0. General productivity:
These methods can be used anywhere in a hot zone; it is recommended that you do it at a desolate corner or on upper floors of buildings to avoid death. They are self-explanatory.
-Alchemy/humidify.
-Bolt/Arrow fletching.
-Enchanting bolts.
-Using familiar scrolls for whatever purpose.
-Alt-tab between game and RSOF (You could die... since it is PvP after all)
-Brick + Arrow key (This is not against the rules ONLY if you stay in front of the computer)
1. Falador (NOT Castle, the castle is safe)
There are few things you will be able to do here without being attacked; however, you can either cut your farming patch tree or mine underground (The east bank is deserted for the most part). Mining in taverley is also possible but you pass through a huge crowd of player killers along the way.
You may also:
-Pickpocket guards or cut yews just south of the city
-Crafting air runes is also a viable option although you enter a safe zone (bank) quite frequently
-Train cooking on the ranges in the eastern part
-Fill vials at a faucet
(Smelting is suicide.)
2. Varrock (GE is safe)
This is slightly more variable than falador; it is not packed with pkers but you still carry a high risk of death.
You may:
-Kill dark mages.
-Pickpocket guards
-Chop the lone yew tree in the east
-Chop your farming patch tree in the courtyard
-Chop the 3 yew trees to the north of varrock castle (Yes, MORE woodcutting XD)
-Plank oak logs (This might not be profitable anymore)
-Steal from the tea stall
-Mine essence
-Mine iron, clay, silver, etc. in the mines south of varrock (may be outside hot zone)
-Train smithing on the anvils
The Phoenix and Black Arm gang hideouts are in hotspots and are relatively difficult to enter (as well as being desolate). They are in hotspots and may prove to be excellent locations to execute methods described in [0].
3. Camelot
Not much to say here. It’s less popular than others due to the difficulty of King’s Ransom quest.
You may:
-Chop maples/willows (this is suicide if you use a dragon axe; PKers are hell-bent that they can smite a dragon axe off of you even if you aren’t skulled
-Pick flax
-Chop yews to the south
-Smith in the elemental workshop.
-Train cooking in the range (The one in Camelot, NOT catherby; catherby is not a hotspot)
4. East Ardougne
This hotspot is HUGE. Most of it is empty other than the banks. The first floor (second floor for Americans) of banks are NOT safe. Requires Plague City for teleport.
You may:
-Steal from stalls (Watch out!)
-Thieve from the nature rune chest while alching
-Pickpocket paladins/heroes (Picking knights and guards is a waste of time)
-Pickpocket master farmers with the following in your inventory:
-Wildblood seed; ranarr seed; kwuarm seed; snapdragon seed; toadflax seed; watermelon seed; marigold seed; limpwurt seed; strawberry seed; etc. (Basically a stack of all expensive seeds; cheap seeds drop down to the ground and disintegrate if your inventory is full)
-Kill chaos druids (These might be outside the hot zone)
-Mine in the east Ardougne mine
-Halberd monsters in the zoo; watch out for pkers
5. Wilderness
The entire wilderness is a hotspot, excluding the chaos tunnels.
You may:
-Mine in the various mines and smelt in the furnace in the eastern ruins; you can smith at the anvils in the western ruins.
-Catch black salamanders
-Make pizzas at the bandit camp
-Bury bones at the chaos temple
-Train on the various monsters scattered throughout
-Pickpocket rogues in the
-Kill the various monsters in edgeville dungeon
-Make air/earth orbs
-Train agility in the wilderness agility arena
NOTE: Even though technically part of the wilderness, underground portions of the wild are NOT subject to an increased attack range. To escape pkers at the agility course, simply go downstairs and your attack range would be restored to the level you would be at if you were outside the wilderness.
6. Non-hot zones usable for training (Bold = Bank in area, Bold underline = Bank outside safe zone)
-Uzer (Firemaking and woodcutting)
-Burgh De Rott (Shades of Mort’ton, Barrows (SUICIDE!))
-Tzhaar
-Catherby (Fishing)
-Rogue’s Den (Cooking, thieving)
-Gnome stronghold (Woodcutting: yew/magic; flax)
-Barbarian outpost (Woodcutting: Willows)
-Piscatoris (Fishing)
-Shilo (Mining/fishing)
-Hunter zones (hunting, stay AWAY from chinchompas)
-ZMI altar (Runecrafting)
-Yanille (stuff)
-Ape atoll (Combat Training; banana gathering)
-Quarry (Granite mining)
-Chaos tunnels (Combat)
-Pollnivneach (Blackjacking/thieving)
-Jiggig (Zogres)
-Various fairy ring destinations/desolate islands (Idling, barraging people who go to MTK)
-Bandits (Training)
-POH (It’s not a safe zone but you do not lose your items)
-Trollheim (Someone said a part of this was a hotspot; training)
-Keldagrim (Mining)
-Waterbirth/Fremennik Isles (Training)
-Lunar isle (Runecrafting, mining) [You can mine essence and craft astrals without ever banking (and this entering a safe zone), you can also mine gemstones]
-Gnomecopter start (Cowhides, training)
-Port Khazard (Mining, soda ash gathering)
-Rimmington (Woodcutting, mining, picking berries)









