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 >  The RuneScoop Beastopedia - RuneScape Monster Data, Combat Guide and Drop Logs
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The RuneScoop Beastopedia - Infernal Mage (Level 66)

Quick Links: Beastopedia Home || Monster Index || Source Lists and Resource Tables ( All Sources | Good Sources | Runes | Ores | Bars | Herbs | Charms ) || Beastopedia Reference || Monster Pages Reference

Infernal Mage

Level: 66

Life Points: 600

Slayer Monster? Yes

Slayer Level: 45

RuneScoop Beastopedia: Image of Infernal Mage (Level 66)

Creation/Revision Date: December 24, 2009

Approximate Maximum Melee Hit: -

Approximate Maximum Ranged Hit: -

Approximate Maximum Magic Hit: 80

Poison Type (Maximum): None

Special Attacks: None

Special Defences: None

Special Equipment Needed: None

Respawn Speed: 10 seconds

This monster is aggressive

This monster does not retreat

This monster can be fought by members only

Examine Text: “An evil magic user.”

Primary Location and Number of Spawns: Canifis Slayer Tower (9)

Alternate Locations and Numbers of Spawns: Chaos Tunnels (?)

Recommended Combat Style: Melee or ranged

This monster cannot be cannoned

Additional Information: None available



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Infernal Mage - Slayer Information

Slayer Level

45

Slayer Assignment

Infernal Mages

Requirements for Assignment

None

Slayer Masters and Number Assigned

Vannaka(60-120) ~ Chaeldar(110-170)

Assignment Frequency

Moderate

Alternatives

None


Infernal Mage - Access and Combat Recommendations

Access Directions

The fastest way to the Slayer Tower is by using the new ring of slaying. If you haven't earned the ability to make these yet, get there quickly by walking northwest from Canifis, or use the "C K S" fairy ring. Go north past the crawling hands, then east and south through the banshee area. Head up the stairs and head north and you'll find the infernal mages there.

Infernals can also be found in the Chaos Tunnels, and in fact are in two different rooms. To get to the closer one of these, bank in Edgeville or at the Grand Exchange, then cross into the Wilderness on the GE side of the bridge. Run northwest, then north, to a crevice that lands you in the Giant Rock Crab room. Run to to southern end of the room and take the portal there; you'll be in a room with Zamorak warriors and mages. Run southeast and take another portal to the room with the infernal mages. (The other room is further away and also has aggressive Zamorak warriors in it, so it's not worth the bother.)

Equipment

These are mages and so obviously use a magic attack; your choices are to try to defend with armor or use prayer. If the former, wear Karil's armor unless using a good healing familiar, in which case black dragonhide is sufficient. (My log here shows me wearing Karil's, but maxed players can skip that and save the repair costs.)

Infernal mages are killed most quickly using melee, though you can range them as well (especially since ranging gear provides great magic defence.) Maging them is not really advised.

A black mask or Slayer helmet will help speed up kills if you are meleeing while on assignment. You can also use Dharoks (with prayer!)

Supplies

If fighting with prayer, bring with Zamorak brews and super strength potions, along with a few prayer pots. If not using prayer, bring super sets and a load of low-end or decent food, depending on your level.

Bones to Peaches is an option for mid-level players who have unlocked the spell. It is very effective when fighting infernal mages since they drop bones, water rune and earth runes. They also don't drop many other items that would fill your inventory, so you can collect and transform the bones easily.

Familiar

Use a healing familiar here, period -- it will allow you to bring cheaper food and save you a lot of money in the long run.

Combat Notes

It always seems to be the case that a level 66 monster with a magic attack hits far harder against the best magic defence armor than a level 66 monster with a melee attack hits against the best melee armor. So while these guys look like pushovers, watch out as they can pile on the damage when you aren't looking. Fortunately, they have few life points and low defence themselves, so most players can kill them pretty fast; this provides you with a steady supply of bones to convert to peaches for healing, if needed.

Drop Notes

Infernal mages are a good source of elemental and death runes.

Don't bother picking up coin drops here, which are usually under 5 gp each and a waste of your time.


Infernal Mage - General Drop Information

100% Drops

Bones

Special Drops

Mystic boots {dark} ~ Mystic hat {dark}

Good Source Items

Death rune[250] ~ Earth rune[300]


Infernal Mage - Drop List and Ratings

Coins

1,2,4,29

Gems

Uncut sapphire ~ Uncut emerald ~ Uncut ruby ~ Uncut diamond ~ Loop half of a key ~ Tooth half of a key

Runes

Air[10,18] ~ Blood[4] ~ Body[10,18] ~ Death[7] ~ Earth[10,18,36] ~ Fire[10,18] ~ Mind[18] ~ Water[10,18]

Talismans

--

Herbs

--

Seeds

--

Ores

--

Bars

--

Food

--

Potions

--

Weapons

Lava battlestaff ~ Staff ~ Staff of fire

Armor

Mystic boots {dark} ~ Mystic hat {dark}

Ammunition

--

Charms per Drop

1

Charms per Hour

73 { Gold[60] ~ Green[5] ~ Crimson[8] ~ Blue[0] }

Charms Rating

366 (Efficiency: 183 ~ XP: 122)

Clue Scrolls

--

Miscellaneous

--


Infernal Mage - Combat and Drop Logs

Date

2008-Apr-25

Location

Canifis Slayer Tower

Method

Melee

Time (min)

60

Number of Kills

246

Supplies Used

Super attack (4)[2] ~ Super strength (4)[2] ~ Super defence (4)[2] ~ Lobster[20] ~ Nature rune[6] ~ Earth rune[12] ~ Water rune[12]

Equipment Description

Melee with better magic defence (Karil's)

Equipment

Coins

256

Gems

--

Runes

Air[58] ~ Blood[12] ~ Body[90] ~ Death[294] ~ Earth[370] ~ Fire[206] ~ Mind[72] ~ Water[152]

Talismans

--

Herbs

--

Seeds

--

Ores

--

Bars

--

Food

--

Potions

--

Weapons

Staff[7]

Armor

Mystic boots {dark}[1] ~ Mystic hat {dark}[4]

Ammunition

--

Charms

73 { Gold[61] ~ Green[3] ~ Crimson[9] ~ Blue[0] }

Charms Ratings

371 (Efficiency: 185 ~ XP: 124)

Clue Scrolls

--

Miscellaneous

Bones[246]

Log Notes

Note that the earth and water runes used (to cast Bones to Peaches) came from drops, but I did not subtract them from the drop log totals. Also, I think five mystic drops in an hour is well above average...


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