, and in particular, they provide a better percentage of blue charms than most other critters.


Kalphite Soldier - General Drop Information

100% Drops

--

Special Drops

--

Good Source Items

Melee: Chaos rune[80] ~ Fire rune[500]
Melee with Cannon: Chaos rune[150] ~ Fire rune[900]


Kalphite Soldier - Drop List and Ratings

Coins

10,40,120,200,450

Gems

Uncut sapphire ~ Uncut emerald ~ Uncut ruby ~ Uncut diamond ~ Loop half of a key ~ Tooth half of a key

Runes

Chaos[12] ~ Death[3] ~ Fire[30,60] ~ Nature[1]

Talismans

Nature

Herbs

--

Seeds

--

Ores

--

Bars

--

Food

--

Potions

--

Weapons

Adamant dagger ~ Steel axe ~ Steel scimitar

Armor

Adamant med helm ~ Mithril chainbody ~ Mithril sq shield ~ Steel full helm

Ammunition

--

Charms per Drop

1

Charms per Hour

Melee: 44 { Gold[18] ~ Green[10] ~ Crimson[8] ~ Blue[8] }
Melee with Cannon: 86 { Gold[37] ~ Green[19] ~ Crimson[15] ~ Blue[15] }

Charms Rating

Melee: 363 (Efficiency: 142 ~ XP: 147)
Melee with Cannon: 694 (Efficiency: 275 ~ XP: 279)

Clue Scrolls

--

Miscellaneous

Waterskin (4)


Kalphite Soldier - Combat and Drop Logs

Date

2010-Jan-20

2008-Jun-19

2008-May-29

2008-Apr-28

Location

Kalphite Lair

Kalphite Lair

Kalphite Lair

Kalphite Lair

Method

Melee

Melee with Slayer Helmet

Melee with Cannon

Melee

Time (min)

60

60 (prorated from 50)

60 (prorated from 35)

60

Number of Kills

180

184

~320

162

Supplies Used

Super antipoison (4)[2.25] ~ Super attack (4)[2] ~ Super strength (4)[2] ~ Super defence (4)[2] ~ Monkfish[4] ~ Bunyip pouch[1.3] ~ Rope ~ Dramen staff

Super antipoison (4)[2.25] ~ Super attack (4)[2] ~ Super strength (4)[2] ~ Super defence (4)[2] ~ Pineapple pizza[12] ~ Rope

Super antipoison (4)[2.5] ~ Super attack (4)[2] ~ Super strength (4)[2] ~ Super defence (4)[2] ~ Lobster[6] ~ Pineapple pizza[8] ~ Rope ~ Dramen staff ~ Cannonball[1530]

Super antipoison (4)[2] ~ Super attack (4)[2] ~ Super strength (4)[2] ~ Super defence (4)[2] ~ Lobster[4] ~ Pineapple pizza[9] ~ Rope ~ Dramen staff

Equipment Description

High-defence Barrows armor with whip and defender

High-defence Barrows armor with whip and defender and Slayer helmet

Guthans with whip and defender

Guthans with whip and defender

Equipment

Coins

11910

10060

19546

10488

Gems

Uncut sapphire[3] ~ Uncut emerald[1]

Uncut sapphire[1]

Uncut sapphire[2] ~ Uncut ruby[1]

Uncut sapphire[1]

Runes

Chaos[72] ~ Death[3] ~ Fire[780] ~ Nature[1]

Chaos[108] ~ Death[6] ~ Fire[780] ~ Nature[4]

Chaos[165] ~ Death[12] ~ Fire[800] ~ Nature[7]

Chaos[60] ~ Death[18] ~ Fire[630] ~ Nature[4]

Talismans

--

--

--

--

Herbs

Gua[1] ~ Mar[2] ~ Tar[0] ~ Har[0] ~ Ran[0] ~ Iri[0] ~ Ava[0] ~ Kwu[0] ~ Cad[0] ~ Lan[0] ~ Dwa[1]

--

Gua[0] ~ Mar[1] ~ Tar[0] ~ Har[1] ~ Ran[0] ~ Iri[0] ~ Ava[0] ~ Kwu[0] ~ Cad[1] ~ Lan[0] ~ Dwa[1]

--

Total Herbs

4

 

4

 

Seeds

--

--

--

--

Ores

--

--

--

--

Bars

--

--

--

--

Food

--

--

--

--

Potions

--

--

--

--

Weapons

Steel hatchet[2] ~ Steel scimitar[5]

Steel axe[5] ~ Steel scimitar[3]

Iron sword[1] ~ Steel axe[11] ~ Steel dagger[1] ~ Steel scimitar[5]

Steel axe[5] ~ Steel scimitar[2]

Armor

Adamant med helm[1] ~ Mithril chainbody[1] ~ Steel full helm[7]

Adamant med helm[2] ~ Mithril chainbody[1] ~ Steel full helm[3]

Adamant med helm[2] ~ Hardleather body[1] ~ Mithril chainbody[2] ~ Steel full helm[7]

Adamant med helm[2] ~ Mithril chainbody[2] ~ Mithril sq shield[1] ~ Steel full helm[5]

Ammunition

--

--

--

--

Charms

47 { Gold[21] ~ Green[14] ~ Crimson[6] ~ Blue[6] }

49 { Gold[25] ~ Green[13] ~ Crimson[4] ~ Blue[7] }

79 { Gold[40] ~ Green[14] ~ Crimson[13] ~ Blue[12] }

41 { Gold[17] ~ Green[8] ~ Crimson[7] ~ Blue[9] }

Charms Ratings

333 (Efficiency: 136 ~ XP: 131)

347 (Efficiency: 146 ~ XP: 134)

606 (Efficiency: 247 ~ XP: 239)

359 (Efficiency: 140 ~ XP: 146)

Clue Scrolls

--

--

--

--

Miscellaneous

Waterskin (4)[4]

Waterskin (4)[5]

Waterskin (4)[7]

Waterskin (4)[4]

Log Notes

I suspect that I was able to kill more per hour than I did in my April 28, 2008 test, because I wasn't using Guthans to heal. I didn't get as lucky with my crimson and blue charms, though.

--

There is one Kalphite Soldier in the room, so around 15% of the kills were of that monster (which accounts for the herbs and other drops not on the soldiers' drop list.)

--


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