Dharok Waterfiends ~No Unicorn~ *Faster*

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Dharok Waterfiends ~No Unicorn~ *Faster*

Postby Noxrid » Wed Sep 03, 2008 7:17 pm

DISLCLAIMER: This is not a safe minigame, you can lose your items if you die.

Original credit for the idea to dharok waterfiends in the first place goes to Qeltar and you can read it here:
Ultimate Power Waterfiends :)

EDIT: Lebst did it and he has 86 attack, 86 defense, and 96 strength. I feel more confident that everyone looking for fast charms should give it a go.

Also it requires a lot of paying attention, I died 3 times today by thinking, "They haven't hit me for like 20 turns, I'm just going to look at the forums."...Dead.

The good news:

1. You don't need a unicorn.
2. You get faster charms this way than with a unicorn.
3. It's funner IMO.
4. 130-140 crimson charms per hour
5. IF you die, you can easily get back to your body and pick ALL your things up before anything disappears. I died 3 times today, dropped fire cape etc on ground each time. As you can see in this pictures, I still have all my stuff.
6. It's free.

For Your Information: I wear full dharock's (of course), berserker ring, fire cape, barrows gloves, amulet of fury, and dragon boots.

Ok here's how it works, and I took a long time editing those pictures so hopefully they make the most sense to you.

Bring 1 super set = 1 attack, 1 strength, 1 sara, 1 super restore. Bring 10 prayer pot(4), you may have to add or remove a prayer pot if you are above or below my prayer level (88). Bring 10 pineapple pizza's. As you can see in the second picture I had to teleport a slight amount prematurely. That is because I only brought 8 pizza's and that would have been very easily corrected by bringing 2 more pizza's. You pot up, like in my first picture, then you run in and do NOT use range protection against the waterfiends. Only use piety until you are down to less than 40 hitpoints or you are wasting time not hitting higher. After you are below 40 hitpoints turn on protection from range prayer. (Keep piety on at all times)

To maximize charms per hour::: The waterfiend's maximum range attack hit is 11. A pineapple pizza heals 11, each bite, adding to a total of 22 healing per pineapple pizza. (Note: You can eat both bites of the pineapple pizza in the time it would take to eat 1 shark = 1 turn of eating.) Ok now that we know that pineapple pizza heals 11 hp each bite and we know the waterfiend max hit is 11, that means you only have to keep your health above 12hp at all times. They do not hit very often, and so you can stay at this very low hp level for a very long time. Let's say you have 12 hp and it hits a 1, leaving you with 11hp, you still want to take a bite of that pineapple pizza because they can kill you with a hit of 11. When my stats get to 112/99 is when I repot and the sara brew will heal you 16hp, so after I get to 112/99 attack I wait until the waterfiend hits me under 12hp to use the sara pot to heal back up.

PICTURE NOTES: A pineapple pizza price is 558gp each, thus the cheapest healing in the game. On the picture where it has the profit listed, the 58,337gp part...I forgot to add the mithril arrows I got that trip. (Which are in my backpack so you can't see them in the pictures.) So add about 30k to that number and you get 88k, which is exactly how much I spent on the trip.

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Last edited by Noxrid on Thu Sep 04, 2008 3:22 pm, edited 2 times in total.

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Postby Doomedrusher » Wed Sep 03, 2008 7:21 pm

If you die, doesn't DH break?
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Postby Craven Range » Wed Sep 03, 2008 7:22 pm

What exactly makes it faster without a unicorn? :?
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Postby Noxrid » Wed Sep 03, 2008 7:24 pm

With a unicorn you cannot keep your health at 12 hp because the special won't activate in time and you will die.

With this you can keep your health at close to 12hp at all times, thus hitting higher and getting more charms per hour.

By the way, I am not saying go in there and kill yourself, and I didn't think people would take me 100% serious when I said you WILL die, but yes the helmet that you drop when you die breaks. I had to fix it 3 times today and it cost me 35k each time.

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Postby Craven Range » Wed Sep 03, 2008 7:28 pm

4. 130-140 crimson charms per hour


Math. 51/22(minutes) * 60 = 139.09 Crimsons per hour

**IF you can stay for one hour without having to bank/repair helm etc.
More like 55/22 * 50 (50mins @ fiends 10 mins for 2 runs banking) = 115.9 Charms per hour.
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Postby Noxrid » Wed Sep 03, 2008 7:35 pm

Craven Range wrote:
4. 130-140 crimson charms per hour


Math. 51/22(minutes) * 60 = 139.09 Crimsons per hour

**IF you can stay for one hour without having to bank/repair helm etc.
More like 55/22 * 50 (50mins @ fiends 10 mins for 2 runs banking) = 115.9 Charms per hour.


Still faster than with unicorn. That math has always existed... Except that it only takes 2 minutes to bank and not 5. So it would be 4 minutes to bank.

