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Table Of Contents  RuneScoop.com
 >  The RuneScoop Beastopedia - RuneScape Monster Data, Combat Guide and Drop Logs
      >  The RuneScoop Beastopedia - Monster Pages by Level

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The RuneScoop Beastopedia - Banshee (Level 23)
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The RuneScoop Beastopedia - Cave Crawler (Level 23)

Quick Links: Beastopedia Home || Monster Index || Source Lists and Resource Tables ( All Sources | Good Sources | Runes | Ores | Bars | Herbs | Charms ) || Beastopedia Reference || Monster Pages Reference

Cave Crawler

Level: 23

Life Points: 220

Slayer Monster? Yes

Slayer Level: 10

RuneScoop Beastopedia: Image of Cave Crawler (Level 23)

Creation/Revision Date: December 1, 2009

Approximate Maximum Melee Hit: 30

Approximate Maximum Ranged Hit: -

Approximate Maximum Magic Hit: -

Poison Type (Maximum): Poison On Successful Hit (80)

Special Attacks: Poison

Special Defences: None

Special Equipment Needed: None

Respawn Speed: 10 seconds

This monster is not aggressive

This monster does not retreat

This monster can be fought by members only

Examine Text: “A spiky crawling critter.”

Primary Location and Number of Spawns: Fremennik Slayer Dungeon (8)

Alternate Locations and Numbers of Spawns: Lumbridge Swamp Caves (~10), Dorgesh-Kaan South Dungeon (~8)

Recommended Combat Style: Any

This monster can be cannoned (alternative locations only; will hit other monsters)

Additional Information: TruthScape Skill Secrets - Herblore - Cave Crawlers


Cave Crawler - Slayer Information

Slayer Level

10

Slayer Assignment

Cave Crawlers

Requirements for Assignment

None

Slayer Masters and Number Assigned

Mazchna(40-70) ~ Chaeldar(110-170) ~ Sumona(120-185)

Assignment Frequency

Moderate

Alternatives

Cave Crawler (Level 138)


Cave Crawler - Access and Combat Recommendations

Access Directions

The fastest way to get to the main location is to use a ring of slaying, if you've unlocked the ability to use them. Otherwise, use the fairy rings to go to code "A J R". In either case, the cave entrance is just to the east of where you arrive, and the cave crawlers are in the first room. When needed, use slayer rings and duelling rings to bank, or the fairy ring network to bank in Zanaris.

If you want to fight in the lumbridge swamp caves, the shortcut opened up as part of the Lost Tribe quest is preferred; they are in a couple of chambers in the central part of the dungeon.

You can fight these in Dorgesh-Kaan South Dungeon, but the only convenient way of getting there is by fairy ring (code "A J Q") -- so you might as well fight them in their primary spot, which is more convenient.

Equipment

Standard melee gear is sufficient for these. There are safe spots for rangers or mages, though meleeing is much faster.

To fight in the alternate locations you will need a covered light source.

Supplies

These monsters poison only on contact, and they rarely hit high-level players who are properly equipped. Thus, you can just bring regular antipoisons and use a dose as needed. Mid-level and lower-level players will get hit more frequently, and so will want to use super antipoisons, which give immunity for six minutes per dose. They will also need food, where high-levels do not.

Super attack and super strength potions are recommended, as always, to increase kill speed.

Familiar

These monsters drop tons of herbs and are easy to access with a ring of slaying, so I strongly recommend using a macaw to improve herb drop value rather than a beast of burden.

Combat Notes

These monsters die quickly and shouldn't be a problem for even mid-level players. Safe-spotting is easy enough, but still bring antipoisons just in case. Just don't mess around with their poison (like thinking you can ride it out for a few minutes to finish a Slayer assignment.) Despite being only level 23, their poison hits starting at about 80 and can kill you quickly if you don't have an antipoison.

