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Table Of Contents  RuneScoop.com
 >  The RuneScoop Beastopedia - RuneScape Monster Data, Combat Guide and Drop Logs
      >  The RuneScoop Beastopedia - Monster Pages by Level

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The RuneScoop Beastopedia - Water Wizard (Level 13)

Quick Links: Beastopedia Home || Monster Index || Source Lists and Resource Tables ( All Sources | Good Sources | Runes | Ores | Bars | Herbs | Charms ) || Beastopedia Reference || Monster Pages Reference

Water Wizard

Level: 13

Life Points: 250

Slayer Monster? No

Slayer Level: --

RuneScoop Beastopedia: Image of Water Wizard (Level 13)

Creation/Revision Date: November 28, 2009

Approximate Maximum Melee Hit: -

Approximate Maximum Ranged Hit: -

Approximate Maximum Magic Hit: 60

Poison Type (Maximum): None

Special Attacks: None

Special Defences: None

Special Equipment Needed: None

Respawn Speed: 30 seconds

This monster is not aggressive

This monster does not retreat

This monster can be fought by all players

Examine Text: “Hydro-power!”

Primary Location and Number of Spawns: Crossroads between Falador, Port Sarim and Rimmington (1)

Alternate Locations and Numbers of Spawns: None

Recommended Combat Style: Any

This monster cannot be cannoned

Additional Information: None available


Water Wizard - Access and Combat Recommendations

Access Directions

There is one of each of the elemental wizards (Air Wizard, Earth Wizard, Fire Wizard and Water Wizard). They can be found wandering around south of the crossroads equidistant from Falador, Draynor and Rimmington, south of the air altar. The NPC necromancer Malignius Mortifer is also in this spot; he plays a role in several quests. Quickest access is from Falador, using the under-wall Agility shortcut.

Equipment

Wear ranging gear (dragonhide) for magic defence if meleeing or ranging; wear magic robes if maging.

Supplies

I use one super attack and one super strength potion per hour on these (half my usual rate) since these are so low level.

No food is needed for high-level players; mid-levels will need some, and low-levels a fair bit.

Familiar

There's no particular need for any specific familiar here, so just use a forager.

Combat Notes

Since there's only one of each of these wizards, and they have a long respawn time, most players will want to kill 2, 3 or even all 4. They don't hit very hard if you have a decent Magic level and proper equipment.

Drop Notes

The air, fire, water and earth wizard are a decent source of elemental runes and talismans (though they are not as good for tallies as some folks think).



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Water Wizard - General Drop Information

100% Drops

Ashes

Special Drops

--

Good Source Items

Melee: Air rune[600] ~ Earth rune[600] ~ Fire rune[550] ~ Talismans (elemental)[20] ~ Water rune[600] {Combined drops of: Air Wizard, Earth Wizard, Fire Wizard, Water Wizard}


Water Wizard - Drop List and Ratings

Coins

--

Gems

--

Runes

Water[5-10]

Talismans

Water

Herbs

--

Seeds

--

Ores

--

Bars

--

Food

--

Potions

--

Weapons

--

Armor

--

Ammunition

--

Charms per Drop

--

Clue Scrolls

--

Miscellaneous

--


Water Wizard - Combat and Drop Logs

Date

2008-May-24

Location

Crossroads between Falador, Port Sarim and Rimmington

Method

Melee - Combination of Air Wizard, Earth Wizard, Fire Wizard and Water Wizard

Time (min)

60

Number of Kills

360 (90 of each)

Supplies Used

Super attack (4)[1] ~ Super strength (4)[1]

Equipment Description

Melee with magic defence

Equipment

Coins

--

Gems

--

Runes

Air[651] ~ Earth[624] ~ Fire[571] ~ Water[621]

Talismans

Air[3] ~ Earth[4] ~ Fire[3] ~ Water[7]

Herbs

--

Seeds

--

Ores

--

Bars

--

Food

--

Potions

--

Weapons

--

Armor

--

Ammunition

--

Charms

--

Clue Scrolls

--

Miscellaneous

Ashes[360]

Log Notes

--


Quick Links: Beastopedia Home || Monster Index || Source Lists and Resource Tables ( All Sources | Good Sources | Runes | Ores | Bars | Herbs | Charms ) || Beastopedia Reference || Monster Pages Reference

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