So it would still be 130 charms per hour after bank time.

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Postby Craven Range » Wed Sep 03, 2008 7:40 pm

I'd still bet unicorn is faster. Even if you can stay 8 minutes more, you only have to do 2 runs per hour instead of 3 runs per hour. The higher risk in dying also = greater time wasted repairing, and going back to pick up armour you have dropped!
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Postby ikraz55 » Wed Sep 03, 2008 7:44 pm

Is this faster than sara sword with black mask?
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Postby Lord Klotski » Wed Sep 03, 2008 7:44 pm

If you are willing to be crazy, the unicorn does work. Simply heal with it when your health is like 3 :D

IMO, a void spinner may help to slightly extend trips, since the healing is low but consistent. Expensive though...

Here's an idea - you know how to bring a BoB to Sara godwars? Similar to that: Drop food/pots at the landing spot (above the brutal greens), tele to bank, get more stuff, necklace to Outpost, into the whirlpool, and summon a war tortoise or something :D

Craven, fighting at 20HP+ with Dharoks just doesn't cut it lol.
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With max hit 'm', accuracy 'a', and monster HP 'x', this gives the expected number of hits to kill the monster :)

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Postby Noxrid » Wed Sep 03, 2008 7:56 pm

Lord Klotski wrote:If you are willing to be crazy, the unicorn does work. Simply heal with it when your health is like 3 :D

IMO, a void spinner may help to slightly extend trips, since the healing is low but consistent. Expensive though...

Here's an idea - you know how to bring a BoB to Sara godwars? Similar to that: Drop food/pots at the landing spot (above the brutal greens), tele to bank, get more stuff, necklace to Outpost, into the whirlpool, and summon a war tortoise or something :D

Craven, fighting at 20HP+ with Dharoks just doesn't cut it lol.


Hmmmmm good idea.....I am trying this next.

But since you want your hp to stay at 12 and not gradually increase, the void spinner might not be full functional....I'll look into it though.

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Postby Lord Klotski » Wed Sep 03, 2008 8:18 pm

Another theory that I had was to get a group of 2-3 Dharokers together and hit up the chaos tunnels, using geyser titans (or other high level familiars) to increase kills/hr. Prolly suicidal though....
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With max hit 'm', accuracy 'a', and monster HP 'x', this gives the expected number of hits to kill the monster :)

Submit combat data to Lord Klotski's Calculator V 1.337 ! viewtopic.php?f=7&t=5744&p=133065#p133065
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Postby Doomedrusher » Wed Sep 03, 2008 8:25 pm

Every try ancienting them there? Probably won't work out too well, but if you pray range then their magic attacks should only deal about 10-20 a turn cumulatively.
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Postby Withered Laurels » Wed Sep 03, 2008 8:39 pm

Someone here tried ancienting and reported little-to-no success.

As for chaos tunnel dharoking... heh heh. Best of luck.
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Postby ferrariman12 » Wed Sep 03, 2008 8:45 pm

Lord Klotski wrote:Another theory that I had was to get a group of 2-3 Dharokers together and hit up the chaos tunnels, using geyser titans (or other high level familiars) to increase kills/hr. Prolly suicidal though....

Using a steel titan, the chaos tunnel route becomes viable ;)
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Postby Noxrid » Wed Sep 03, 2008 8:51 pm

ferrariman12 wrote:
Lord Klotski wrote:Another theory that I had was to get a group of 2-3 Dharokers together and hit up the chaos tunnels, using geyser titans (or other high level familiars) to increase kills/hr. Prolly suicidal though....

Using a steel titan, the chaos tunnel route becomes viable ;)


I went to waterfiends last night with sara sword and karils and I did survive long enough (with 8 sharks) where the aggressiveness went away, and my wolpertinger did hit quite a bit, but it seemed like it wasn't a viable option because it is such a long walk out there.

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Postby Doomedrusher » Wed Sep 03, 2008 9:08 pm

Use the wolpertinger scrolls once in a while to boost up your magic defence, if not too expensive.
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Postby Noxrid » Wed Sep 03, 2008 9:39 pm

Doomedrusher wrote:Use the wolpertinger scrolls once in a while to boost up your magic defence, if not too expensive.


thanks for the advice, i forgot that magic level also decides your defense to magic :)

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Postby Soulegleon » Thu Sep 04, 2008 9:25 am

Would it be possible to bring a bunyip and periodically turn off prayer to remain at low hp?
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Postby Sadukar123 » Thu Sep 04, 2008 11:43 am

P.S. turn on Protect Item prayer so you don't need to repair Helm if you die. :P
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Postby lebst » Thu Sep 04, 2008 12:00 pm

At my stats (in signature) I found these to be much faster than normal methods, great job nox! :D

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