Drop Notes

In addition to their plentiful herb drops, these monsters are somewhat of a "one-stop Herblore shop" in that they also drop vials of water and some useful secondary ingredients. You can save inventory space (and even make another antipoison if needed) by combining the herbs, vials of water and secondary ingredients that these monsters drop in large quantities. Cave crawlers also provide seeds and runes, though the runes are usually too small in number to warrant spending an inventory slot on.

These monsters can drop multiple items at once, such as seeds, an herb and a charm.

They also drop bronze boots, which are surprisingly valuable -- be sure to keep them!


Cave Crawler - General Drop Information

100% Drops

--

Special Drops

Bronze boots

Good Source Items

Herbs[140] ~ White berries[20]



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Cave Crawler - Drop List and Ratings

Coins

3,8,10,29

Gems

Uncut sapphire ~ Uncut emerald ~ Uncut ruby ~ Uncut diamond ~ Loop half of a key ~ Tooth half of a key

Runes

Earth[9] ~ Fire[12] ~ Nature[3]

Talismans

--

Herbs

Guam[1,2] ~ Marrentill[1,2] ~ Tarromin[1,2] ~ Harralander[1,2] ~ Ranarr[1,2] ~ Irit[1,2] ~ Avantoe[1,2] ~ Kwuarm[1,2] ~ Cadantine[1,2] ~ Lantadyme[1,2] ~ Dwarf weed[1,2]

Herbs per Hour

140

Seeds

Cabbage[1-3] ~ Evil turnip[1-3] ~ Onion[1-3] ~ Potato[1-4] ~ Strawberry[1] ~ Sweetcorn[1-2] ~ Tomato[1-2] ~ Watermelon[1]

Ores

--

Bars

--

Food

--

Potions

--

Weapons

--

Armor

Bronze boots

Ammunition

--

Charms per Drop

1

Charms per Hour

50 { Gold[40] ~ Green[5] ~ Crimson[4] ~ Blue[1] }

Charms Rating

259 (Efficiency: 128 ~ XP: 87)

Clue Scrolls

--

Miscellaneous

Eye of newt ~ Limpwurt root ~ Red spiders' eggs ~ Snape grass ~ Unicorn horn dust ~ Vial of water ~ White berries


Cave Crawler - Combat and Drop Logs

Date

2008-May-04

Location

Fremennik Slayer Dungeon

Method

Melee

Time (min)

60

Number of Kills

472

Supplies Used

Super attack (4)[2] ~ Super strength (4)[2] ~ Antipoison (4)[2.5]

Equipment Description

Standard melee

Equipment

Coins

525

Gems

Uncut sapphire[1]

Runes

Earth[27] ~ Fire[180] ~ Nature[45]

Talismans

--

Herbs

Gua[33] ~ Mar[28] ~ Tar[18] ~ Har[17] ~ Ran[16] ~ Iri[8] ~ Ava[9] ~ Kwu[5] ~ Cad[6] ~ Lan[2] ~ Dwa[3]

Total Herbs

145

Seeds

Cabbage[23] ~ Onion[28] ~ Potato[65] ~ Strawberry[1] ~ Sweetcorn[4] ~ Tomato[3]

Ores

--

Bars

--

Food

--

Potions

--

Weapons

--

Armor

Bronze boots[4]

Ammunition

--

Charms

62 { Gold[48] ~ Green[8] ~ Crimson[5] ~ Blue[1] }

Charms Ratings

317 (Efficiency: 156 ~ XP: 107)

Clue Scrolls

--

Miscellaneous

Eye of newt[2] ~ Limpwurt root[6] ~ Red spiders' eggs[6] ~ Snape grass[3] ~ Unicorn horn dust[5] ~ Vial of water[57] ~ White berries[20]

Log Notes

Note that the 16 ranarrs was just luck of the draw -- 10 to 12 per hour is more typical.


Quick Links: Beastopedia Home || Monster Index || Source Lists and Resource Tables ( All Sources | Good Sources | Runes | Ores | Bars | Herbs | Charms ) || Beastopedia Reference || Monster Pages Reference

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