I read this quote from the forums today:
Several factors determine the value of the drops you can receive. These include, but are not limited to:
* Your Combat level.
* Your opponents' Combat level.
* The value of items you would lose on death.
* The value of items your opponent lost.
* How long you have survived in a dangerous area on the PvP world (continuously re-entering a safe area has a negative effect on your drop potential).
* How many players you have killed on the PvP world recently (if you kill several players in a short amount of time, the quality of your drops will go down).
* Whether you are in a hot zone.
In general, the most important factors are the value of items you are risking, the amount your opponent drops and how long you have survived (ideally in a hot zone). A good tactic is to let your drop value build up by training in a hot zone for a while (which will be especially beneficial if you have some brawling gloves), then try to get a kill or two for a better chance of some good drops. Then you can go back to training to let your drop value increase again.
Note that if you die, your drop value will temporarily increase to compensate you for your loss, but it won't get you the full value of your lost items - it's not a sensible way to get good drops!
With the important bits highlighted in bold (and a more complete description of the mechanics of drops on my other thread), we are left to examine a paradox: How does one skill Without spending a lot of time in a bank?
I have confirmation from Paul that Elapsed time in a safe zone reduces PvP points.
It should be noted that since higher level players are being compensated for their time in a PvP world, it makes sense to inflate your combat level as much as possible! In other words, a summoning *pouch* should always be in your inventory (or have one summoned).
Please note this final thing: We are trying to minimize TIME ELAPSED in a bank/safe zone.
Fletching(Hotspot = Easy)
No brainer here. Broad bolts, or anything that involves making arrows (no bows here, we only want stackables). It'll fit in three inventory spaces or so, and you can hide upstairs in varrock castle and never be noticed.
Magic (Hotspot = Easy)
Alching, Humidify, and bolt enchanting all come to mind, again in stackable inventory spaces.
Agility(Hotspot = Easy)
Wilderness agility course. Need I say more? Hotspots really do own..don't die! Or , do ape atoll...it's better XP, but less $$.
Thieving(Hotspot = Hard)
Blackjack all day. Who goes to the desert, anyways? Food consumption is not a problem, there's a nearby general store that will be happy to buy your noted food (and sell you back unnoted). Ardy stalls are suicidal.
Mining(Hotspot = Hard)
Powermining in the desert is really the way to be, since granite is okay to drop. Fally mines (Dwarven mines) might be a hotspot.
Cooking (Hotspot = Easy/Hard)
How to cook? Well, there are three options. The first is slow, the second is suicidal, and the third is smart (guess which one ISN'T my idea Lol - and *neither* of mine are in a hotspot). Method 1: Fish. Cut tree. Ignite fire. Cook. Drop fish. Method 2: Go to the rogue's den. Hope that there are no pkers. Cook a few fish. Pkers show up. Die. Repeat. Method 3: Bring noted Cheese and Tomatos (Optional, Pineapples [noted], small fishing net, or weak weapon). Go to Bandit's Camp (north). Make multitude of Pizzas. Sell to store, reinvest money in more pizzas. If threatened by Pkers, offer free Pizzas.
Optional: Use Games Necklace for Banking at Bounty Hunter.
Smithing (Hotspot = Easy) - Using either the hobgoblin mine or the fally mines (Dwarven mines), you can mine in a hotspot. Superheat and smith at the ruins if in wildy. High alch (same runes LOL) the items that you smith.
Summoning (Hotspot = Hard)
Kyatt + lunar teleport to ourania, provided that it's not safe there...
Runecrafting (Hotspot = Hard)
Ourania, banking there.
Slayer (Hotspot = Easy/Hard)
Definite yes, although hotspots won't likely be happening (unless you get a wildy task).
Woodcutting (Hotspot = Hard?)
Most trees will be deserted for the time being; powercut since you won't be banking.
Herblore (Curretntly no good solution)
Well, you can bank at bounty hunter or the rogues den, but you WILL be pked. Nawt gud.
Construction: (Hotzone = N/A)
It has been confirmed that your house is a non=hot zone, but you will still gain PK points in it. Since dying in your house costs you nothing, it is absolutely insane to train construction anywhere else...
Feel free to post ideas on how to skill in PvP.
I will hit you over the head with the advantage: FREE ST00F (after pking your friends, of course).

























